mirror of
https://github.com/AlexKrunch/AnonIB-3D.git
synced 2024-11-16 09:31:05 -05:00
362 lines
11 KiB
PHP
362 lines
11 KiB
PHP
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<?php
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class Level {
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public $name;
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public $key;
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public $theme = "medieval";
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public $x;
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public $y;
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public $width;
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public $height;
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public $data;
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public $door_key_n;
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public $door_key_e;
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public $door_key_s;
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public $door_key_w;
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public $is_safe = false;
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public $is_chan = false;
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public $is_secret = false;
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public $level_data;
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/*
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public $TILE_GROUND = 0;
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public $TILE_WALL = 1;
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public $TILE_WALL_DRAWABLE = 2;
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public $TILE_DOOR = 3;*/
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function __construct( $name, $width, $height, $is_chan, $is_secret) {
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$this-> name = $name;
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$this-> width = $width;
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$this-> height = $height;
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$this-> is_chan = $is_chan;
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$this-> is_secret = $is_secret;
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$this-> key = $name;
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}
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public function setKeyForDir($key_,$dir_){
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switch($dir_){
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case 0:
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$this -> door_key_n = $key_;
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break;
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case 1:
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$this -> door_key_e = $key_;
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break;
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case 2:
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$this -> door_key_s = $key_;
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break;
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case 3:
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$this -> door_key_w = $key_;
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break;
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}
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}
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public function getNumDoors(){
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$num = 0;
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if(isset($this -> door_key_n)) $num ++;
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if(isset($this -> door_key_e)) $num ++;
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if(isset($this -> door_key_s)) $num ++;
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if(isset($this -> door_key_w)) $num ++;
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return $num;
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}
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public function getDoorCoordKey($key_){
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$x = 0;
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$y = 0;
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//test N
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if($key_ == $this -> door_key_n){
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for($x = 0 ; $x < $this->width ; $x++ ){
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$tile = $this -> pickTile($this->width, $this->height,new Coord($x , $y));
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if($tile == Tile::getValueForName("gate")) return new Coord($x,$y);
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}
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} else if($key_ == $this -> door_key_e){
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$x = $this->width - 1;
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for($y = 0 ; $y < $this->height ; $y++ ){
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$tile = $this -> pickTile( $this->width, $this->height, new Coord($x , $y));
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if($tile == Tile::getValueForName("gate")) return new Coord($x,$y);
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}
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} else if($key_ == $this -> door_key_s){
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$y = $this->height - 1;
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for($x = 0 ; $x < $this->width ; $x++ ){
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$tile = $this -> pickTile($this->width, $this->height,new Coord($x , $y));
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if($tile == Tile::getValueForName("gate")) return new Coord($x,$y);
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}
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}else if($key_ == $this -> door_key_w){
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for($y = 0 ; $y < $this->height ; $y++ ){
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$tile = $this -> pickTile($this->width, $this->height,new Coord($x , $y));
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if($tile == Tile::getValueForName("gate")) return new Coord($x,$y);
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}
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}
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return null;
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}
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public function placePlayerForKey($key_){
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$coord = $this -> getDoorCoordKey($key_);
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if($coord->y == 0) {
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return new Coord($coord->x , $coord->y+1);
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} else if($coord->x == $this->width-1) {
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return new Coord($coord->x-1 , $coord->y);
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}else if($coord->y == $this->height-1) {
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return new Coord($coord->x , $coord->y-1);
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}else if($coord->x == 0) {
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return new Coord($coord->x+1 , $coord->y);
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}
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return new Coord(1 , 1);
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}
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public function initLevelData(){
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//New version: all the level are the same
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$this->level_data =
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[
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,
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1,0,0,1,0,0,0,0,0,1,0,4,0,0,1,0,0,1,
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1,0,0,1,0,0,13,0,0,1,0,1,0,0,1,0,0,1,
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1,0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,1,
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1,0,0,1,0,0,0,0,0,1,3,1,0,0,1,0,0,1,
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1,0,0,1,1,1,4,1,1,1,1,1,0,0,1,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,
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1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,
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14,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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];
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$this-> width = 18;
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$this-> height = 15;
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/*
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//Create a middle room
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//Middle room looks cool everywhere
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$this->fillgrid(Tile::getValueForName("ground"), $this->width, $this->height);
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//Place wall
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$this->makeWallForLevel();
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//place gates
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$coord = new Coord(0,0);
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if(isset( $this -> door_key_n)){
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$coord ->y = 0;
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$coord ->x = rand(1, $this->width-2);
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$this->placeToLevel(Tile::getValueForName("gate"), $this->width, $this->height, $coord);
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}
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if(isset( $this -> door_key_e)){
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$coord ->y = rand(1, $this->height-2);
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$coord ->x = $this->width-1;
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$this->placeToLevel(Tile::getValueForName("gate"), $this->width, $this->height, $coord);
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}
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if(isset( $this -> door_key_s)){
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$coord ->y = $this->height-1;
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$coord ->x = rand(1, $this->width-2);
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$this->placeToLevel(Tile::getValueForName("gate"), $this->width, $this->height, $coord);
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}
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if(isset( $this -> door_key_w)){
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$coord ->y = rand(1, $this->height-2);
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$coord ->x = 0;
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$this->placeToLevel(Tile::getValueForName("gate"), $this->width, $this->height, $coord);
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}*/
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//Display the level
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$this -> displayLevelData();
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}
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function makeWallForLevel(){
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//North wall
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$y = 0;
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for ($x = 0 ; $x <= $this-> width ; $x++){
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$coord = new Coord($x,$y);
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$this->placeToLevel(Tile::getValueForName("wall"), $this->width, $this->height, $coord);
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}
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//South wall
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$y = $this->height-1;
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for ($x = 0 ; $x < $this-> width ; $x++){
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$coord = new Coord($x,$y);
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$this->placeToLevel(Tile::getValueForName("wall"), $this->width, $this->height, $coord);
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}
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//West
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$x = 0;
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for ($y = 0 ; $y < $this-> height ; $y++){
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$coord = new Coord($x,$y);
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$this->placeToLevel(Tile::getValueForName("wall"), $this->width, $this->height, $coord);
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}
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//Est
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$x = $this->width-1;
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for ($y = 0 ; $y < $this-> height ; $y++){
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$coord = new Coord($x,$y);
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$this->placeToLevel(Tile::getValueForName("wall"), $this->width, $this->height, $coord);
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}
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}
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public function displayLevelData(){
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echo "# MAP ".$this->name." num tiles:".count($this->level_data)."<br/>";
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$x = 0;
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$y = 0;
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foreach($this->level_data as $data){
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//echo "x:".$x."y:".$y."<br/>";
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/*
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if(!isset( $data ) || $data == Tile::getValueForName("wall") ){
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echo "#";
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} else if($data == Tile::getValueForName("ground")) {
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echo ".";
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} else if($data == Tile::getValueForName("door")) {
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//echo "x:".$x."y:".$y."<br/>";
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echo "D";
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}*/
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echo Tile::getDisplayForVal($data);
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$x ++;
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if($x >= $this -> width){
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$x = 0;
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$y ++;
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echo "<br/>";
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}
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}
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}
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//Level Data management
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function fillgrid($defaultTile_, $width_, $height_){
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$this->level_data = array();
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for ($i = 0; $i < $height_*$width_; $i++) {
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array_push( $this->level_data ,$defaultTile_);
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}
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}
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function placeToLevel($data, $width_, $height_, $coord){
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$this->level_data [ ( $coord->y *$width_) + $coord->x] = $data;
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}
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function pickTile($width_, $height_, $coord){
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return $this->level_data [ ( $coord->y *$width_)+ $coord->x];
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}
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//Fill a data base row
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public function fillRow($row_){
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echo "Write level: ".$this-> name."; for key".$this-> key." with ".count($this-> level_data)." data";
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$row_ -> key = $this-> key;
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$row_ -> name = $this-> name;
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$row_ -> theme = $this-> theme;
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/*
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$row_ -> x = $this-> x;
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$row_ -> y = $this-> y;
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*/
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$row_ -> width = $this-> width;
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$row_ -> height = $this-> height;
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if(isset( $this-> door_key_n))$row_ -> door_key_n = $this-> door_key_n;
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if(isset( $this-> door_key_e)) $row_ -> door_key_e = $this-> door_key_e;
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if(isset( $this-> door_key_s)) $row_ -> door_key_s = $this-> door_key_s;
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if(isset( $this-> door_key_w)) $row_ -> door_key_w = $this-> door_key_w;
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$dataString = "";
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foreach( $this-> level_data as $data ){
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$dataString = $dataString.$data.",";
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}
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$dataString = $dataString .substr(0, strlen($dataString) - 1);
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$row_ -> level_data = $dataString;
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$row_ -> is_safe = $this-> is_safe;
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$row_ -> is_chan = $this-> is_chan;
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$row_ -> is_secret = $this-> is_secret;
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//var_dump( $row_);
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return $row_;
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}
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//Get Ground tiles
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public function getEmptyCoord(){
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$coords = array();
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$x = 0;
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$y = 0;
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foreach( $this-> level_data as $data ){
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if((int) $data == Tile::getValueForName("ground")){
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$coord = new Coord($x,$y);
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array_push($coords,$coord);
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}
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$x ++;
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if($x >= $this-> width){
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$y ++;
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$x = 0;
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}
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}
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return $coords[rand( 0, count( $coords )-1)];
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}
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//Fill a data base row
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public static function parseRow($row_){
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$level = new Level("",0,0,false, false);
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$level -> key = $row_ -> key;
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$level -> name = $row_ -> name;
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$level -> theme = $row_ -> theme;
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$level -> is_secret = $row_ -> is_secret;
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$level -> x = $row_ -> x;
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$level -> y = $row_ -> y;
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$level -> width = $row_ -> width;
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$level -> height = $row_ -> height;
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if(isset( $row_-> door_key_n)) $level -> door_key_n = $row_-> door_key_n;
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if(isset( $row_-> door_key_e)) $level -> door_key_e = $row_-> door_key_e;
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if(isset( $row_-> door_key_s)) $level -> door_key_s = $row_-> door_key_s;
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if(isset( $row_-> door_key_w)) $level -> door_key_w = $row_-> door_key_w;
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//parse the data
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$level -> level_data = explode(",",$row_ -> level_data);
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$level -> is_safe = $row_-> is_safe;
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$level -> is_chan = $row_-> is_chan;
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return $level ;
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}
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//Fill a data base row
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public static function getDim($num){
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$minTile = 4;
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if($num < $minTile ) $num = $minTile;
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$width = rand ( $minTile , $num - $minTile );
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$height = $num - $width;
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return new Coord( $width, $height);
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}
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}
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