:rules_text=>"The Shaman can control the body of a mundane living thing. At the base level for the Duration of the spell the shaman can only command base life processes such as sleep, hunger, sweat, lacrimation, etc. Doing so may be obvious magic or an Act of Hubris depending upon the situation.",
:reaches=>[
[1,"Marionette can hijack living supernatural creatures."],
[2,"The shaman takes over direct control over the muscles and nerves of a life form, forcing it to perform whatever physical tasks the Shaman desires for the Duration. If conscious, the subject is fully aware of the fact that their body is acting outside of their control. This may cause Dissonance if the subject is a Sleeper. The willworker cannot have the target perform Social or Mental tasks."]
:rules_text=>"Having visited or gazed upon Stygia, Moroi have the most death-like experience outside of actually dying. Being experienced with death and transition, they know how to find the marks that death leaves. For the spell's duration, the caster can measure the amount of contact with the death the target has with a glance. Most people have only a very minor death aura, but a veteran coroner's aura could be startling.",
:reaches=>[[1,"The caster can distinguish between those who witnessed death and those who have caused it directly. She can also accurately guess how many people have been killed by the target."]]
:rules_text=>"The Mage brings forth a melee weapon of pure telekinetic force. The spell creates a simple weapon with no moving parts made of pure expression of crushing or shearing force, shining softly, sketched out in the air by the Mage’s will. Its equipment bonus is equal to Potency (exceeding 5 takes a point of Mana) and it deals bashing damage, because it is too sharp to actually sever – flesh cut just largely recoheres, leaving hair-thin red lines.",
:reaches=>[
[1,"The weapon may contain simple moving parts (e.g. flail or three section staff.)"],
[1,"If the weapon deals damage to a living target, it applies an instance of the Bleeding Tilt upon the target."],
[1,"The weapon ignores the Durability of mundane objects."],
[1,"The weapon is transparent and quiet. Mundane means of seeing or hearing it automatically fail, but supernatural ones do not provoke a Clash of Wills."]
:rules_text=>"Older and more traumatic ghosts often warp with time, making the corpus-based implements of their death and weapons they possess more prominent and terrifying. Fingers become claws, teeth become fangs, and threflection of a murdered serial killer’s blade becomes vicious and sharp.\n\nThis spell mimics and bolsters this facet of the ghost-existence, granting it up to Potency extra points of damage rating for its natural attacks for the Duration of the spell.",
[1,"The Mage adds an additional tag to the ghost's weapon that is fitting to the character of the ghost; a dead bouncer might gain the Stun tag, while a pedophile shade might gain Grapple"],
:rules_text=>"The Mage brings forth a melee weapon of pure telekinetic force. The spell creates a simple weapon with no moving parts made of pure expression of crushing or shearing force, shining softly, sketched out in the air by the Mage’s will. Its equipment bonus is equal to Potency (exceeding 5 takes a point of Mana) and it deals bashing damage, because it is too sharp to actually sever – flesh cut just largely recoheres, leaving hair-thin red lines.",
:reaches=>[
[1,"The weapon may contain simple moving parts (e.g. flail or three section staff.)"],
[1,"If the weapon deals damage to a living target, it applies an instance of the Bleeding Tilt upon the target."],
[1,"The weapon ignores the Durability of mundane objects."],
[1,"The weapon is transparent and quiet. Mundane means of seeing or hearing it automatically fail, but supernatural ones do not provoke a Clash of Wills."]