82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
An extension to v4
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[easy] [medi] [hard] [fuck you] -- I'm not entirely sure about: [netlet] [mathlet]
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[-day] [-week] [-month] [-year] [-never] To completion
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Starting off:
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Hello world
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Fizz Buzz
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Data Structures (Stacks, Heaps, Binary Trees, etc)
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AI:
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[medi-week] Neural Network
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[hard-months] Tensorflow Clone
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Algorithms:
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[medi-day] Custom Allocator
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[medi-day] Custom Compression Library
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[easy-day] ROT 13, ROT 47, ROT with any series
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[hard-week] Vectorized SIMD Matrix Multiplier
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[medi-week] Printf Suite Implementation
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[easy-day] String Manipulation Library
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[medi-day] Pathfinding: Dijkstra's Algorithm
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[medi-day] Pathfinding: A* Search Algorithm
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Applied Math and Problems:
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[mathlet] General Lambert's-Problem Solver
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[hard-week] Solution to the 8 Queens Problem
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Calculators:
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[hard-month] Graphing Calculator
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[easy-week] Normal Calculator
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[easy-week] Reverse Polish Notation Calculator (Look into dc(1))
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[medi-week] Spreadsheet (CSV Read/write) (With Excel features)
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Compiler (Or Interpreter) Theory:
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[hard-month] C Compiler
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[hard-3weeks] Holy C Compiler
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[hard-week] Scheme/Lisp Compiler
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[fuck you-year] Language Virtual Machine
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[easy-week] Custom LLVM Language
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[medi-month] YACC Implementation
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Networking:
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[netlet] E2EE PSK Messenger (either GUI or CLI, preferably detached from servers)
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[netlet] HTTP Web Server
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[medi-months] IRC Client
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[medi-months] Matrix Client
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[medi-months] BitTorrent Client
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OS:
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wiki.osdev.org
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Games:
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/g/gedg/
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learnopengl.com
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libsdl.org
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raylib.com
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sfml-dev.org (C++ with a C binding)
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godotengine.org (C++ game engine, terrible scripting)
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Rendering:
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[fuck you-forever] 3D CAD Software
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[hard-months] 3D Vertex Editor
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[hard-weeks] Bitmap Raytracer
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[hard-months] Media Player (Think MPV & VLC)
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[medi-weeks] Music Player Daemon Implementation
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[medi-week] Image to ASCII (BONUS: Use Unicode or Color)
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Simulation:
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[mathlet] Hydrodynamics
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[mathlet] Aerodynamics
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[medi-week] Rigid Body Physics
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[easy-week] Voronoi Diagram (HARDMODE: hardware rendering)
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Tools (Usable and Applied Algorithms):
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[hard-week / doctoral-serveral year long] Terminal Emulator
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[hard-week] Text Editor
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[medi-day] Syntax Highlighter (preferably for your own editor)
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[medi-month] General Compression Library (Think zlib)
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[medi-weeks] Multi-Threaded GREP Implementation (BONUS: Highlighting and line numbers)(Hint: use pThread and AIO)
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[medi-weeks] Vector/Bitmap Image Manipulation Program
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