18 lines
314 B
Plaintext
18 lines
314 B
Plaintext
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/* vim: set ft=c: */
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#version 440 core
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTexCoord;
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out vec2 iTexCoord;
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uniform mat4 Model;
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uniform mat4 View;
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uniform mat4 Projection;
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void main(void) {
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gl_Position = Projection * View * Model * vec4(aPos, 1.0f);
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iTexCoord = aTexCoord;
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}
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