Spell, not sill

This commit is contained in:
The Stranjer 2021-04-20 16:18:36 -06:00
parent bd1a1de4b0
commit 74ee361ba2

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@ -91,7 +91,7 @@ class Spell
:primary_factor => "Potency", :primary_factor => "Potency",
:suggested_rote_skills => ["Firearms", "Crafts", "Streetwise"], :suggested_rote_skills => ["Firearms", "Crafts", "Streetwise"],
:authors => ["NEETzsche"], :authors => ["NEETzsche"],
:rules_text => "Sometimes you're about to run out of ammunition and you're out of extra magazines, or maybe you're just short on time to reload the ones you do have. The Adamantine Arrow has run into this exact situation more than a few times. The willworker's firearm reloads automatically as the magazine approaches empty, filling it back up before it fully runs out. Each time it fills up what would have been a full magazine, reduce the Potency of this sill by one." :rules_text => "Sometimes you're about to run out of ammunition and you're out of extra magazines, or maybe you're just short on time to reload the ones you do have. The Adamantine Arrow has run into this exact situation more than a few times. The willworker's firearm reloads automatically as the magazine approaches empty, filling it back up before it fully runs out. Each time it fills up what would have been a full magazine, reduce the Potency of this spell by one."
) )
spells << Spell.new( spells << Spell.new(