handmade/glsl/new.f.glsl

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/* vim: set ft=c: */
/* <https://www.shadertoy.com/new> */
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = TexCoords; // fragCoord / iResolution.xy;
// vec2 uv = fragCoord / iResolution.xy;
// Time varying pixel color
vec3 col = 0.5 + 0.5 * cos(iTime + fract (1.5 * (0.5 - uv.xyx) / (0.5 - uv.yxy) + iTime) + vec3(0, 2, 4));
// Output to screen
fragColor = vec4(col, 1.0);
}