handmade/include/Server.h
Bubblegumdrop 46b2ed80ae Initial commit.
Another nuke! This time, trying to do a client <-> server thing.

Also a bit of messing with Lua.
2022-01-02 19:28:16 -05:00

39 lines
808 B
C++

#pragma once
#include <string>
#include <vector>
#include <SDL.h>
#include <SDL_net.h>
/* MTU */
#define MAX_PACKET_SIZE (1024*1024)
class Server
{
bool mProcessPacketCallbackRunning;
SDL_TimerID mProcessPacketCallbackTimerID;
static Uint32 ProcessPacketCallback (Uint32, void*);
public:
std::vector<UDPsocket> UDPsocks;
SDLNet_SocketSet SocketSet;
UDPpacket **UDPPacketV;
Server (void)
{
mProcessPacketCallbackRunning = false;
UDPsocks.clear ();
SocketSet = NULL;
UDPPacketV = NULL;
}
Server (const char* host, const Uint16 port);
UDPsocket UDP_Open (Uint16 port);
void UDP_CloseAll (void);
void ProcessPacket (UDPpacket* packet);
void Start (void);
void Stop (void);
bool ProcessPacketCallbackRunning (void)
{
return mProcessPacketCallbackRunning;
}
};