SOF/src
FroggyGreen 583a6e67b3 Hello quad program
The Vulkan renderer now has a mesh structure which utilizes vertex, index,
and staging buffers. On the lisp side, you can now provide a vertex type
when creating a pipeline and the appropriate vertex data when creating
the mesh. Meshes are associated with pipelines.

Currently there is one vertex type: pos2color3, which will
likely be modified and replaced. There is no instanced rendering yet,
so drawing a pipeline just involves drawing every mesh associated with
that pipeline.
2024-05-06 11:28:01 -05:00
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math Hello quad program 2024-05-06 11:28:01 -05:00
main.lisp Hello quad program 2024-05-06 11:28:01 -05:00