SOF/renderer/shaders
FroggyGreen 29b7e4b50b Added Camera
Set up uniform buffers for the camera. The camera still lacks a proper
controller on the lisp side, but you can create the matrix data in lisp.
The projection matrices use the "reverse-z" trick. When setting up depth
buffering in the (near) future, this needs to be considered.
2024-05-15 23:04:51 -05:00
..
ui-pane.frag Instancing 2024-05-09 16:39:50 -05:00
ui-pane.vert Added Camera 2024-05-15 23:04:51 -05:00