Now with little editing, it is executable.

This commit is contained in:
Ognjen Milan Robovic 2023-11-20 10:24:58 -05:00
parent c431bde5cf
commit af5b4f7a75
2 changed files with 35 additions and 24 deletions

View File

@ -160,7 +160,7 @@ int curses_character = 0;
int curses_signal = SIGNAL_NONE;
int curses_screen_width = 0;
int curses_screen_height = 0;
int curses_active = 0;
int curses_active = FALSE;
/*
I need to quickly explain how I'm structuring this subprogram. You can think of functions and variables starting with 'curses_*' as tiny standalone library if it's easier. They
@ -190,8 +190,12 @@ C can efficiently write good programs using those libraries, please don't misund
our subprogram called 'curses'.
*/
static void curses_idle (void) { return; } // If you have a lot of short functions that are intended to be in array of function pointers, you can align them like this.
static void curses_exit (void) { curses_active = 0; } // And this is our main function for quitting main loop in curses.
static void curses_initialize (void) { // This function will be called when 'curses_configure' is called, automatically.
struct winsize screen_dimension;
struct winsize screen_dimension; // We need this ugly structure for our 'ioctl' function to get the dimensions.
int screen_memory; // And you can use local variables to shorten some lines of code if you want.
fatal_failure (ioctl (STDOUT_FILENO, TIOCGWINSZ, & screen_dimension) == -1, // If function 'ioctl' failed, we immediately aborting the entire program.
"ioctl: Failed to get terminal dimensions."); // I split those error messages, you can find your own formatting style.
@ -204,7 +208,7 @@ static void curses_initialize (void) {
curses_new_terminal = curses_old_terminal; // Here we set our raw terminal to be the same as the non-raw one.
curses_new_terminal.c_cc [VMIN] = (unsigned char) 0; // Now it's time to modify it to be raw, this essentially means no-echo.
curses_new_terminal.c_cc [VMIN] = (unsigned char) 0; // Now it's time to modify it to be raw.
curses_new_terminal.c_cc [VTIME] = (unsigned char) 1;
curses_new_terminal.c_iflag &= (unsigned int) ~(BRKINT | ICRNL | INPCK | ISTRIP | IXON);
@ -214,6 +218,16 @@ static void curses_initialize (void) {
fatal_failure (tcsetattr (STDIN_FILENO, TCSAFLUSH, & curses_new_terminal) == -1, // Finally, we're passing intormations to our terminal, and it becomes raw.
"tcsetattr: Failed to set reverse terminal attributes.");
screen_memory = CURSES_FORMAT * curses_screen_width * curses_screen_height; // This is square area of our terminal, and multiplied by 12, size of FORMAT.
curses_screen = allocate (CURSES_REVERT + screen_memory + CURSES_CURSOR + 1); // We're requesting new memory for framebuffer.
curses_bind (SIGNAL_ESCAPE, curses_exit); // Binding universal exit key (signal).
string_copy (& curses_screen [0], "\033[H"); // ASCII black magic to always clear screen.
terminal_clear ();
}
static void curses_deinitialize (void) { // This function will be only called once, automatically, at the program exit.
@ -221,6 +235,13 @@ static void curses_deinitialize (void) {
curses_activator = deallocate (curses_activator);
curses_action = deallocate (curses_action);
curses_action_count = 0;
curses_character = 0;
curses_signal = SIGNAL_NONE;
curses_screen_width = 0;
curses_screen_height = 0;
curses_active = FALSE;
terminal_clear (); // This only make things look prettier, we don't have mess when we exit the program.
fatal_failure (tcsetattr (STDIN_FILENO, TCSAFLUSH, & curses_old_terminal) == -1, // Again, if this fails, we're doomed, we're aborting.
@ -308,27 +329,16 @@ static char * curses_format_character (char character, int colour, int effect) {
return (curses_format); // And we return the value (pointer to character) of formatted internal variables.
}
static void curses_idle (void) { return; } // If you have a lot of short functions that are intended to be in array of function pointers, you can align them like this.
static void curses_exit (void) { curses_active = 0; } // And this is our main function for quitting main loop in curses.
/*
External function definitions, those found in "chapter_2.h" header file.
*/
void curses_configure (void) {
curses_active = TRUE;
curses_active = TRUE; // This is important part, and something I like to do in my standalone libraries.
atexit (curses_deinitialize); // Deinitialization is automatically on exit.
atexit (curses_deinitialize); // Deinitialization is automatically executed on exit point of the program, since we called 'atexit' function.
curses_initialize (); // Initializing curses, yaay.
curses_screen = allocate (CURSES_REVERT + CURSES_FORMAT * curses_screen_width * curses_screen_height + CURSES_CURSOR + 1); // We're requesting new memory for framebuffer.
curses_bind (SIGNAL_ESCAPE, curses_exit); // Binding universal exit key (signal).
terminal_clear ();
string_copy (& curses_screen [0], "\033[H"); // ASCII black magic to always clear screen.
curses_initialize (); // Initializing curses, finally, yaay.
}
void curses_synchronize (void) {
@ -360,6 +370,10 @@ void curses_synchronize (void) {
curses_action [signal] (); // We execute corresponding action (function).
}
}
if (curses_active == FALSE) { // Lastly, if we exited curses, we want to deinitialize.
curses_deinitialize (); // It's no problem if we do it more than once...
}
}
/*

View File

@ -10,11 +10,10 @@ It is distributed in the hope that it will be useful or harmful, it really depen
#define CHAPTER_5_SOURCE
#include "chapter_5.h"
/*
static void (* game_action [GAME_ACTION_COUNT]) (game_t * game, player_t * player);
static number_t game_is_active (game_t * game) { return (game->active); }
static number_t game_exit (game_t * game) { return (game->active = FALSE); }/*
*/
static number_t game_is_active (game_t * game) { return (game->active = curses_active); }/*
static number_t game_get_screen_width (game_t * game) { return (game->screen_width); }
static number_t game_get_screen_height (game_t * game) { return (game->screen_height); }
static number_t game_set_screen_width (game_t * game, number_t width) { return (game->screen_width = width); }
@ -23,9 +22,7 @@ static number_t game_set_screen_height (game_t * game, number_t height) { return
static void game_configure (game_t * game, player_t * player) {
curses_configure ();
curses_bind (SIGNAL_Q, game_exit);
game->active = TRUE;
game->active = curses_active;
game->screen_width = curses_screen_width;
game->screen_height = curses_screen_height;