lpst/ntvl.pl

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2.4 KiB
Perl
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#!/usr/bin/perl
package main;
use warnings;
use strict;
use lib './';
use LPST;
# Move types
my $SUMMON = 0b00000001;
my $MOVE = 0b00000010;
my $CAPTURE = 0b00000100;
my $SACRIFICE = 0b00001000;
# my $SPELL = 0b10000000;
my $DRAW = 0b00010000;
my $FT = 0b00100001;
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sub is_summon($){
return $_[0] =~ /\*/ ? $SUMMON : 0;
}
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sub is_move($){
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/ ? $MOVE : 0;
}
sub is_capture($){
return $_[0] =~ /\~/ ? $CAPTURE : 0;
}
sub is_sacrifice($){
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/ ? $SACRIFICE : 0;
}
sub is_draw($){
return $_[0] <= 1 ? $DRAW : 0;
}
sub is_ft($){
return $_[0] <= 3 && $_[0] > 1? $FT : 0;
}
sub ft($$$){
my ($b, $s0, $apl) = (shift, shift, shift);
die "invalid ft() syntax $s0" unless $s0 =~ /^([A-Za-z]{2,3}[0-9]{1,2}\*(, )?){1,}$/;
$b->ft_summon($s0, $apl);
}
sub draw($$$){
my ($b, $s0, $apl) = (shift, shift, shift);
die "invalid draw() syntax $s0" unless $s0 =~ /^([A-Za-z]{1,2} ){4}[A-Za-z]{1,2}$/;
$b->draw($s0, $apl);
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}
sub mt2($$$$){
my ($b, $s0, $tc, $apl) = (shift, shift, shift, shift);
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# return $MOVE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/;
# return $CAPTURE if $s0 =~ /\~/;
# return $SACRIFICE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/;
# return $DRAW if $tc <= 1;
ft($b, $s0, $apl) if is_ft($tc);
draw($b, $s0, $apl) if is_draw($tc);
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}
sub mt1($$$){
my ($s0, $tc, $apl) = (shift, shift, shift);
return is_summon($s0) ||
is_move($s0) ||
is_capture($s0) ||
is_sacrifice($s0) ||
is_draw($tc);
}
sub f2($$$){
my ($s0, $tc, $apl) = (shift, shift, shift);
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# All the special cirucmstances
# where a player moves twice are handled by spell cards
# so this logic will do for now
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return LPST->P2 if $apl eq LPST->P1;
return LPST->P1;
}
sub f1($$){
my ($b, $ns0) = (shift, shift);
my $apl;
my $tc;
$apl = LPST->P1;
$tc = 0;
for my $s0 (split(/\n/, $ns0)){
mt2($b, $s0, $tc, $apl);
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$apl = f2($s0, $tc, $apl);
# printf(">>%s\n", $s0);
$tc++;
}
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}
my $ns0;
$ns0 = "";
$ns0 .= "A I Im Au H\n";
$ns0 .= "A S Im Rc It\n";
$ns0 .= "Aa1*, Ab1*, Ac1*, Ad1*, Ae1*, Qf1*, Ag1*, Ah1*, Ai1*, Aj1*, Ak1*, Ad2*, Ai2*, Aj2*, Ak2*, Ad3*\n";
$ns0 .= "Aa11*, Ab11*, Ac11*, Ad11*, Ae11*, Qf11*\n";
my $b;
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$b = LPST->new();
f1($b, $ns0);
$b->shade_all_p2_mvmt();
$b->disp_board();