A book for a Mage: the Awakened game set in a cyberpunk dystopia.
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  1. class Merit
  2. def self.merits(pdf)
  3. merits = []
  4. merits << Merit.new(
  5. :name => "Cybernetic Permanence",
  6. :dot_ratings => (1..5),
  7. :prerequisites => "Free Council Status #{1.to_dots} to #{5.to_dots}",
  8. :adjectives => "Order",
  9. :rules_text => "While any Mage can create some kind of enhanced cybernetic parts for themselves, they are all beyond the realm of belief for most people. They create Dissonance. They count against a willworker's maximum spell count or must be relinquished to avoid this. They can be dispelled in any case. Whatever the case may be, they aren't really a part of the world. They haven't fully overcome the Lie. They're superimposed upon the Fallen World by the Supernal, but they aren't really <i>part</i> of it.\nBy spending a <i>point</i> of Willpower, the Mage can render a spell that creates a cybernetic or similarly transhuman effect Lasting, as long as he is the one who cast that spell. By spending a Willpower <i>dot</i>, he can render another willworker's spell Lasting instead. The spell is no longer a superimposition, but an actual part of the Fallen World.\nThis Merit can only be used on spells whose highest Arcanum dot rating are at or below this Merit. This Merit's dot rating cannot exceed the person's status in the Free Council.",
  10. :pdf => pdf
  11. )
  12. merits << Merit.new(
  13. :name => "Paradox Resistant",
  14. :dot_ratings => [1,3,5],
  15. :prerequisites => "Silver Ladder Status #{1.to_dots}, #{3.to_dots}, or #{5.to_dots}",
  16. :adjectives => "Order",
  17. :rules_text => "The Silver Ladder scoffs at the idea that you canb reach too far. They've made an ideology out of, in some ways. There is clearly more to their thinking than this, but it's definitely something that comes to the fore quite often. Some of them have honed their skills enough for this thinking to materialize in a way that other Mages just can't compare.\nAt one dot, remove one success from every Paradox roll. At three dots, remove two successes from every Paradox roll. At five dots, remove three successes from every Paradox roll.\nThis Merit's rating cannot exceed the dot rating of a person's Silver Ladder status.",
  18. :pdf => pdf
  19. )
  20. merits << Merit.new(
  21. :name => "Ex Machina",
  22. :dot_ratings => 2,
  23. :prerequisites => "Techne #{2.to_dots}",
  24. :adjectives => "Order",
  25. :rules_text => "You have poured your heart and soul into your craft, making it a core part of your magical identity and style. As long as you have worked with and on a specific expression of your Art for at least a story, you can use it as an Order Yantra with a value equal to its hlf of its Equipment bonus rounded up. This bonus cannot exceed five. (This Merit was written by Altasaire)",
  26. :pdf => pdf
  27. )
  28. merits << Merit.new(
  29. :name => "Ward of the Forbidden",
  30. :dot_ratings => (1..5),
  31. :prerequisites => "Guardians of the Veil Status #{1.to_dots} to #{5.to_dots}",
  32. :adjectives => "Order",
  33. :rules_text => "The Guardians no longer just protect the Veil from Sleepers, but they now also protect Sleepers from the Exarchs and other such malignant supernatural entities. This has become one of their core Exoteric properties, and this in no small part is what makes them worth keeping around to the other Pentacle Orders.\nOnce per Chapter, the willworker who has this Merit may bestow the Occultation Merit at a dot rating equal to this Merit's onto another willworker for an amount of time based on his Gnosis.\nOne Gnosis offers the Merit for one day. Two Gnosis offers the Merit for one week. Three Gnosis offers it for a month. Four Gnosis offers it for a full year. Five Gnosis and above offers the Merit for an entire decade.\nIf they already have the Occultation Merit, add the dot rating of Ward of the Forbidden to it instead. Normally, one can only have an Occultation Merit rating at up to three, but this one allows the beneficiary of this to it to go above that.",
  34. :pdf => pdf
  35. )
  36. merits << Merit.new(
  37. :name => "Adamant Hand",
  38. :dot_ratings => (1..5),
  39. :prerequisites => ["Adamantine Arrow Status #{1.to_dots} to #{5.to_dots}", "Brawl, Firearms or Weaponry at #{3.to_dots}"],
  40. :adjectives => ["Order", "Style", "Replacement / House Rule"],
  41. :rules_text => "Your character has studied extensively in the Adamantine Arrow martial arts. This allows her to use combat techniques as Yantras. When taking this Merit, choose Athletics, Weaponry, or Brawl, which your character must have three or more dots in. You may purchase additional skills as two-dot Merits. The dot rating of this Merit cannot exceed the user's Status in the Adamantine Arrow.\n<b>Practical Training (#{1.to_dots}):</b> Your character may use her chosen Skill in combat as a reflexive Yantra, adding dice to a spell cast on subsequent turns.\n<b>Muscle Memory (#{2.to_dots}):</b> Your character may use her chosen skill as a reflexive Yantra on any spell cast reflexively in the same turn as the combat action.\n<b>Specialist Training (#{3.to_dots}):</b> If your character possesses an applicable specialty in their chosen skill, the Yantra bonus it provides increases from +1 to +2.\n<b>Unity (#{4.to_dots}):</b> The Mage’s skill and mystic power become truly one. At this level of proficiency, she may, by spending a point of Willpower and two Reach, reflexively cast spells to enhance an action undertaken with her chosen skill, even if that spell would not normally be reflexive. Effectively, she may lash out with body and magic as one, performing an instant action that combines a mundane attack and a spell action. Normally, the spells that qualify for this enhance the Arrow or harm the target of the mundane attack in some way.\n<b>The Adamant Way (#{5.to_dots}):</b> Internalizing the lessons of the Bladeless Sword, the masters of the Adamantine Hand become deceptively outwardly complacent. By spending a point of both Mana and Willpower before attacking, a master of Adamantine Hand may make any attack (including harmful spells) they want to employ mundanely imperceptible. For the world at large (and more importantly, for the Abyssal shard inside Sleeper onlookers) the harm appears to occur suddenly and without apparent cause, obviating the automatic +2 Paradox dice from Sleeper onlookers. Active Mage Sight and similar powers let one see such an attack normally.",
  42. :pdf => pdf
  43. )
  44. merits << Merit.new(
  45. :name => "Supernal Textbook",
  46. :dot_ratings => 3,
  47. :prerequisites => ["Mysterium Status #{3.to_dots}", "High Speech #{1.to_dots}"],
  48. :adjectives => ["Order"],
  49. :rules_text => "Mystagogues spend so much time in libraries for a reason: it's because the books contain information that is actually valuable. Once per chapter, if she gained an Arcane Beat through first-hand experience, she can inscribe one of her grimoires, or a similar magical tome, with that experience. Others may read this document and gain the Arcane Beat that the willworker gained; they can only use a Supernal Textbook once per chapter, as the Supernal mind can be boosted by second-handy study, but only at a certain pace.\nWhen a person does use one such Supernal Textbook, they get the full anecdote from the writing in addition to its Arcane Beat, and the possibility of learning the Arcane Beat a second time through first-hand experience is eliminated. If the Storyteller determines that the person reading the Supernal Textbook has already had a comparable experience, they gain no Arcane Beat from it.",
  50. :pdf => pdf
  51. )
  52. merits.sort_by! {|m| m.name }
  53. merits
  54. end
  55. end