handmade/test/test_Object.cpp
Bubblegumdrop 46b2ed80ae Initial commit.
Another nuke! This time, trying to do a client <-> server thing.

Also a bit of messing with Lua.
2022-01-02 19:28:16 -05:00

71 lines
1.1 KiB
C++

#include "lib_SDL_common.h"
#include "lib_GL_common.h"
#include "object.h"
#include "cube.h"
#include "quad.h"
#include <SDL.h>
int main(void)
{
int Window_Height;
int Window_Width;
SDL_GLContext GLContext;
SDL_Window *Window;
common_SDL_Init ();
common_SDL_CreateWindow (&Window);
common_GL_Init (Window, &GLContext, 1);
SDL_GetWindowSize (Window, &Window_Width, &Window_Height);
try {
SDL_Log ("Object o;");
Object o;
SDL_Log ("Cube c;");
Cube c;
SDL_Log ("Quad q;");
Quad q;
}
catch (int e)
{
printf ("%d\n", e);
}
try {
SDL_Log ("Object (1);");
Object o = Object (1);
SDL_Log ("Cube (1);");
Cube c = Cube (1);
SDL_Log ("Quad (1);");
Quad q = Quad (1);
}
catch (int e)
{
printf ("%d\n", e);
}
try {
SDL_Log ("Object o;");
Object o;
SDL_Log ("Cube c;");
Cube c;
SDL_Log ("Quad q;");
Quad q;
SDL_Log ("Object (1);");
o = Object (1);
SDL_Log ("Cube (1);");
c = Cube (1);
SDL_Log ("Quad (1);");
q = Quad (1);
}
catch (int e)
{
printf ("%d\n", e);
}
SDL_GL_DeleteContext (GLContext);
SDL_DestroyWindow (Window);
common_SDL_Quit ();
}