#pragma once #include #include #include void common_GL_Init (SDL_Window*, SDL_GLContext*, int); void common_GL_TexParameters (const GLenum, const GLenum, const GLenum, const GLenum, const GLenum); GLuint common_GL_SurfaceFormat (SDL_Surface*); GLuint common_GL_LoadTextureSurface (SDL_Surface*); GLuint common_GL_LoadTexturePath (const std::string&);