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Update Vicarious Story

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The Stranjer 4 years ago
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78c5e82ef5
1 changed files with 1 additions and 9 deletions
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      conditions.rb

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conditions.rb View File

@@ -5,20 +5,12 @@ class Condition

conditions << Condition.new(
:name => "Vicarious Story",
:rules_text => "Your character shares experiences with another character on an ongoing basis. This Condition is usually inflicted on someone for whom another person wants to watch a life event unfold, such as a marriage/divorce, a First Change, a pregnancy, or an Awakening. Both the person who is being monitored and the person doing the vicarious viewing have this Condition, and if it is resolved on one party, it resolves on both.\n\nExperiences that are directly pertinent to the life event deliver sensory visions to the viewer. These visions might be shared dreams with the person being monitored, but might also be feeling a baby's first kick against the womb's walls or looking in a mirror and seeing a Wolf-Blood's teeth growing sharper. The exact nature of these details is up to Storyteller discretion, but pertinent details should not be withheld. Experiences that are not pertinent are completely omitted. Vicariously watching a person's Awakening skips scenes where the target spills coffee on their TPS reports.\n\nThese visions impose the Stunned Tilt on the one vicariously watching for a turn, but since these visions are so transient, it is not enough to interrupt a supernatural ritual or an extended action, but can be extremely inconvenient in time-sensitive circumstances such as combat.\n\nIf this Condition is created by a spell, it yields Arcane Beats.",
:rules_text => "Your character shares experiences with another character on an ongoing basis. This Condition is usually inflicted on someone for whom another person wants to watch a life event unfold, such as a marriage/divorce, a First Change, a pregnancy, or an Awakening.\n\nExperiences that are directly pertinent to the life event deliver sensory visions to the viewer. These visions might be shared dreams with the person being monitored, but might also be feeling a baby's first kick against the womb's walls or looking in a mirror and seeing a Wolf-Blood's teeth growing sharper. The exact nature of these details is up to Storyteller discretion, but pertinent details should not be withheld. Experiences that are not pertinent are completely omitted. Vicariously watching a person's Awakening skips scenes where the target spills coffee on their TPS reports.\n\nThese visions impose the Stunned Tilt on the one vicariously watching for a turn, but since these visions are so transient, it is not enough to interrupt a supernatural ritual or an extended action, but can be extremely inconvenient in time-sensitive circumstances such as combat. Since the effects of this Condition are partially detrimental, it does not count as \"beneficial\" for the purposes of spells that cause it; effectively, a spell that makes this Condition will get a Beat at its resolution.",
:resolution => "The life experience ends. The Awakening or First Change terminates. The child is born. The marital vows are complete or the divorce finalized.",
:beat => "The one vicariously viewing loses an action during combat or some similarly fast-paced situation.",
:authors => ["NEETzsche"]
)

# conditions << Condition.new(
# :name => "Abyssal Alert",
# :rules_text => "The Abyss seeks to find the character through the souls of the Sleepers, enhancing the effect of the Abyssal fragments within their souls. For the duration of the Condition, any spell the character casts within sensory range of any Sleeper nearby that uses any Yantra becomes an obvious use of magic for the purposes of Paradox. For example, a spell using High Speech becomes vulgar, even if the Sleepers cannot hear the magician, but can see him.\n\nThis Condition yields Arcane Beats.",
# :resolution => "Successfully absorb the Paradox in the amount of PS with the help of Wisdom.",
# :authors => ["NEETzsche"],
# :possible_sources => "A successful contained Paradox roll. The number of successes is referred to as PS."
# )


conditions << Condition.new(
:name => "Arcane Trouble",


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