14 lines
313 B
GLSL
14 lines
313 B
GLSL
#version 460
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layout(location = 0) in vec4 fragColor;
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layout(location = 1) in vec2 fragTex;
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layout(location = 0) out vec4 outColor;
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layout(set = 1, binding = 0) uniform sampler2D texSampler;
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void main()
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{
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, fragTex).r);
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outColor = fragColor * sampled;
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} |