#version 460 layout(location = 0) in vec4 fragColor; layout(location = 1) in vec2 fragTex; layout(location = 0, index = 0) out vec4 outColor; layout(location = 0, index = 1) out vec4 outColorMask; layout(set = 1, binding = 0) uniform sampler2D texSampler; void main() { outColor = fragColor; outColorMask = vec4(fragColor.a * texture(texSampler, fragTex).rgb, fragColor.a); }