Browse Source

Selected spells from Dark Archon's grimoire

master
The Stranjer 5 years ago
parent
commit
f509162dce
1 changed files with 392 additions and 1 deletions
  1. +392
    -1
      spells.rb

+ 392
- 1
spells.rb View File

@@ -225,7 +225,7 @@ class Spell
:authors => ["Altasaire"],
:rules_text => "Twisting a burning multifaceted song into the core of the opponent's mind, the Mage attacks their willpower reserves. This spell removes a Willpower point from the target entity's pool per Potency.",
:reaches => [
[1, "The song is sinister and vile. You may apply the Shaken or Spooked Condition to the target of the spell."]
[1, "The song is sinister and vile. The caster may apply the Shaken or Spooked Condition to the target of the spell."]
]
)

@@ -474,6 +474,397 @@ class Spell
]
)

spells << Spell.new(
:name => "Disperse Wounds",
:death => 3,
:practice => "Perfecting",
:primary_factor => "Potency",
:suggested_rote_skills => ["Survival", "Medicine", "Empathy"],
:authors => ["Dark Archon", "21C Hermit"],
:rules_text => "The necromancer calls forth entropy, but he may unwind it for those he favors. For each level of Potency, the mage may convert one point of lethal damage the subject suffers into two points of bashing damage. This spell does not work against lethal damage upgraded from accumulated bashing damage, including accumulation from this very spell. So, if a subject with 8 levels of Health had suffered 4 lethal damage, this spell may convert them into 1 lethal damage and 6 bashing damage at Potency 3, or 8 bashing damage at Potency 4. If that same subject had suffered 5 lethal damage instead, even at Potency 5 this spell would still leave him at 2 lethal damage and 6 bashing damage.",
:reaches => [
[1, "The spell instead converts one point of lethal damage into one point of bashing damage per level of Potency."]
],
:adds => [
{ :arcana => { :life => 2 }, :effect => "The spell also heals any Tilts connected to the Health box affected, even if the box is technically uncleared and thus the Tilt should remain."},
{ :arcana => { :time => 2 }, :effect => "The spell may also heal scars and physical Conditions related to the healed wounds. With the Temporal Sympathy Attainment, the spell may force persistent Conditions caused from past injuries into transient Conditions, so that they naturally heal over time." }
]
)

spells << Spell.new(
:name => "Disperse Wounds",
:death => 3,
:practice => "Perfecting",
:primary_factor => "Potency",
:suggested_rote_skills => ["Survival", "Medicine", "Empathy"],
:authors => ["Dark Archon", "21C Hermit", "NEETzsche"],
:rules_text => "The necromancer coats a weapon with the venom of Death. For a number of attacks equal to Potency, wounds inflicted by the enchanted weapon are unable to be healed by natural healing or mundane medical attention. This includes any wound penalties, Personal Tilts, or Condtions tied to the wound. Supernatural healing works normally.",
:reaches => [
[1, "The wound gains the resistant property."],
[1, "The weapon, instead of causing wounds that do not heal, inflicts the Agony Tilt instantly."]
]
)

spells << Spell.new(
:name => "Blade of Grass",
:death => 3,
:practice => "Perfecting",
:primary_factor => "Potency",
:suggested_rote_skills => ["Crafts", "Medicine", "Weaponry"],
:authors => ["Dark Archon", "Menace"],
:rules_text => "In the hands of a Disciple of Death, even a blade of grass can become a deadly weapon. The mage improves the abillity to harm others in the targeted item, Perfecting qualities of lethality and rending. This bestows the 8-again quality on all attack roll made with selected item.",
:reaches => [
[1, "For 1 Mana, all attack rolls made with the selected weapon gain the rote quality instead."]
]
)

spells << Spell.new(
:name => "Reassert Mortality",
:death => 3,
:practice => "Fraying",
:primary_factor => "Potency",
:withstand => "Stamina",
:suggested_rote_skills => ["Intimidation", "Medicine", "Weaponry"],
:authors => ["Dark Archon", "Five Eyes"],
:rules_text => "There are plenty of things in the Fallen who have cheated death and mortality in various ways - vampires live forever, werewolves regenerate their wounds, and so on. But Death can’t be cheated, and neither are Disciples of Death, who are more than able to return things to their natural state. This spell reasserts Death's claim on a subject, overcoming supernatural resilience. For the Duration of the spell, the subject suffers lethal damage from any source that would cause lethal damage to a normal human; a manifested spirit or ambulatory corpse finds that blades and guns are just as fearsome to them as to a flesh-and-blood mortal. This affects a number of injuries equal to the spell's Potency during the course of its Duration.",
:reaches => [
[2, "All injuries during the spell's Duration, including aggravated ones, are affected."],
[1, "For 1 Mana, the subject will suffer aggravated damage from sources that deal aggravated damage to normal humans."],
[1, "Attacks against the subject gain the armor-piercing quality, rated at the spell's Potency."],
[1, "Any reflexive or instant action taken to heal the subject by supernatural means provokes a Clash of Wills."]
]
)

spells << Spell.new(
:name => "Reassert Mortality",
:death => 3,
:practice => "Fraying",
:primary_factor => "Potency",
:withstand => "Stamina",
:suggested_rote_skills => ["Intimidation", "Medicine", "Weaponry"],
:authors => ["Dark Archon", "Five Eyes"],
:rules_text => "There are plenty of things in the Fallen who have cheated death and mortality in various ways - vampires live forever, werewolves regenerate their wounds, and so on. But Death can’t be cheated, and neither are Disciples of Death, who are more than able to return things to their natural state. This spell reasserts Death's claim on a subject, overcoming supernatural resilience. For the Duration of the spell, the subject suffers lethal damage from any source that would cause lethal damage to a normal human; a manifested spirit or ambulatory corpse finds that blades and guns are just as fearsome to them as to a flesh-and-blood mortal. This affects a number of injuries equal to the spell's Potency during the course of its Duration.",
:reaches => [
[2, "All injuries during the spell's Duration, including aggravated ones, are affected."],
[1, "For 1 Mana, the subject will suffer aggravated damage from sources that deal aggravated damage to normal humans."],
[1, "Attacks against the subject gain the armor-piercing quality, rated at the spell's Potency."],
[1, "Any reflexive or instant action taken to heal the subject by supernatural means provokes a Clash of Wills."]
]
)

spells << Spell.new(
:name => "Fate Scan",
:fate => 1,
:practice => "Knowing",
:primary_factor => "Potency",
:withstand => "Composure",
:suggested_rote_skills => ["Empathy", "Investigation", "Occult"],
:authors => ["Dark Archon"],
:rules_text => "The Mage picks a narrative \"area of questioning\", and for each level of Potency the mage learns the most likely thing to happen with a subject in this area, in descending order of likelihood. The Mage doesn't know when or how it is likely to happen, but knows how likely it is.",
:reaches => [
[1, "The Mage may define one more area of questioning, splitting the Potency between them as they see fit. This Reach can be taken multiple times."],
[1, "The Mage can analyze how target is going to affect other people and their destinies instead."],
[1, "Instead of scrutinizing one subject, mage can give himself insight about destinies of all people in the Scale for the Duration of the spell, seeing how their destinies interconnect and influence one another."]
]
)

spells << Spell.new(
:name => "Dark Warning",
:fate => 1,
:practice => "Unveiling",
:primary_factor => "Duration",
:suggested_rote_skills => ["Empathy", "Investigation", "Occult"],
:authors => ["Dark Archon", "espritdecalmar"],
:rules_text => "Destiny never arrives without a warning - but if it is, mage can arrange for one. When a mage casts this spell, he chooses a destiny (or Destiny) of which he is aware. The spell causes the Fate to manifest one foreshadowing event per dot of Potency of that destiny between the time of casting and when the fated event occurs. For instance, if a Sleeper is destined to get into a car crash, the spell might cause her to see a commercial about auto insurance, or she might drive by the site of a car crash the day before. The effects of this spell are normally minor and subtle, but they can be useful for getting someone to believe in the power of fate and symbolism. Alternatively, the mage might wish to cause foreshadowing to manifest for particularly obscure destinies in order to analyze a mystery from a different point of view.",
:reaches => [
[1, "The mage chooses exactly how the foreshadowing manifests."]
]
)

spells << Spell.new(
:name => "No Tomorrow",
:fate => 2,
:practice => "Veiling",
:primary_factor => "Potency",
:withstand => "Composure",
:suggested_rote_skills => ["Academics", "Persuasion", "Subterfuge"],
:authors => ["Dark Archon", "Flinty"],
:rules_text => "Every action, even the tiniest movement, has consequences. This spell renders its subject unable to perceive the long-term consequences of an actions he contemplates taking. For example a man on vacation fails to see the damage an affair could have on his marriage.",
:reaches => [
[1, "The mage may fabricate a false consequence the subject perceives to be the logical outcome of his actions. Said man might be made to think that having an affair be ultimatly benefical for his marriage."],
[2, "For 1 Mana, short term consequences are hidden aswell. The subject can contemplate the act of jumping from a building, but is unable to perceive what a fall from a high place will do to him."]
]
)

spells << Spell.new(
:name => "Miracle of Hephaestus / Tesla's Bright Dream",
:forces => 3,
:practice => "Weaving",
:primary_factor => "Potency",
:suggested_rote_skills => ["Crafts", "Science", "Occult"],
:authors => ["Altasaire"],
:rules_text => "This spell makes it so that non-electromagnetic forces can flow along the same lines and by the same principles as electromagnetic ones. With this spell, one can transfer a measure of kinetic energy along a powerline or send a campfire over WiFi.",
:reaches => [
[1, "The transfer can bypass symbolic gates and strictures of web-design. One can transfer a punch over the internet, making the kinetic energy of it go through the same pathways the information comprising a web-page or the lines of an IM messenger does."]
]
)

spells << Spell.new(
:name => "Rest Well",
:life => 2,
:practice => "Ruling",
:primary_factor => "Potency",
:suggested_rote_skills => ["Athletics", "Medicine", "Occult"],
:authors => ["Dark Archon", "NEETzsche"],
:rules_text => "The Mage uses this spell to speed up his rest process. The spell's Duration may not terminate before the willworker is done sleeping, and each level of Potency divides time needed to get a full night rest by 2, so Potency 1 gives 4 hours, Potency 2 gives 2 hours, Potency 3 gives 1 hours, Potency 4 gives 30 minutes and Potency 5 gives 15 minutes to get a full night's rest. All Condition and penalties inflicted by lack of rest are removed by the end of said rest. The willworker cannot regain Willpower from this rest like a proper night's sleep would offer him.",
:reaches => [
[1, "The target may also restore Willpower as if it got a full night's rest."]
]
)

spells << Spell.new(
:name => "False Health",
:life => 2,
:practice => "Veiling",
:primary_factor => "Duration",
:suggested_rote_skills => ["Athletics", "Medicine", "Occult"],
:authors => ["Dark Archon"],
:rules_text => "Hiding your weaknesses is essential to survival, and any Apprentice of Life knows a lot about how to survive. The target’s health seems to be fine, even if it is actually suffering from wounds, diseases or toxins. This spell does nothing to alleviate suffering or stop bleeding, but any mundane attempts to determine hurt automatically fail, and all supernatural ones trigger a Clash of Wills. If the subject contains any foreign substances, like toxins or bullets, those will be detected by mundane means or Matter; Sleepers noticing that will subject spell to Dissonance and have a breaking point."
)

spells << Spell.new(
:name => "Brew Potion",
:matter => 3,
:practice => "Perfecting",
:primary_factor => "Duration",
:suggested_rote_skills => ["Crafts", "Survival", "Occult"],
:authors => ["MagicSwordsman"],
:rules_text => "Magical potions and unguents are widely recognized as part of the wizard’s trade. This spell prepares a material compound to hold a Supernal charge. A mage may then cast another spell into the potion, specifically shaping their Imago and spending a point of Mana. The potion may contain up to its Potency in spells, but using the compound triggers all of them. While within the potion, a spell counts against the caster’s spell control, but its Duration is held.\n\nPotions come with certain limitations. Whomever imbibes the potion becomes the subject of its spells, although a cream or oil might be spread or splattered. If Brew Potion’s Duration runs out while it still contains spells, the held spells are lost and the potion visibly spoils.\n\nUsually this spell is cast on a liquid that resonates with the spell effect, but it could also be cast on a piece of fruit to be eaten, a powder to be inhaled, a breakable object to be tossed like a grenade, etc. “Ingredients” act as Sacrament Yantras.",
:reaches => [
[1, "The mage may add a Key to the activation of the potion. Perhaps it will only work once a certain reagent is mixed in, or it only has an effect on a certain person."],
[1, "The potion’s ingredients lose any effect they may have had on an imbiber; so an Acceleration potion of quicksilver won’t inflict mercury poisoning."],
[1, "The potion may contain multiple doses. If the same spell is cast into it multiple times, each adds an additional use to the potion."]
]
)

spells << Spell.new(
:name => "Transparency",
:matter => 3,
:practice => "Weaving",
:primary_factor => "Duration",
:suggested_rote_skills => ["Crafts", "Stealth", "Subterfuge"],
:authors => ["Dark Archon"],
:rules_text => "One of the best ways to hide something is to make it invisible. This spell makes the matter of object completely transparent. While this does not alter the other properties of the material, objects that require light absorption, such as solar panels, are disabled for the Duration of this spell."
)

spells << Spell.new(
:name => "One-Man Forge",
:matter => 3,
:practice => "Weaving",
:primary_factor => "Potency",
:withstand => "Highest Durability of materials used in casting",
:suggested_rote_skills => ["Crafts", "Survival", "Intimidation"],
:authors => ["Dark Archon"],
:rules_text => "Shaping allows mages to mix materials, but they still remain separated at atomic level. To truly break boundaries and become one-man forge, Mage must make a step further. This spell breaks down raw materials in Scale, changing them to liquid and then creating an alloy or compound of those materials, \"mixing\" them on the atomic level. This allows for mage to create any alloy or compound which can be made at present temperature.",
:reaches => [
[1, "The spellcaster may manipulate the physical and chemical conditions to make any possible alloy that uses the the precursor targets."]
]
)

spells << Spell.new(
:name => "Golden Years, Tarnished Black",
:mind => 3,
:practice => "Fraying",
:primary_factor => "Potency",
:suggested_rote_skills => ["Occult", "Empathy", "Intimidation"],
:authors => ["amechra"],
:rules_text => "Memories are fickle and changeable - exploiting this, the subject has one of their happy memories stripped of all of its positive aspects. They suffer the False Memories (VtR: B&S) condition with regards to that memory.",
:reaches => [
[1, "You are no longer restricted to only affecting happy memories. When this spell is used to worsen unhappy memories, the subject suffers the Fugue condition with regards to that memory instead."]
]
)

spells << Spell.new(
:name => "Service is Mastery / Power Through Slavery",
:mind => 3,
:practice => "Weaving",
:primary_factor => "Duration",
:suggested_rote_skills => ["Occult", "Empathy", "Intimidation"],
:authors => ["amechra"],
:rules_text => "A distressingly popular spell amongst both the Adamantine Arrow and the Seers of the Throne (though for very different reasons). Upon casting this spell, choose another person to be your target's \"master\" - your target receives Obedience to [master] as a second Vice, and takes a Beat whenever they fulfil that Vice.",
:reaches => [
[1, "The target may take an Arcane Beat instead of a normal Beat whenever they would fulfil their secondary Vice. They may also treat \"following my master's orders\" as an Oblation."],
[1, "The master you choose may be an organization rather a single person - the target's second Vice becomes Obedience to Members of [Organization Name]."],
[1, "The master you choose gains the benefits of the Loved merit with regards to the Target."]

],
:adds => [
{:arcana => { :prime => 2 }, :effect => "The target does not suffer Breaking Points due to their master's spells - they still suffer from all the other effects of the Sleeping Curse." },
{:arcana => { :death => 3 }, :effect => "The target suffers from the Soulless condition for the duration of the spell." }
]
)

spells << Spell.new(
:name => "Cassandra's Curse",
:prime => 2,
:practice => "Veiling",
:primary_factor => "Duration",
:suggested_rote_skills => ["Occult", "Empathy", "Intimidation"],
:authors => ["Strill"],
:rules_text => "Just like the prophet who always spoke the truth but was cursed so that no one believed her, the mage conceals all truth the subject speaks. Everyone who listens to her words is left with the impression that she's either lying, ignorant, or confused. If the spell adds a tinge of falsehood to statements that Sleeper witnesses are absolutely certain is true, those Sleepers may suffer Quiescence if they think about the contradiction too much, and spell itself will be hit with Dissonance.",
:reaches => [
[1, "Listeners perceive the subject to not just be confused or mistaken, but outright lying."],
[1, "The spell affects all forms of communication the subject engages in."],
[1, "The mage can restrict the curse to apply only to particular facts or categories. (e.g. \"My company's illegal financial dealings\", \"The secret tunnels underneath my house\", \"Statements made while performing as a fortune teller\")."]
]
)

spells << Spell.new(
:name => "Liar, Liar",
:prime => 3,
:practice => "Weaving",
:primary_factor => "Duration",
:withstand => "Composure",
:suggested_rote_skills => ["Persuasion", "Brawl", "Intimidation"],
:authors => ["Dark Archon"],
:rules_text => "To speak a lie in the presence of a Prime Apperentice is to affront Truth itself. But Truth can strike back, forcing that person to speak it, no matter how hard or painful it is. The mage renders target unable to speak, write or articulate any falsehood. The target is not forced to speak, yet cannot transfer information it knows not to be true by mundane means; supernatural ones force Clash of Wills. Lies by omission are fine.",
:reaches => [
[1, "Target is unable to lie by omission either, being forced to speak full truth or be silent."],
[1, "The Mage can allow the target to have some leniency, choosing a topic or situation in which the target can lie without the spell interfering."]
]
)

spells << Spell.new(
:name => "Silent Room",
:prime => 2,
:practice => "Shielding",
:primary_factor => "Duration",
:suggested_rote_skills => ["Occult", "Crafts", "Survival"],
:authors => ["Dark Archon"],
:rules_text => "With this spell, the mage enforces silence and obedience, forcing all magic aside in his domain. For the Duration of the spell, all attempts to use Supernal magic inside the area of effect are Withstood by this spell's Potency. The Mage is subject to the effects of this spell as well.",
:reaches => [
[1, "Target is unable to lie by omission either, being forced to speak full truth or be silent."],
[1, "Mage may specify one Key, which any mage can incorporate into his casting to avoid having to pass the Withstand."]
]
)

spells << Spell.new(
:name => "Spitting on Heavenly Font",
:prime => 3,
:practice => "Fraying",
:primary_factor => "Duration",
:suggested_rote_skills => ["Larceny", "Occult", "Subterfuge"],
:authors => ["Dark Archon"],
:rules_text => "Sometimes, a mage needs to do the unthinkable and willingly distort existing magic. Disciples of Prime do not have the power to sling spells back across the Abyss, but he has the power to invite the Abyss into the spell, befouling and distorting it by Paradox.\n\nThis spell targets existing spells which are unsafely relinquished and speed up natural processes of Abyssal distortion. During the Duration of the spell, all rolls to distort the spell by the Storyteller have bonus dice equal to this spell's Potency.\n\nUsage of this spell would be definitely considered a Scelesti Practice by most Consilia, and would count as an Act of Hubris.",
:reaches => [
[1, "For 1 Mana, the Mage rends the spell apart with Paradox, forcing its next Distortion roll to happen immediately."],
[1, "For 1 Mana, the Mage can use this spell against an active or safely relinquished spell, forcing its next Distortion roll to happen immediately. This attempt is Withstood by target spell's Potency."]
]
)

spells << Spell.new(
:name => "Wrestle Out The Keys to Heaven",
:prime => 4,
:practice => "Unraveling",
:primary_factor => "Duration",
:withstand => "Potency of targeted spell",
:suggested_rote_skills => ["Brawl", "Occult", "Larceny"],
:authors => ["Dark Archon"],
:rules_text => "With this spell, an Adept of Prime applies brutal force, tearing down the mystical connection between spell and its creator. This spell forces a Clash of Wills between mage and creator of targeted active spell. If the caster of Wrestle Out The Keys To Heaven wins, the targeted active spell is unsafely relinquished against the will of its creator for the Duration of this spell. If the targeted active spell is cast upon a Scale, then Wrestle Out Keys to Heaven need to cover the same Scale.",
:reaches => [
[1, "For 1 Mana, the Mage rends the spell apart with Paradox, forcing its next Distortion roll to happen immediately."],
[1, "For 1 Mana, the Mage can use this spell against an active or safely relinquished spell, forcing its next Distortion roll to happen immediately. This attempt is Withstood by target spell's Potency."]
]
)

spells << Spell.new(
:name => "Pass On Greatest Treasure",
:prime => 4,
:practice => "Patterning",
:primary_factor => "Duration",
:withstand => "Resolve",
:suggested_rote_skills => ["Empathy", "Occult", "Persuasion"],
:authors => ["Dark Archon"],
:rules_text => "Sometimes a load is too heavy to carry alone. With this spell, an Adept of Prime can temporarily pass on control of a number of his active spells equal to Pass On Greatest Treasure's Potency without relinquishing them for the Duration of the spell. The should be somebody who is able to carry said spell: a Mage, a willing Sleepwalker, one's Sanctum, a Node or Artifact. The target does not gain control over the passed spells which original caster has, but passed spells count against their Gnosis-derived Reach limits. If target is unwilling, then spell is Withstood with Resolve.",
:reaches => [
[1, "The target gets the same amount control over each passed spell which the original caster has and may drop or relinquish them safely or unsafely."],
[2, "For 1 Mana, the effect is Lasting and selected spells are transferred permanently to their new owner."]
]
)

spells << Spell.new(
:name => "Thread of Ariadne",
:space => 1,
:practice => "Knowing",
:primary_factor => "Potency",
:withstand => "Sympathy of target",
:suggested_rote_skills => ["Survival", "Occult", "Investigation"],
:authors => ["Dark Archon"],
:rules_text => "The Mage uses his existing sympathetic connection to track the target. For the Duration of the spell, the mage knows the general direction, following which paths he can find toward his intended target.",
:reaches => [
[1, "The Mage knows not just the general direction, but instinctively knows the best possible path to the target and can follow it for the Duration of the spell."]
]
)


spells << Spell.new(
:name => "Twist Link",
:space => 3,
:practice => "Weaving",
:primary_factor => "Potency",
:withstand => "Sympathy (connection)",
:suggested_rote_skills => ["Empathy", "Politics", "Subterfuge"],
:authors => ["amechra"],
:rules_text => "Relationships are fragile, weak things - easily twisted and turned and placed on their head. Twist Link allows the mage to redefine the context of a sympathetic link; they could redefine a business rivalry as a childhood friendship, or a pair of lovers as a pair of enemies. The mage only defines the new relationship in general terms - much like creating or destroying a link, this spell doesn't guarantee outcomes or force reactions. This effect is Lasting, but normal interactions can restore the original link context over time. Much like other weaker sympathy-changing magic, Twist Link cannot affect Connected links.",
:reaches => [
[1, "Place the Embarassing Secret condition regarding the original context of the relationship on the link."],
[1, "Place the Swooning condition on the link."]
]
)

spells << Spell.new(
:name => "Phasing",
:space => 4,
:practice => "Patterning",
:primary_factor => "Duration",
:suggested_rote_skills => ["Science", "Brawl", "Stealth"],
:authors => ["Dark Archon"],
:rules_text => "You are here; but at the same time, you aren't. By carefully manipulating the space your body occupies, you are protected against all physical attacks - they just pass through your body. People are still able to see, hear and smell you; mental and magical attacks work as normal. Liquids and gases don't affect you, but you are still able to be blinded, deafened and so on.",
:reaches => [
[1, "By passing the light through the body to the other side, you are invisible as well."],
[1, "You can manipulate objects, carry items and physically attack your enemies."],
[1, "Aimed spells won't work on you - enemy needs to attack your Pattern directly to harm you."]
]
)

spells << Spell.new(
:name => "Phasing",
:space => 4,
:practice => "Patterning",
:primary_factor => "Duration",
:suggested_rote_skills => ["Science", "Brawl", "Stealth"],
:authors => ["Dark Archon"],
:rules_text => "You are here; but at the same time, you aren't. By carefully manipulating the space your body occupies, you are protected against all physical attacks - they just pass through your body. People are still able to see, hear and smell you; mental and magical attacks work as normal. Liquids and gases don't affect you, but you are still able to be blinded, deafened and so on.",
:reaches => [
[1, "By passing the light through the body to the other side, you are invisible as well."],
[1, "You can manipulate objects, carry items and physically attack your enemies."],
[1, "Aimed spells won't work on you - enemy needs to attack your Pattern directly to harm you."]
]
)

spells << Spell.new(
:name => "Spirit Invitation",
:spirit => 3,
:practice => "Weaving",
:primary_factor => "Duration",
:suggested_rote_skills => ["Persuasion", "Occult", "Survival"],
:authors => ["Dark Archon"],
:rules_text => "The Shaman opens and closes ways from the Shadow to the material world as he sees fit. At this point, he is not able to bind spirits, but he is able to invite them. This spell creates the Open Condition on a specific Resonance for a target, for the Duration of spell. Unwilling sentient targets Withstand with Resolve.",
:reaches => [
[1, "Shaman is able to give target universal Open Condition, useable by all spirits."]
]
)

spells

end

Loading…
Cancel
Save