FroggyGreen
d076c9673d
The Vulkan bits are written in C. Then in common lisp you talk to the renderer. On the common lisp side, the program was made to allow interaction with the REPL while the game runs. Vertex buffers have not been implemented yet, the Vulkan stuff is currently barebones. |
||
---|---|---|
.. | ||
shaders | ||
src | ||
build.sh | ||
CMakeLists.txt | ||
configure.sh |