Split SafeUDPpacket and SafeUDPpacketV.
SafeUDPpacketV is much more complex due to the UDP packet splitting machinery.
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2
Makefile
2
Makefile
@ -33,7 +33,7 @@ COMMON_OBJS := \
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$(OBJDIR)/src/lib_SDL_Log.o \
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$(OBJDIR)/src/signal_common.o \
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$(OBJDIR)/src/UDPbase.o \
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$(OBJDIR)/src/SafeUDPpacket.o \
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$(OBJDIR)/src/SafeUDPpacketV.o \
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$(OBJDIR)/src/util.o
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SERVER_OBJS := \
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@ -86,59 +86,3 @@ class SafeUDPpacket
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Uint8 *data (Uint8* data) const { return get()->data = data; }
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Uint8 *data (void) const { return get()->data; }
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};
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class SafeUDPpacketV
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{
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std::vector<SafeUDPpacket> m_packetV;
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public:
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SafeUDPpacketV (const void*, const int, const int mtu = 1450);
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SafeUDPpacketV (int howmany, int size)
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{
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UDPpacket** p;
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m_packetV.reserve (howmany);
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if (NULL == (p = SDLNet_AllocPacketV (howmany, size)))
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{
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throw "SDLNet_AllocPacketV: " + std::string (SDLNet_GetError ());
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}
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else
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{
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for (; (p != NULL) && (*p != NULL); p++)
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{
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m_packetV.push_back (SafeUDPpacket (*p));
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}
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SDL_assert ((m_packetV.size () > 0) && (howmany == (int)m_packetV.size ()));
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/*
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* SDLNet_FreePacketV just calls SDLNet_FreePacket on each packet.
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* The "packetV" itself is just something allocated on the heap.
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* We don't need this any longer.
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*/
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SDL_free (p);
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}
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}
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int Send (UDPsocket sock)
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{
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size_t size;
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int numsent;
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UDPpacket** pV;
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size = m_packetV.size ();
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if (NULL != (pV = (UDPpacket**)SDL_malloc (sizeof (UDPpacket*) * size)))
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{
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for (size_t i = 0; i < size; i++)
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pV[i] = m_packetV[i].get ();
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numsent = SDLNet_UDP_SendV (sock, pV, size);
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SDL_free (pV);
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}
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return numsent;
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}
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const SafeUDPpacket& get (size_t idx) { return m_packetV.at (idx); }
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size_t size (void) const { return m_packetV.size (); }
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void channel (int channel) { for (auto& p : m_packetV) { p.channel (channel); } }
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void len (int len) { for (auto& p : m_packetV) { p.len (len); } }
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void maxlen (int maxlen) { for (auto& p : m_packetV) { p.maxlen (maxlen); } }
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void status (int status) { for (auto& p : m_packetV) { p.status (status); } }
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void address (IPaddress address) { for (auto& p : m_packetV) { p.address (address); } }
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std::string toString (void);
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};
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@ -1,80 +0,0 @@
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#include "SafeUDPpacket.h"
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SafeUDPpacketV::SafeUDPpacketV (const void* buf, const int size, const int mtu)
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{
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int howmany, i, len, numsent;
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const uint8_t* bufPtr;
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const uint8_t* bufPtrEnd;
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SDL_assert (NULL != buf);
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SDL_assert (mtu > 0);
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howmany = (int) ceil ((double) size / (double) mtu);
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i = 0;
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numsent = 0;
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bufPtr = (const uint8_t*) buf;
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bufPtrEnd = bufPtr + size;
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while ((i < howmany) && (bufPtr < bufPtrEnd) && (numsent < size))
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{
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SafeUDPpacket p (mtu);
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len = size - numsent;
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if (len > mtu)
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len = mtu;
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/* Use SDLNet_UDP_Send to send an empty packet instead... it's probably simpler than all this machinery. */
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if (len < 1)
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break;
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/* Clear the entire data ... TODO */
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p.len (mtu);
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p.clear ();
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/* Set the actual length */
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p.len (len);
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p.maxlen (size);
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/* only memcpy in the relevant bits */
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p.slurp (bufPtr, len);
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m_packetV.push_back (std::move (p));
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/* Advance */
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bufPtr += len;
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numsent += len;
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i++;
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}
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SDL_assert (howmany == (int)m_packetV.size ());
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}
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std::string
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SafeUDPpacketV::toString (void)
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{
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int howmany, maxlen, mtu, numrecv;
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char* bufPtr;
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char* bufPtrEnd;
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std::string buf;
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howmany = m_packetV.size ();
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SDL_assert (howmany > 0);
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maxlen = m_packetV[0].maxlen ();
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SDL_assert (maxlen > 0);
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buf.reserve (maxlen);
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bufPtr = &buf[0];
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bufPtrEnd = bufPtr + maxlen;
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for (numrecv = 0; (numrecv < howmany) && (bufPtr < bufPtrEnd); numrecv++)
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{
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mtu = m_packetV[numrecv].len ();
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SDL_assert (mtu > 0);
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memcpy (bufPtr, m_packetV[numrecv].data (), mtu);
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bufPtr += mtu;
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}
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SDL_assert (numrecv == howmany);
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return buf;
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}
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@ -8,7 +8,7 @@
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#include "unused.h"
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#include "UDPbase.h"
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#include "FileIO.h"
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#include "SafeUDPpacket.h"
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#include "SafeUDPpacketV.h"
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#include "lib_GetOpt.h"
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#include <iostream>
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