2024-07-24 16:05:18 -04:00
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/* @BAKE \
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2024-07-24 16:18:50 -04:00
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cc -O2 -Wshadow -Wall -Wextra -Wpedantic \
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2024-07-24 16:05:18 -04:00
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$@ -o $* -lm -DNDEBUG $+ @STOP */
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <unistd.h>
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#define DELC static inline
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/* nearness mask, life mask */
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#define LIFE_NEAR_MASK ((1 << 4) - 1)
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#define LIFE_MASK (32)
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/* life nearness function */
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#define life_near life_near_lim
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enum {
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LIFE_NONE,
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LIFE_ALIVE,
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LIFE_DEAD
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};
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char symbol [] = " O.";
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/* tty */
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#define CSI "\033["
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DELC void clear (void) { printf (CSI "3J"); }
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DELC void move_up (int n) { printf (CSI "%dF", n); }
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DELC void move_down (int n) { printf (CSI "%dE", n); }
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DELC void move_back (int n) { printf (CSI "%dD", n); }
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DELC void move_forward (int n) { printf (CSI "%dC", n); }
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DELC void color (int fg, int bg) { printf (bg != -1 ? CSI "%d;%dm" : CSI "%dm", fg, bg); }
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/* board */
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typedef struct {
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int w, h;
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int ** g;
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} board_t;
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DELC board_t * board_alloc (int w, int h) {
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board_t * b = malloc (sizeof (board_t));
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b->w = w;
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b->h = h;
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b->g = malloc (sizeof (int *) * h);
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for (int i = 0; i < h; ++i) {
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b->g [i] = malloc (sizeof (int) * w);
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}
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return b;
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}
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DELC void board_free (board_t * b) {
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for (int i = 0; i < b->h; ++i) {
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free (b->g [i]);
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}
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free (b->g);
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free (b);
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}
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DELC void board_set (board_t * b, int v) {
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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b->g [i] [f] = v;
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}
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}
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}
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DELC void board_randomize (board_t * b, int v) {
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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b->g [i] [f] = rand () % v;
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}
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}
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}
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DELC void board_eq_filter (board_t * b, int v) {
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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b->g [i] [f] = b->g [i] [f] == v;
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}
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}
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}
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DELC void board_copy_to (board_t * dest, board_t * src, int x, int y) {
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for (int i = 0; i < src->h; ++i) {
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for (int f = 0; f < src->w; ++f) {
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dest->g [y + i] [x + f] = src->g [i] [f];
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}
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}
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}
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DELC void board_copy (board_t * dest, board_t * src) {
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board_copy_to (dest, src, 0, 0);
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}
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/* TODO: dup without copy */
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DELC board_t * board_dup (board_t * b) {
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board_t * a = board_alloc (b->w, b->h);
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board_copy (a, b);
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return a;
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}
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/* Must place the cursor at the top left of the already printed board */
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DELC void board_highlight (board_t * b, int fg, int x, int y) {
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if (y) { move_down (y); }
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if (x) { move_forward (x*2); }
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color (fg, -1);
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printf ("%c", symbol [b->g [y] [x]]);
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color (0, -1);
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if (x) { move_back (x*2); }
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if (y) { move_up (y); }
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}
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DELC void board_print (board_t * b) {
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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printf (f + 1 != b->w ? "%c " : "%c\n", symbol [(b->g [i] [f])]);
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}
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}
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}
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DELC board_t * board_alloc_text (char * s) {
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int r = atoi (s);
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return board_alloc (r, r);
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}
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/* life */
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DELC int life_near_lim (board_t * b, int x, int y) {
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int ** g = b->g, w = b->w, h = b->h, s = 0, i, f, yi, xf;
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for (i = -1; i < 2; ++i) {
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for (f = -1; f < 2; ++f) {
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if (i == 0 && f == 0)
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{ s += g [y] [x] * LIFE_MASK; continue; }
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yi = y + i;
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xf = x + f;
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if (yi >= 0 && yi < h
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&& xf >= 0 && xf < w)
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{ s += g [yi] [xf] == 1; }
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}
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}
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return s;
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}
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DELC int life_pop (board_t * b) {
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int s = 0;
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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s += b->g [i] [f] == LIFE_ALIVE;
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}
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}
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return s;
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}
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DELC void life_update (board_t * a, board_t * b) {
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int near;
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for (int i = 0; i < b->h; ++i) {
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for (int f = 0; f < b->w; ++f) {
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near = life_near (b, f, i);
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if ((near & LIFE_NEAR_MASK) == 3) { a->g [i] [f] = LIFE_ALIVE; }
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else if ((near & LIFE_MASK) && (near & LIFE_NEAR_MASK) < 2) { a->g [i] [f] = LIFE_DEAD; }
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else if ((near & LIFE_MASK) && (near & LIFE_NEAR_MASK) > 3) { a->g [i] [f] = LIFE_DEAD; }
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}
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}
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}
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DELC void life (board_t * b, int step, int wait) {
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printf (
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"rect %d:%d\n"
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"step %d\n"
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"wait sec / %d\n\n",
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b->w, b->h,
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step,
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wait);
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wait = 1e6 / wait;
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board_t * a = board_dup (b);
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int gen = 1;
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while (step) {
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board_print (b);
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printf ("\npop: %d\ngen: %d\n", life_pop (b), gen);
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move_up (b->h + 3);
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life_update (a, b);
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board_copy (b, a);
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usleep (wait);
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--step;
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++gen;
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};
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board_free (a);
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move_down (b->h + 3);
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printf ("\nEnd of this life.\n");
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}
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#ifndef NDEBUG
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DELC void life_debug_near (board_t * b, int w, int h) {
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board_print (b);
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move_up (b->h);
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board_highlight (b, 31, w, h);
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move_down (b->h);
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int near = life_near (b, w, h);
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printf ("%s near %d,%d: %d\n", near & LIFE_MASK ? "alive" : "dead", w, h, near & LIFE_NEAR_MASK);
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}
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#endif
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int main (int argc, char ** argv) {
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srand (time (NULL));
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if ( argc >= 2
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&& (strcmp (argv [1], "-h") == 0
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|| strcmp (argv [1], "--help") == 0)) {
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printf ("%s [GRID SIZE] [WAIT BETWEEN EACH STEP=4] [MAX STEP=-1]\n", argv [0]);
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return 1;
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}
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char * rect = argc >= 2 ? argv [1] : "20";
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board_t * b = board_alloc_text (rect);
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board_randomize (b, 5);
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board_eq_filter (b, 1);
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int wait = argc >= 3 ? atoi (argv [2]) : 4;
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int step = argc >= 4 ? atoi (argv [3]) : -1;
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#ifndef NDEBUG
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life_debug_near (b, 0, 0);
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#endif
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life (b, step, wait);
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board_free (b);
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return 0;
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}
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