46b2ed80ae
Another nuke! This time, trying to do a client <-> server thing. Also a bit of messing with Lua.
71 lines
1.1 KiB
C++
71 lines
1.1 KiB
C++
#include "lib_SDL_common.h"
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#include "lib_GL_common.h"
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#include "object.h"
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#include "cube.h"
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#include "quad.h"
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#include <SDL.h>
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int main(void)
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{
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int Window_Height;
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int Window_Width;
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SDL_GLContext GLContext;
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SDL_Window *Window;
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common_SDL_Init ();
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common_SDL_CreateWindow (&Window);
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common_GL_Init (Window, &GLContext, 1);
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SDL_GetWindowSize (Window, &Window_Width, &Window_Height);
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try {
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SDL_Log ("Object o;");
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Object o;
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SDL_Log ("Cube c;");
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Cube c;
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SDL_Log ("Quad q;");
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Quad q;
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}
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catch (int e)
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{
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printf ("%d\n", e);
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}
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try {
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SDL_Log ("Object (1);");
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Object o = Object (1);
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SDL_Log ("Cube (1);");
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Cube c = Cube (1);
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SDL_Log ("Quad (1);");
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Quad q = Quad (1);
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}
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catch (int e)
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{
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printf ("%d\n", e);
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}
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try {
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SDL_Log ("Object o;");
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Object o;
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SDL_Log ("Cube c;");
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Cube c;
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SDL_Log ("Quad q;");
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Quad q;
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SDL_Log ("Object (1);");
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o = Object (1);
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SDL_Log ("Cube (1);");
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c = Cube (1);
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SDL_Log ("Quad (1);");
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q = Quad (1);
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}
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catch (int e)
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{
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printf ("%d\n", e);
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}
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SDL_GL_DeleteContext (GLContext);
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SDL_DestroyWindow (Window);
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common_SDL_Quit ();
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}
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