/* vim: set ft=c: */ #version 440 core layout(location = 0) in vec3 aPos; layout(location = 1) in vec2 aTexCoord; out vec2 TexCoords; uniform mat4 Model; uniform mat4 View; uniform mat4 Projection; void main(void) { gl_Position = Projection * View * Model * vec4(aPos, 1.0f); TexCoords = aTexCoord; }