diff --git a/spells.rb b/spells.rb index 5ffd470..4575ea3 100644 --- a/spells.rb +++ b/spells.rb @@ -1119,6 +1119,27 @@ class Spell { :arcana => { :spirit => 2}, :effect => "He can make the item appear to be unduly influenced spiritually. It might appear possessed or as a Fetish."} ] ) + spells << Spell.new( + :name => "Grease", + :matter => 2, + :practice => "Ruling", + :primary_factor => "Duration", + :suggested_rote_skills => ["Crafts", "Brawl", "Survival"], + :authors => ["Dark Archon"], + :rules_text => "One easy way to turn the tide of physical combat and make those damn wheels spin, this spell changes the properties of the ground surface it is cast upon, causing the following Ice Environmental Tilt." + ) + + spells << Spell.new( + :name => "Glue", + :matter => 2, + :practice => "Ruling", + :primary_factor => "Duration", + :suggested_rote_skills => ["Crafts", "Brawl", "Survival"], + :authors => ["Dark Archon", "NEETzsche"], + :rules_text => "An easy way to turn the tide of physical combat and make those damn wheels spin, this spell changes the properties of the ground surface it is cast upon, causing the following Sticky Ground Environmental Tilt." + ) + + # TESTS duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 } diff --git a/tilts.rb b/tilts.rb index d909256..7f58b15 100644 --- a/tilts.rb +++ b/tilts.rb @@ -3,6 +3,16 @@ class Tilt def self.tilts tilts = [] + tilts << Tilt.new( + :name => "Sticky Ground", + :rules_text => "The ground is covered in a sticky substance that precludes people, animals, and vehicles from treading on it. The substance could be a thin layer on top, or a thick quick sand that will eventually suck them in.", + :effect => "Divide the Speed of all who might tread on this ground in half, rounding up, and all rolls that require her to move her feet suffer a -2 penalty. Any dramatic failure on a Physical roll inflicts the Immobilized Tilt.", + :causing => "This Tilt can be caused by anything ranging from a spell, to a natural feature of the terrain. A character might choose to pour hot pine tar on the ground, making it difficult to move.", + :ending => "\"Get out of the quicksand!\" might be a good idea, but that is easier said than done. Characters can pour sand on the ground to give it traction. They can lower the temperature of the area, making the substance they're walking on solidify.", + :environmental => true, + :authors => ["NEETzsche", "Dark Archon"] + ) + return tilts end end \ No newline at end of file