Arcane Trouble Condition

This commit is contained in:
The Stranjer 2019-06-12 10:26:40 -04:00
parent b4780ffb82
commit e5da36bda0

View File

@ -11,6 +11,26 @@ class Condition
:authors => ["NEETzsche"]
)
# conditions << Condition.new(
# :name => "Abyssal Alert",
# :rules_text => "The Abyss seeks to find the character through the souls of the Sleepers, enhancing the effect of the Abyssal fragments within their souls. For the duration of the Condition, any spell the character casts within sensory range of any Sleeper nearby that uses any Yantra becomes an obvious use of magic for the purposes of Paradox. For example, a spell using High Speech becomes vulgar, even if the Sleepers cannot hear the magician, but can see him.\n\nThis Condition yields Arcane Beats.",
# :resolution => "Successfully absorb the Paradox in the amount of PS with the help of Wisdom.",
# :authors => ["NEETzsche"],
# :possible_sources => "A successful contained Paradox roll. The number of successes is referred to as PS."
# )
conditions << Condition.new(
:name => "Arcane Trouble",
:rules_text => "When assigning this Condition, roll the spellcasting dicepool again. The number of successes + 1 will be referred to as SS. The Immediate Nimbus of the Mage becomes active for the entire duration of the Arcane Trouble Condition. The mage becomes a bright beacon for any mage with an Active Mage Sight, and Peripheral Mage Sight can sense the mage's presence by rolling Perception + SS.\n\nIf Death was used to cast the spell causing this Condition, the dead and Twilight reject the caster, making his every step very heavy, as if he was bound in a dense fog. The mage and everyone in the same scene subtracts SS from the dice pools of all action that have an impact on the Underworld and on ghosts or Twilight. In addition, any ghost can temporarily use the Mage as his Anchor.\n\nIf Fate was used to cast the spell causing this Condition, then once per scene, the Storyteller can give give SS as a penalty to any action near the mage. Also, once for the Condition duration, the Storyteller can turn any mage action into a dramatic failure. This dramatic failure cannot be used to cause another Arcane Trouble.\n\nIf Forces was used to cast the spell causing this Condition, then electronics go crazy around the mage. Subtract SS from the equipment bonuses of any equipment near the Mage, which includes most modern machines. If the equipment bonus is reduced to zero or less, the equipment refuses to work in the presence of the mage. In addition, if the Mage uses an electronic device, the Storyteller may roll Forces + Gnosis - Durability, where each success deals a point of damage to the object's Structure.\n\nIf Life was used to cast the spell causing this Condition, then the mage radiates an aura of weakness and vulnerability. The mage and everyone in the scene subtracts SS from all Strength, Dexterity, and Stamina rolls. Any attempts to poison or infect the mage receive a bonus equal to SS instead of the penalty listed.\n\nIf Matter was used to cast the spell causing this Condition, then objects become brittle and unreliable around the mage. The mage and everyone in the scene subtracts SS from the equipment bonuses of anything containing mechanical parts, including most modern machines and weapons like guns. If the equipment bonus is reduced to zero or less, the equipment refuses to work in the presence of the mage. In addition, the Storyteller may at any time roll Matter + Gnosis - Durability, where each success deals a point of damage to the object's Structure.\n\nIf Mind was used to cast the spell causing this Condition, then the mage radiates an aura of mental noise that interferes with concentration around him. The magician and everyone in the scene subtracts SS from all rolls that use Intelligence, Wits, or Resolve. Any attempt to confuse the mind of the mage or prevent his concentration will receive a bonus equal to SS instead of the penalty listed.\n\nIf Prime was used to cast the spell causing this Condition, then the Mage Sight of the mage is disrupted: instead of seeing Supernal Truths, it gives a meaningless stream of symbols. The mage and everyone in the same scene subtracts SS from attempts to use Mage Sight. They also receive the same penalty for any attempts to use the Practice of Knowing or Unveiling of any Arcana.\n\nIf Spirit was used to cast the spell causing this Condition, then the Gauntlet between the Shadow and the mortal world becomes especially thin around the magician, and this attracts the attention of the spirits. Any attempts by spirits to break through the Gauntlet or use Numina through the Gauntlet will receive a bonus equal to SS. Also, any place in which the mage is located receives an Open Condition for all spirits to use.\n\nIf Space was used to cast the spell causing this Condition, then strangely distort the space around the mage. The mage and everyone in the same scene deducts SS from any attempts to find something or get somewhere. Also, Storyteller can once per Condition duration strengthen or weaken any sympathetic mage connection Withstand by SS.\n\nIf Time was used to cast the spell causing this Condition, then make the sense of time jump strangely around the mage, making it difficult to coordinate any effort and not allowing people to concentrate. The mage and everyone in the same scene receive a penalty equal to SS for all extended actions, including ritual casting. Also, the mage subtracts SS from any successes gained in teamwork rolls.\n\nIf the spell that caused this Condition was conjunctional or combined, use the effects of all Arcana used for the spell. For example, if a spell used both Life and Spirit, then he would both attract the negative attention of spirits as described above <i>and</i> have the mentioned sense of illness and tiredness.",
:possible_sources => "Dramatic failure on a spellcasting roll.",
:resolution => "Successfully cast a spell that uses all Arcana creating this Condition, after waiting one day or one chapter, whichever is longer.",
:authors => ["Dark Archon", "NEETzsche"]
)
conditions
end
end