From 5b32d078e4ce3a6121426a7cfb4f558acbbc2869 Mon Sep 17 00:00:00 2001 From: The Stranjer <791672+TheStranjer@users.noreply.github.com> Date: Thu, 13 Jun 2019 15:08:41 -0400 Subject: [PATCH] Add Perpetual Motion Machine by NEETzsche --- spells.rb | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/spells.rb b/spells.rb index a135d1c..917acb4 100644 --- a/spells.rb +++ b/spells.rb @@ -1163,6 +1163,21 @@ class Spell ] ) + + spells << Spell.new( + :name => "Perpetual Motion Machine", + :forces => 3, + :practice => "Weaving", + :primary_factor => "Duration", + :suggested_rote_skills => ["Science", "Crafts", "Survival"], + :authors => ["NEETzsche"], + :rules_text => "The mage takes an object that could be used to generate power if work, in the mechanical engineering sense, is applied to it, and applies that work magically given a brief initial push. It could be an engine, a power crank, a gasoline powered generator that is out of fuel, or any other similar device. Use the spell's Potency rating and the Transform Energy table (Mage: the Awakening, p. 146) to determine how much electrical output it generates. Potency above 5 generates electricity at a level of a main line.", + :cost => "1 Mana", + :adds => [ + { :arcana => { :matter => 3}, :effect => "The object doesn't need to be workable in the sense listed. The caster could generate this energy from a potato if he were inclined."} + ] + ) + # TESTS duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 }