init
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commit
d371ebb716
4
.gitignore
vendored
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4
.gitignore
vendored
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*.out
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*.o
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.gdb_history
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game_theory_tournament
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5
Makefile
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5
Makefile
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main:
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g++ source/main.cpp -o game_theory_tournament
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clean:
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-rm game_theory_tournament
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18
source/Player.hpp
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18
source/Player.hpp
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#ifndef PLAYER_H
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#define PLAYER_H
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typedef enum {
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COOPERATE,
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CONFLICT,
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} reaction_t;
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class Player {
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public:
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long points = 0;
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const char * name;
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virtual void new_game() = 0;
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virtual reaction_t play() = 0;
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virtual void push_result(reaction_t opponents_last_reaction) = 0;
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};
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#endif
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17
source/RandomPlayer.hpp
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17
source/RandomPlayer.hpp
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#include "Player.hpp"
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#include <stdlib.h>
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class RandomPlayer : public Player {
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public:
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RandomPlayer() {
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name = "Randy";
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}
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void new_game() override { ; }
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void push_result(reaction_t opponents_last_reaction) override { ; }
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reaction_t play() override {
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return (rand() % 2) ? COOPERATE : CONFLICT;
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}
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};
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65
source/main.cpp
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65
source/main.cpp
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <vector>
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#include "Player.hpp"
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#include "RandomPlayer.hpp"
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using namespace std;
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vector<Player *> players;
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const int ROUND_COUNT = 200;
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inline
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void print_round(reaction_t r1, reaction_t r2) {
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const char * const color_table[] = {
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[COOPERATE] = "\033[32m",
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[CONFLICT] = "\033[31m",
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};
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printf(" %sO\033[0m %sO\033[0m\n", color_table[r1], color_table[r2]);
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}
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inline
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void play_round(Player * const p1, Player * const p2) {
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reaction_t p1_play = p1->play();
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reaction_t p2_play = p2->play();
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print_round(p1_play, p2_play);
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if (p1_play == COOPERATE && p2_play == COOPERATE) {
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p1->points += 3;
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p2->points += 3;
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} else if (p1_play == CONFLICT && p2_play == CONFLICT) {
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p1->points += 1;
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p2->points += 1;
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} else {
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Player * const pw = (p1_play == CONFLICT) ? p1 : p2;
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pw->points += 5;
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}
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}
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signed main() {
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srand(time(NULL));
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players.push_back(new RandomPlayer());
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players.push_back(new RandomPlayer());
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players.push_back(new RandomPlayer());
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for (int i = 0; i < players.size() - 1; i++) {
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for (int h = i + 1; h < players.size(); h++) {
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printf("%s VS %s\n", players[i]->name, players[h]->name);
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players[i]->new_game();
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players[h]->new_game();
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for (int c = 0; c < ROUND_COUNT; c++) {
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play_round(players[i], players[h]);
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}
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}
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}
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for (const auto &p : players) {
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printf("%s: %ld\n", p->name, p->points);
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}
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}
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