SOF/renderer/shaders/ui-pane.frag
FroggyGreen 1ec76f56c8 Instancing
The renderer now allows instancing. The way this works is by having to
vertex buffers. One contains the normal vertex geometry data, the other
contains per-instance data.
2024-05-09 16:39:50 -05:00

11 lines
136 B
GLSL

#version 460
layout(location = 0) in vec4 fragColor;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = fragColor;
}