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Update 'XenoPoliticsSim002.lisp'

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      XenoPoliticsSim002.lisp

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XenoPoliticsSim002.lisp View File

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;; Xeno Report Chances and Roll Variables
;; Grey Variables
(defparameter *xeno-grey-rand* 35)
(defparameter *xeno-grey-roll* 1)
(defparameter *xeno-grey-height-min* 5.0)
(defparameter *xeno-grey-height-max* 7.5)
(defparameter *xeno-grey-height-result* 0.0)
(defparameter *xeno-grey-stance-straight* 90)
(defparameter *xeno-grey-stance-hunched* 100)
(defparameter *xeno-grey-stance-list* (list *xeno-grey-stance-straight* *xeno-grey-stance-hunched*))
(defparameter *xeno-grey-walk-normal* 10)
(defparameter *xeno-grey-walk-slow* 50)
(defparameter *xeno-grey-walk-fluid* 70)
(defparameter *xeno-grey-walk-floating* 100)
(defparameter *xeno-grey-walk-list* (list *xeno-grey-walk-normal* *xeno-grey-walk-slow* *xeno-grey-walk-fluid* *xeno-grey-walk-floating*))
(defparameter *xeno-grey-skin-lightgrey* 40)
(defparameter *xeno-grey-skin-darkgrey* 90)
(defparameter *xeno-grey-skin-fleshtone* 100)
(defparameter *xeno-grey-skin-list (list *xeno-grey-skin-lightgrey* *xeno-grey-skin-darkgrey* *xeno-grey-skin-fleshtone*))
(defparameter *xeno-grey-skintype-sharkskin* 40)
(defparameter *xeno-grey-skintype-smooth* 90)
(defparameter *xeno-grey-skintype-humanlike* 100)
(defparameter *xeno-grey-skintype-list* (list *xeno-grey-skintype-sharkskin* *xeno-grey-skintype-smooth* *xeno-grey-skintype-humanlike*))
(defparameter *xeno-grey-eyes-ellipticallarge* 90)
(defparameter *xeno-grey-eyes-ellipticalsmall* 95)
(defparameter *xeno-grey-eyes-humanlike* 100)
(defparameter *xeno-grey-eyes-list (list *xeno-grey-eyes-ellipticallarge* *xeno-grey-eyes-ellipticalsmall* *xeno-grey-eyes-ellpitcalhumanlike*))
;; Reptoid Variables
(defparameter *xeno-reptoid-rand* 80)
(defparameter *xeno-reptoid-roll* 2)
(defparameter *xeno-reptoid-height-min* 6.5)
(defparameter *xeno-reptoid-height-max* 8.5)
(defparameter *xeno-reptoid-height-result* 0.0)
(defparameter *xeno-reptoid-stances* (list :a straight :b slightly-hunched :c hunched :d hands-and-feet))
(defparameter *xeno-reptoid-walkingpattern* (list :a normal :b rapid))
;; Nordic Variables
(defparameter *xeno-nordic-rand* 90)
(defparameter *xeno-nordic-roll* 3)
(defparameter *xeno-nordic-height-min* 5.0)
(defparameter *xeno-nordic-height-max* 7.0)
(defparameter *xeno-nordic-height-result* 0.0)
(defparameter *xeno-nordic-stances* (list :a straight))
(defparameter *xeno-nordic-walkingpattern* (list :a normal :b fluid :c floating))
(defparameter *xeno-liquidmetal-rand* 93)
(defparameter *xeno-liquidmetal-roll* 4)
(defparameter *xeno-liquidmetal-size-min* 1.0)
(defparameter *xeno-liquidmetal-size-max* 5.0)
(defparameter *xeno-liquidmetal-size-result* 0.0)
(defparameter *xeno-artificalint-rand* 96)
(defparameter *xeno-artificalint-roll* 5)
(defparameter *xeno-artificalint-size-min* 1.0)
(defparameter *xeno-artificalint-size-max* 10.0)
(defparameter *xeno-artificalint-size-result* 0.0)
(defparameter *xeno-monsterous-rand* 100)
(defparameter *xeno-monsterous-roll* 6)
(defparameter *xeno-monsterous-size-min* 6.0)
(defparameter *xeno-monsterous-size-max* 15.0)
(defparameter *xeno-monsterous-size-result* 0.0)
(defparameter *xeno-report-roll* 0)
(defparameter *xeno-report-roll-number* 0)
(defparameter *xeno-report-result* nil)
(defparameter *xeno-report-types* (list *xeno-grey-rand* *xeno-reptoid-rand* *xeno-nordic-rand* *xeno-liquidmetal-rand* *xeno-artificalint-rand* *xeno-monsterous-rand*))

(defun xeno-random-type ()
(setf *xeno-report-roll* (random 100))
(dolist (x *xeno-report-types*) (incf *xeno-report-roll-number*) (when (>= x *xeno-report-roll*) (return x))))
(defun xeno-random-type-var ()
(cond ((= *xeno-report-roll-number* 1) (setq *xeno-report-result* 'Grey))
((= *xeno-report-roll-number* 2) (setq *xeno-report-result* 'Reptoid))
((= *xeno-report-roll-number* 3) (setq *xeno-report-result* 'Nordic))
((= *xeno-report-roll-number* 4) (setq *xeno-report-result* 'Liquidmetal))
((= *xeno-report-roll-number* 5) (setq *xeno-report-result* 'Artificalint))
((= *xeno-report-roll-number* 6) (setq *xeno-report-result* 'Monsterous))))
(defun xeno-biology-rand-grey ()
(setq *xeno-grey-height-result* (+ *xeno-grey-height-min* (random (- *xeno-grey-height-max* *xeno-grey-height-min*)))))
(defun xeno-biology-rand-reptoid ()
(setq *xeno-reptoid-height-result* (+ *xeno-reptoid-height-min* (random (- *xeno-grey-height-max* *xeno-grey-height-min*)))))
(defun xeno-biology-rand-nordic ()
(setq *xeno-nordic-height-result* (+ *xeno-nordic-height-min* (random (- *xeno-nordic-height-max* *xeno-grey-height-min*)))))
(defun xeno-biology-rand-liquidmetal ()
(setq *xeno-liquidmetal-size-result* (+ *xeno-liquidmetal-size-min* (random (- *xeno-liquidmetal-size-max* *xeno-liquidmetal-size-min*)))))
(defun xeno-biology-rand-artificalint ()
(setq *xeno-artificalint-size-result* (+ *xeno-artificalint-size-min* (random (- *xeno-artificalint-size-max* *xeno-grey-height-min*)))))
(defun xeno-biology-rand-monsterous ()
(setq *xeno-monsterous-size-result* (+ *xeno-monsterous-size-min* (random (- *xeno-monsterous-size-max* *xeno-monsterous-size-min*)))))
(defparameter *xeno-greys* nil)
(defparameter *xeno-reptoids* nil)
(defparameter *xeno-nordics* nil)
(defparameter *xeno-artificalint* nil)
(defparameter *xeno-liquidmetal* nil)
(defparameter *xeno-monsterous* nil)
(defparameter *xeno-types* nil)
(defparameter *humanoid-stances* nil)
(defparameter *trashbin* nil)
(defparameter *xeno-count* 0)
(defstruct xeno-humanoid
xeno-type random height-min height-max)
(defstruct xeno-nonhumanoid
xeno-type random size)
(defstruct humanoid-stance
name description stance gait)
(defstruct humanoid-skin
name description tone type)
(defstruct humanoid-eyes
name description number color type)
(defstruct communication-type
name description)
;; creating base structures for the three main xenotypes
(defun create-greys-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Greys")
(setf (xeno-humanoid-random *xeno-types*) (+ 25 (random 10)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 55 (random 20)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 75 (random 20))))
(defun create-reptoids-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Reptoids")
(setf (xeno-humanoid-random *xeno-types*) (+ 30 (random 15)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 50 (random 20)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 80 (random 20))))
(defun create-nordics-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Nordics")
(setf (xeno-humanoid-random *xeno-types*) (+ 10 (random 10)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 60 (random 10)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 70 (random 15))))
;; create stance/skin/eyes/communication for humanoid xenos
(defun create-stance-walking ()
(setq *trashbin* (make-humanoid-stance))
(setf (humanoid-stance-name *trashbin*) "Walking")
(setf (humanoid-stance-description *trashbin*) "Walks in a normal human-like fashion")
(setf (humanoid-stance-stance *trashbin*) "Stands straight")
(setf (humanoid-stance-gait *trashbin*) "Normal"))
(defun create-stance-hunched ()
(setq *trashbin* (make-humanoid-stance))
(setf (humanoid-stance-name *trashbin*) "Hunched")
(setf (humanoid-stance-description *trashbin*) "Moves hunched over")
(setf (humanoid-stance-stance *trashbin*) "Stands hunched")
(setf (humanoid-stance-gait *trashbin*) "Slow"))
(defun create-skin-human ()
(setq *trashbin* (make-humanoid-skin))
(setf (humanoid-skin-name *trashbin*) "Human")
(setf (humanoid-skin-description *trashbin*) "Human-like skin, Pinkish in color and smooth to the touch")
(setf (humanoid-skin-tone *trashbin*) "White")
(setf (humanoid-skin-type *trashbin*) "Smooth"))
(defun create-eyes-humanpair ()
(setq *trashbin* (make-humanoid-eyes))
(setf (humanoid-eyes-name *trashbin*) "Human")
(setf (humanoid-eyes-description *trashbin*) "Human-like eyes with Blue Iris")
(setf (humanoid-eyes-type *trashbin*) "Human")
(setf (humanoid-eyes-color *trashbin*) "Blue")
(setf (humanoid-eyes-number *trashbin*) 2))
(defun create-greys-xeno ()
(setq *xeno-count* (random 100))
(create-greys-base)
(push *xeno-types* *xeno-greys*)
(cond
((>= *xeno-count* 50) (create-stance-walking))
((< *xeno-count* 50) (create-stance-hunched)))
(push *trashbin* *xeno-greys*)
(create-skin-human)
(push *trashbin* *xeno-greys*)
(create-eyes-humanpair)
(push *trashbin* *xeno-greys*))

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