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25
spells.rb
25
spells.rb
@ -15,6 +15,27 @@ class Spell
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]
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)
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spells << Spell.new(
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:name => "Periscopic Vision",
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:space => 1,
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:practice => "Unveiling",
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:primary_factor => "Duration",
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:suggested_rote_skills => ["Streetwise", "Larceny", "Investigation"],
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:authors => ["NEETzsche", "Corintio"],
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:rules_text => "The willworker can see around obstacles as though he were peering through a periscope. He could, for example, use this spell to peer at another person's cards in a poker game or look around a corner in a shootout without losing any cover. This spell cannot be used to see in two places at the same time; see the Outward And Inward Eye.",
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)
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spells << Spell.new(
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:name => "Spirit Tongues",
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:spirit => 1,
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:practice => "Knowing",
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:primary_factor => "Duration",
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:suggested_rote_skills => ["Occult", "Socialize", "Expression"],
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:authors => ["NEETzsche", "Corintio", "noire", "ZimbabweJim"],
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:rules_text => "The subject gains the ability to \"speak\" with spirits. She usually speaks to it by expressing ideas similar to its own communication form, such as speech, magically generated optical oscillations, or vibrations, but this is not necessary; the subject can speak in her own language and the magic \"translates\" her words for her. This does not grant her any capability to control a Spirit, only to understand and be understood by it. Spirits have an advanced ability to understand things that transpire around them, especially as pertains to humans, but the subject gains a bonus to any Empathy rolls made with that Spirit equal to the spell's Potency. A jaggling may not understand just why the people went into the house across the street last night, for example, but it could give a general estimate of their number and unusual features like being covered in tattoos (“skin patterns”).",
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)
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spells << Spell.new(
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:name => "Marionette",
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:life => 2,
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@ -91,7 +112,7 @@ class Spell
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:primary_factor => "Potency",
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:suggested_rote_skills => ["Firearms", "Crafts", "Streetwise"],
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:authors => ["NEETzsche"],
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:rules_text => "Sometimes you're about to run out of ammunition and you're out of extra magazines, or maybe you're just short on time to reload the ones you do have. The Adamantine Arrow has run into this exact situation more than a few times. The willworker's firearm reloads automatically as the magazine approaches empty, filling it back up before it fully runs out. Each time it fills up what would have been a full magazine, reduce the Potency of this sill by one."
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:rules_text => "Sometimes you're about to run out of ammunition and you're out of extra magazines, or maybe you're just short on time to reload the ones you do have. The Adamantine Arrow has run into this exact situation more than a few times. The willworker's firearm reloads automatically as the magazine approaches empty, filling it back up before it fully runs out. Each time it fills up what would have been a full magazine, reduce the Potency of this spell by one."
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)
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spells << Spell.new(
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@ -1332,4 +1353,4 @@ class Spell
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spells
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end
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end
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end
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