@@ -1,119 +0,0 @@ | |||
ggggg#!/usr/bin/perl | |||
package main; | |||
use warnings; | |||
use strict; | |||
use lib './'; | |||
use LPST; | |||
# Move types | |||
my $SUMMON = 0b00000001; | |||
my $MOVE = 0b00000010; | |||
my $CAPTURE = 0b00000100; | |||
my $SACRIFICE = 0b00001000; | |||
# my $SPELL = 0b10000000; | |||
my $DRAW = 0b01000000; | |||
sub is_summon($){ | |||
return $_[0] =~ /\*/ ? $SUMMON : 0; | |||
} | |||
sub is_move($){ | |||
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/ ? $MOVE : 0; | |||
} | |||
sub is_capture($){ | |||
return $_[0] =~ /\~/ ? $CAPTURE : 0; | |||
} | |||
sub is_sacrifice($){ | |||
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/ ? $SACRIFICE : 0; | |||
} | |||
sub is_draw($){ | |||
return $_[0] <= 1 ? $DRAW : 0; | |||
} | |||
sub draw($$$){ | |||
my ($b, $s0, $apl) = (shift, shift, shift); | |||
die "invalid draw() syntax $s0" unless $s0 =~ /^([A-Za-z]{1,2} ){4}[A-Za-z]{1,2}$/; | |||
$b->draw($s0, $apl); | |||
} | |||
sub mt2($$$$){ | |||
my ($b, $s0, $tc, $apl) = (shift, shift, shift, shift); | |||
# return $MOVE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/; | |||
# return $CAPTURE if $s0 =~ /\~/; | |||
# return $SACRIFICE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/; | |||
# return $DRAW if $tc <= 1; | |||
draw($b, $s0, $apl) if is_draw($tc); | |||
} | |||
sub mt1($$$){ | |||
my ($s0, $tc, $apl) = (shift, shift, shift); | |||
return is_summon($s0) || | |||
is_move($s0) || | |||
is_capture($s0) || | |||
is_sacrifice($s0) || | |||
is_draw($tc); | |||
} | |||
sub f2($$$){ | |||
my ($s0, $tc, $apl) = (shift, shift, shift); | |||
# All the special cirucmstances | |||
# where a player moves twice are handled by spell cards | |||
# so this logic will do for now | |||
return LPST->P2 if $apl eq LPST->P1; | |||
return LPST->P1; | |||
} | |||
sub f1($$){ | |||
my ($b, $ns0) = (shift, shift); | |||
my $apl; | |||
my $tc; | |||
$apl = LPST->P1; | |||
$tc = 0; | |||
for my $s0 (split(/\n/, $ns0)){ | |||
mt2($b, $s0, $tc, $apl); | |||
$apl = f2($s0, $tc, $apl); | |||
# printf(">>%s\n", $s0); | |||
$tc++; | |||
} | |||
} | |||
my $ns0; | |||
$ns0 = ""; | |||
$ns0 .= "A I It Au N\n"; | |||
$ns0 .= "A S Im Rc It\n"; | |||
my $m1 = "C10"; | |||
my $m2 = "B3"; | |||
my $c1 = LPST->MG_SY; | |||
my $c2 = LPST->MG_A; | |||
my $b; | |||
$b = LPST->new(); | |||
f1($b, $ns0); | |||
# theres a problem here | |||
# with 2 character piece names | |||
# and parsing... | |||
$b->summon("Ak10*", "P1"); | |||
# $board{$m1} = $P1.$DIV.$c1; | |||
# $board{$m2} = $P2.$DIV.$c2; | |||
# $b->shade_all_p1_mvmt(); | |||
$b->disp_board(); |
@@ -2,3 +2,4 @@ | |||
p[0-9].pl | |||
p[0-9][0-9].pl | |||
notes.txt | |||
#* |
@@ -8,6 +8,7 @@ use utf8; | |||
my $ARRAY = "ARRAY"; | |||
my $HAND_SIZE = 5; | |||
my $MAX_FT_SUMMON = 16; | |||
my $X_BOX_CHR = chr(0x2573); | |||
my $GRAY_BOX_CHR = chr(0x2591); | |||
@@ -392,7 +393,8 @@ sub apply_shade($$){ | |||
my $not = shift; | |||
my $en = shift; | |||
$sc{$not} = $en unless (grep /^$not$/, keys(%sc)); | |||
$sc{$not} = $en unless grep(/^$not$/, keys(%sc)); | |||
$sc{$not} = $MOVBLOCK_ENUM unless $sc{$not} == $en; | |||
} | |||
sub get_shade_en($){ | |||
@@ -740,6 +742,7 @@ sub check_valid_cell($){ | |||
die "invalid cell - $hx1" unless grep { | |||
$hx1 =~ /^$_$/i | |||
} keys %board; | |||
die "piece in cell $hx1" if $board{$hx1} ne $EMPTY_CELL; | |||
} | |||
sub check_valid_player($){ | |||
@@ -760,8 +763,8 @@ sub check_sz($$){ | |||
my ($hx1, $apl) = (shift, shift); | |||
my ($c0, $r0) = cell_index($hx1); | |||
die "not in start zone" if($r0 > 3 && $apl eq $P1); | |||
die "not in start zone" if($r0 < 8 && $apl eq $P2); | |||
die "$hx1 not in start zone" if($r0 > 3 && $apl eq $P1); | |||
die "$hx1 not in start zone" if($r0 < 8 && $apl eq $P2); | |||
} | |||
sub draw($$){ | |||
@@ -785,6 +788,7 @@ sub summon($$$){ | |||
check_block($hx1, $apl); | |||
$board{uc $hx1} = $apl.$DIV.$pi; | |||
} | |||
sub sz_summon($$$){ | |||
my ($self, $s0, $apl) = (shift, shift, shift); | |||
my ($pi, $hx1) = $s0 =~ /([A-Za-z]{1,2})([A-Za-z][0-9]{1,})/; | |||
@@ -793,6 +797,17 @@ sub sz_summon($$$){ | |||
summon($self, $s0, $apl); | |||
} | |||
sub ft_summon($$$){ | |||
my ($self, $s0, $apl) = (shift, shift, shift); | |||
die "Must summon queen on first turn" unless $s0 =~ /$MG_Q[A-ka-k]{1,2}[0-9]{1,2}/; | |||
die "Max summons on first turn is $MAX_FT_SUMMON" if ( scalar (() = $s0 =~ /\*/g) > $MAX_FT_SUMMON ); | |||
for my $mv1 ($s0 =~ /[A-Za-z]{2,3}[0-9]{1,2}\*/g){ | |||
sz_summon($self, $mv1, $apl); | |||
# printf("%s\n", $mv1); | |||
} | |||
} | |||
sub new { | |||
my $class = shift; | |||
my $self = { @_ }; | |||
@@ -14,7 +14,8 @@ my $MOVE = 0b00000010; | |||
my $CAPTURE = 0b00000100; | |||
my $SACRIFICE = 0b00001000; | |||
# my $SPELL = 0b10000000; | |||
my $DRAW = 0b01000000; | |||
my $DRAW = 0b00010000; | |||
my $FT = 0b00100001; | |||
sub is_summon($){ | |||
return $_[0] =~ /\*/ ? $SUMMON : 0; | |||
@@ -36,6 +37,16 @@ sub is_draw($){ | |||
return $_[0] <= 1 ? $DRAW : 0; | |||
} | |||
sub is_ft($){ | |||
return $_[0] <= 3 && $_[0] > 1? $FT : 0; | |||
} | |||
sub ft($$$){ | |||
my ($b, $s0, $apl) = (shift, shift, shift); | |||
die "invalid ft() syntax $s0" unless $s0 =~ /^([A-Za-z]{2,3}[0-9]{1,2}\*){1,}$/; | |||
$b->ft_summon($s0, $apl); | |||
} | |||
sub draw($$$){ | |||
my ($b, $s0, $apl) = (shift, shift, shift); | |||
die "invalid draw() syntax $s0" unless $s0 =~ /^([A-Za-z]{1,2} ){4}[A-Za-z]{1,2}$/; | |||
@@ -50,6 +61,7 @@ sub mt2($$$$){ | |||
# return $SACRIFICE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/; | |||
# return $DRAW if $tc <= 1; | |||
ft($b, $s0, $apl) if is_ft($tc); | |||
draw($b, $s0, $apl) if is_draw($tc); | |||
} | |||
@@ -95,9 +107,11 @@ my $ns0; | |||
$ns0 = ""; | |||
$ns0 .= "A I It Au N\n"; | |||
$ns0 .= "A S Im Rc It\n"; | |||
# $ns0 .= "Aa1*Ab1*Ac1*Ad1*Ae1*Qf1*Ag1*Ah1*Ai1*Aj1*Ak1*Ad2*Ai2*Aj2*Ak2*Ad3*\n"; | |||
$ns0 .= "Aa1*Ab1*Ac1*Ad1*Ae1*Qf1*\n"; | |||
my $m1 = "C10"; | |||
my $m2 = "B3"; | |||
my $m1 = "c10"; | |||
my $m2 = "b3"; | |||
my $c1 = LPST->MG_SY; | |||
my $c2 = LPST->MG_A; | |||
@@ -107,12 +121,5 @@ $b = LPST->new(); | |||
f1($b, $ns0); | |||
$b->summon("Ak10*", "P1"); | |||
$b->sz_summon("Ak3*", "P1"); | |||
# $board{$m1} = $P1.$DIV.$c1; | |||
# $board{$m2} = $P2.$DIV.$c2; | |||
# $b->shade_all_p1_mvmt(); | |||
# $b->disp_board(); | |||
$b->shade_all_p1_mvmt(); | |||
$b->disp_board(); |