#!/usr/bin/perl use warnings; use strict; use utf8; my $ARRAY = "ARRAY"; my $HAND_SIZE = 5; my $MAX_FT_SUMMON = 16; my $X_BOX_CHR = chr(0x2573); my $GRAY_BOX_CHR = chr(0x2591); my $ALT_US = chr(0x2017); my $ALT_PIPE = chr(0x2016); my $SHADE_1_CHR = $GRAY_BOX_CHR; my $SHADE_2_CHR = $X_BOX_CHR; my $PAD_AXIS = " "; my $PAD_EVEN = " "; my $PAD_ODD = " "; my $HEX_1 = '-/--\-'; my $HEX_2 = '| __ |'; my $HEX_3 = '| |'; my $HEX_S1_1 = '-/--\-'; my $HEX_S1_2 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR); my $HEX_S1_3 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR); my $HEX_S2_1 = '-/--\-'; my $HEX_S2_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR); my $HEX_S2_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR); my $HEX_S3_1 = '-/--\-'; my $HEX_S3_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR); my $HEX_S3_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR); my $HL_1 = "|____ "; my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US." "; my $SUB_CHR = "_"; my $BLANK_CELL_CHR = $ALT_US; my $PREF_1 = substr($HEX_1, -2, 2); my $PREF_2 = ' '; my $PREF_3 = ' '; my $TRAIL_1 = substr($HEX_1, 0, 1); my $TRAIL_2 = substr($HEX_1, -1, 1); my $TRAIL_3 = substr($HEX_1, 0, 2); # Pieces my $MG_A = "A"; # Apprentice my $MG_I = "I"; # Iron Maiden my $MG_N = "N"; # Nekomata my $MG_IT = "It"; # Ittan-Momen my $MG_H = "H"; # Harpy my $MG_S = "S"; # Slime my $MG_RC = "Rc"; # Redcap my $MG_HS = "Hs"; # Holstaur my $MG_RO = "Ro"; # Red Oni my $MG_B = "B"; # Blue Oni my $MG_P = "P"; # Preistess my $MG_IM = "Im"; # Imp my $MG_F = "F"; # False Angel my $MG_QS = "Qs"; # Queen slime my $MG_AU = "Au"; # Automaton my $MG_SY = "Sy"; # Sylph my $MG_Q = "Q"; # Queen my @MG_PI = ( $MG_A, $MG_I, $MG_N, $MG_IT, $MG_H, $MG_S, $MG_RC, $MG_HS, $MG_RO, $MG_B, $MG_P, $MG_IM, $MG_F, $MG_QS, $MG_AU, $MG_SY, $MG_Q ); # Players my $P1 = "P1"; my $P2 = "P2"; my %OPPL = ( $P1 => $P2, $P2 => $P1 ); my %HAND = ( $P1 => [], $P2 => [] ); my $DIV = ":"; my %AXIS = ( "A" => 1, "B" => 2, "C" => 3, "D" => 4, "E" => 5, "F" => 6, "G" => 7, "H" => 8, "I" => 9, "J" => 10, "K" => 11 ); my %AXIS_RV = map { $AXIS{$_} => $_ } keys(%AXIS); package MoveStruct; use warnings; use strict; sub new { my $class = shift; my $self = { @_ }; die "invalid MoveStruct {\"mov\"}" unless $self->{"mov"}; die "invalid MoveStruct ->{\"type\"}" unless $self->{"type"}; die "invalid MoveStruct type" unless ref($self->{"mov"}) eq $ARRAY; return bless $self, $class; } package LPST; # # /--\ +1 # | __ | # | |+1 # \--/ # -1 -1 # # ODD # UP: 0, +1 # DOWN: -1, -1 # EVEN # UP: +1, +1 # DOWN: +0, -1 # [Row move, Diag move] # Special cells my $EMPTY_CELL = "_"; # Shade enum my $SHADE_3_ENUM = 0b011; my $SHADE_2_ENUM = 0b010; my $SHADE_1_ENUM = 0b001; my $EMPTY_ENUM = 0; my %SHADE = ( $SHADE_1_ENUM => [$HEX_S1_1, $HEX_S1_2, $HEX_S1_3], $SHADE_2_ENUM => [$HEX_S2_1, $HEX_S2_2, $HEX_S2_3], $SHADE_3_ENUM => [$HEX_S3_1, $HEX_S3_2, $HEX_S3_3], $EMPTY_ENUM => [$HEX_1, $HEX_2, $HEX_3] ); my $MOVE_ENUM = $SHADE_1_ENUM; my $BLOCK_ENUM = $SHADE_2_ENUM; my $MOVBLOCK_ENUM = $SHADE_3_ENUM; my $ERR_C_1 = -1; my %MOVE = ( $MG_A => [ MoveStruct->new("mov" => [-1, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVBLOCK_ENUM) ], $MG_Q => [ MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM) ], $MG_I => [ MoveStruct->new("mov" => [-1, 0], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $BLOCK_ENUM) ], $MG_IT => [ MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM) ], $MG_N => [ MoveStruct->new("mov" => [-1, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM) ], $MG_H => [ MoveStruct->new("mov" => [-3, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 3,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM) ], $MG_RC => [ MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM) ], $MG_S => [ MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM), ], $MG_HS => [ MoveStruct->new("mov" => [-3, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 3,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM) ], $MG_RO => [ MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 0], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $BLOCK_ENUM) ], $MG_B => [ MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $BLOCK_ENUM) ], $MG_P => [ MoveStruct->new("mov" => [-4, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [-2,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1,-1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 2,-1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 2, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 4,-2], "type" => $MOVE_ENUM) ], $MG_IM => [ MoveStruct->new("mov" => [-2, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [-1,-1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [-1, 2], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2,-1], "type" => $MOVBLOCK_ENUM) ], $MG_F => [ MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2, 0], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-2, 0], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-2, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-2, 2], "type" => $BLOCK_ENUM) ], $MG_QS => [ MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 3, 0], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-3, 0], "type" => $MOVE_ENUM) ], $MG_AU => [ MoveStruct->new("mov" => [-1, 0], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 1, 0], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 0, 2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 2,-2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1, 2], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-1,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-2, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [-2, 2], "type" => $BLOCK_ENUM) ], $MG_SY => [ MoveStruct->new("mov" => [-4, 4], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-3, 2], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [-1,-2], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 0,-4], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 0, 4], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 1, 2], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 3,-2], "type" => $MOVBLOCK_ENUM), MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [ 4,-4], "type" => $MOVE_ENUM), MoveStruct->new("mov" => [-1, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0, 1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 0,-1], "type" => $BLOCK_ENUM), MoveStruct->new("mov" => [ 1,-1], "type" => $BLOCK_ENUM) ] ); my %sc = (); my %board; # Display pieces #================================================== sub get_pi_str($){ my $p = shift; $p =~ s/($P1|$P2)$DIV//; $p .= "_" if length($p) < 2; return $p; } sub sub_pi_str($$$){ my ($p, $c0, $hex) = (shift, shift, shift); my $s0; $p = get_pi_str($p); $s0 = $hex; unless($p eq "__"){ substr($s0, 2,2) = $p; } if($c0 % 2 == 0){ $s0 =~ s/$SUB_CHR/$BLANK_CELL_CHR/g; } return $s0; } # Display shade #================================================== sub apply_shade($$){ my $not = shift; my $en = shift; # $sc{$not} = $en; $sc{$not} = $en unless grep(/^$not$/, keys(%sc)); $sc{$not} = $MOVBLOCK_ENUM unless $sc{$not} == $en; } sub get_shade_en($){ my $not = shift; return $sc{$not} if (grep /^$not$/, keys(%sc)); return $EMPTY_ENUM; } sub get_shade_hex($){ my $en = shift; return $SHADE{$en}; } sub get_cell_shade($$){ my ($r0, $c0) = (shift, shift); my $not; $not = cell_index_rev($c0, $r0); return get_shade_hex(get_shade_en($not)); } # Display lines #================================================== sub disp_1($$){ my ($r0, $c0) = (shift, shift); my $hex; $hex = get_cell_shade($r0, $c0)->[0]; return $hex; } sub disp_2($$){ my ($r0, $c0) = (shift, shift); my $p; my $not; my $hex; $hex = get_cell_shade($r0, $c0)->[1]; $not = cell_index_rev($c0, $r0); $p = $board{$not}; return sub_pi_str($p, $c0, $hex); } sub disp_3($$){ my ($r0, $c0) = (shift, shift); my $hex; $hex = get_cell_shade($r0, $c0)->[2]; return $hex; } sub disp_y_axis($$$$){ my ($s0, $s1, $s2, $r0) = @_; my $n0; $n0 = length($r0); $s0 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_1; $s1 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_2; $s1 =~ s/^ {$n0}/$r0/; $s2 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_3; return ($s0, $s1, $s2); } # Display cell #================================================== sub add_cell($$$$$){ my ($s0, $s1, $s2, $r0, $c0) = @_; $s0 .= disp_1($r0, $c0); $s1 .= disp_2($r0, $c0); $s2 .= disp_3($r0, $c0); return ($s0, $s1, $s2); } sub disp_0($){ my $r0; my ($s0, $s1, $s2); $r0 = shift; # Append the y axis ($s0, $s1, $s2) = disp_y_axis($s0, $s1, $s2, $r0); # Iterate through the cells for my $i (1..11){ ($s0, $s1, $s2) = add_cell($s0, $s1, $s2, $r0, $i); } return $s0."\n".$s1."\n".$s2."\n"; } # Display row #================================================== sub disp_row($){ my $row; my $r0; $r0 = shift; $row = disp_0($r0); # Handle trailing characters if($r0 % 2 == 1){ # Trim the start of the first line $row =~ s/$TRAIL_1/ /; # Trim the end of the first line $row =~ s/\n/$TRAIL_3\n/ }else{ # Trim the end of the last line $row =~ s/$TRAIL_2\n/ \n/m; } return $row; } sub disp_trailing_row(){ my $s0; my $s1; $s0 = $PAD_EVEN.$PREF_1; # Clear some chars from # our hex patterns $s1 = $HEX_1; substr($s1, 2,2) = " "; # Append hex pattern to # trailing row for my $i (1..11){ $s0 .= $s1; } # Clear one last pair of # chrs substr($s0, -2,2) = " "; $s0 .= "\n"; return $s0; } sub disp_x_axis(){ my $s0; $s0 = $PAD_AXIS; $s0 .= join( $PAD_AXIS, map{ $AXIS_RV{$_} }(1..11)); $s0 .= "\n"; $s0 .= $PAD_AXIS; $s0 .= join( "", map{ $_ % 2 == 1 ? $HL_1 : $HL_2 }(1..11)); $s0 .= "\n"; return $s0 } # Display board #================================================== sub disp_board(){ my $b; for my $i (map {11-$_+1} (1..11)) { $b .= disp_row($i); } $b .= disp_trailing_row(); $b .= disp_x_axis(); $b =~ s/$TRAIL_1$TRAIL_3\n/\n/m; for my $i (1..11-1){ substr($b, 2+6*$i, 2) = " "; } printf("%s", $b); } # Caclulate movement #================================================== sub pi_split($$){ my ($not, $i0) = (shift, shift); return (split(/$DIV/, $board{$not}))[$i0]; } sub cell_pi($){ my $not = shift; return pi_split($not, 1); } sub cell_pl($){ my $not = shift; return pi_split($not, 0); } sub cell_index_rev($$){ return $AXIS_RV{$_[0]}.$_[1]; } sub cell_index($){ my $chr1 = substr($_[0], 0,1); my $chr2 = substr($_[0], 1,length($_[0])-1); return ($AXIS{$chr1}, $chr2); } sub apply_shift($$){ my ($not, $my_shift) = (shift, shift); my $r0; my $c0; ($c0, $r0) = cell_index($not); $r0 += $my_shift->[1]; $c0 += $my_shift->[0]; return $ERR_C_1 if $r0 > 11 or $c0 > 11 or $r0 < 1 or $c0 < 1; return cell_index_rev($c0, $r0); } sub calc_new_cell($$){ my ($not, $mov) = (shift, shift); my ($c0, $r0) = cell_index($not); my $x_shift; my $y_shift; my $n0; my $ni; # get y_shift $y_shift = $mov->[1]; # get x_shift $x_shift = $mov->[0]; # make x_shift adjustment $ni = $y_shift != 0 ? ($y_shift / abs($y_shift)) : 1; $n0 = ($r0 + (($ni + 1)/2) ) % 2; $x_shift += int(($y_shift + ($n0 * $ni)) / 2); return apply_shift($not, [$x_shift, $y_shift]); } sub mirror_mov($){ my $mov = shift; return MoveStruct->new( "mov" => [$mov->{"mov"}[0] * -1, $mov->{"mov"}[1] * -1], "type" => $mov->{"type"} ); } sub get_mov($$$){ my ($pi, $en, $apl) = (shift, shift, shift); my @mv1; @mv1 = grep { ($_->{"type"} & $en) != 0 } @{$MOVE{$pi}}; my ($t1, $t2) = (0, 0); if($apl eq $P2){ @mv1 = map { mirror_mov($_) } @mv1; } return \@mv1; } sub find_all_mov($$){ my ($not, $en) = (shift, shift); my $pi; my @mv1; my $apl; $pi = cell_pi($not); $apl = cell_pl($not); @mv1 = @{ get_mov($pi, $en, $apl) }; return grep { $_ if $_->[0] ne $ERR_C_1 } map { [ calc_new_cell($not, $_->{"mov"}), $_->{"type"} ] } @mv1; } sub shade_pi_mvmt($$){ my ($not, $en) = (shift, shift); my $c1; my @mv1; @mv1 = find_all_mov($not, $en); for my $mv (@mv1){ apply_shade($mv->[0], $mv->[1]); } } sub shade_all_mvmt($$){ my ($pl, $en) = (shift, shift); my @pi1; @pi1 = grep { cell_pl($_) eq $pl } keys(%board); for my $el (@pi1){ shade_pi_mvmt($el, $en); } # die "test 0"; } sub shade_all_p1_mvmt($){ shade_all_mvmt($P1, $MOVBLOCK_ENUM); } sub shade_all_p2_mvmt($){ shade_all_mvmt($P2, $MOVBLOCK_ENUM); } sub get_block_cell($){ my $pl; $pl = shift; return map { $_->[0] } map { ( find_all_mov($_, $BLOCK_ENUM) ); } grep { cell_pl($_) eq $pl } keys(%board); } sub check_valid_card($){ my $s1 = shift; die "invalid card/piece - $s1" unless grep { $_ =~ /^$s1$/i } @MG_PI; } sub check_empty_cell($){ my $hx1 = shift; $hx1 = uc $hx1; check_valid_cell($hx1); die "piece in cell $hx1" if $board{$hx1} ne $EMPTY_CELL; } sub check_nonempty_cell($){ my $hx1 = shift; $hx1 = uc $hx1; check_valid_cell($hx1); die "no piece in cell $hx1" if $board{$hx1} eq $EMPTY_CELL; } sub check_valid_cell($){ my $hx1 = shift; $hx1 = uc $hx1; die "invalid cell - $hx1" unless grep { $hx1 =~ /^$_$/i } keys %board; } sub check_src_cell($$){ my ($hx1, $apl) = (shift, shift); $hx1 = uc $hx1; check_nonempty_cell($hx1); die "This cell is not owned by $apl" if cell_pl($hx1) ne $apl; } sub check_valid_player($){ my $apl = shift; die "invalid player - $apl" unless grep { $apl =~ /^$_$/ } keys %HAND; } sub check_valid_piece($$){ my ($pi, $apl) = (shift, shift); check_valid_card($pi); die "player $apl does not have $pi" unless grep { $pi =~ /$_$/ } @{$HAND{$apl}}; } sub check_block($$){ my ($s0, $apl) = (shift, shift); for my $c0 (get_block_cell($OPPL{$apl})){ die "summon to cell $s0 is blocked" if $s0 eq $c0; } } sub check_valid_mov($$){ my ($src, $dst) = (shift, shift); $src = uc $src; die "not valid move" unless grep {$dst eq $_->[0]} find_all_mov($src, $MOVE_ENUM); } sub check_sz($$){ my ($hx1, $apl) = (shift, shift); my ($c0, $r0) = cell_index($hx1); die "$hx1 not in start zone" if($r0 > 3 && $apl eq $P1); die "$hx1 not in start zone" if($r0 < 8 && $apl eq $P2); } sub draw($$){ my ($self, $s0, $apl) = (shift, shift, shift); my $i = 0; for my $s1 (uniq( [split(/ /, $s0)] )){ $i++; check_valid_card($s1); push(@{$HAND{$apl}}, $s1); } die "draw() $s0 - hand size less than $HAND_SIZE. Possible duplicate card?" if $i < $HAND_SIZE; } sub summon($$$){ my ($self, $s0, $apl) = (shift, shift, shift); my ($pi, $hx1) = $s0 =~ /([A-Za-z]{1,2})([A-Za-z][0-9]{1,})/; $hx1 = uc $hx1; check_empty_cell($hx1); check_valid_player($apl); check_valid_piece($pi, $apl); check_block($hx1, $apl); $board{uc $hx1} = $apl.$DIV.$pi; } sub sz_summon($$$){ my ($self, $s0, $apl) = (shift, shift, shift); my ($pi, $hx1) = $s0 =~ /([A-Za-z]{1,2})([A-Za-z][0-9]{1,})/; $hx1 = uc $hx1; check_sz($hx1, $apl); summon($self, $s0, $apl); } sub ft_summon($$$){ my ($self, $s0, $apl) = (shift, shift, shift); die "Must summon queen on first turn" unless $s0 =~ /$MG_Q[A-ka-k]{1,2}[0-9]{1,2}/; die "Max summons on first turn is $MAX_FT_SUMMON" if ( scalar (() = $s0 =~ /\*/g) > $MAX_FT_SUMMON ); for my $mv1 ($s0 =~ /\b[A-Za-z]{2,3}[0-9]{1,2}\*/g){ sz_summon($self, $mv1, $apl); } } sub mov($$$){ my ($self, $s0, $apl) = (shift, shift, shift); my ($src, $dst) = $s0 =~ /([A-Za-z][0-9]{1,2})([A-Za-z][0-9]{1,2})$/; $src = uc $src; $dst = uc $dst; check_valid_player($apl); check_src_cell($src, $apl); check_empty_cell($dst); check_valid_mov($src, $dst); $board{$dst} = cell_pl($src).$DIV.cell_pi($src); $board{$src} = $EMPTY_CELL; } sub new { my $class = shift; my $self = { @_ }; # Creates a hash of the the form # $board{cell_notation} = piece_enum %board = map { $_ => $EMPTY_CELL } map { my $l0; $l0 = $_; (map {$l0.$_} ("1".."11")) } map { $AXIS_RV{$_} }(1...11); # Both players start with a # queen push(@{$HAND{$P1}}, "Q"); push(@{$HAND{$P2}}, "Q"); return bless $self, $class; } sub uniq($){ my %h0; return grep { !$h0{$_}++ } @{$_[0]}; } sub P1 { return $P1; } sub P2 { return $P2; } sub MG_A { return $MG_A; } sub MG_I{ return $MG_I; } sub MG_N{ return $MG_N; } sub MG_IT{ return $MG_I; } sub MG_H{ return $MG_H; } sub MG_S{ return $MG_S; } sub MG_RC{ return $MG_RO; } sub MG_HS{ return $MG_H; } sub MG_RO{ return $MG_RC; } sub MG_B{ return $MG_B; } sub MG_P{ return $MG_P; } sub MG_IM{ return $MG_I; } sub MG_F{ return $MG_F; } sub MG_QS{ return $MG_QS; } sub MG_AU{ return $MG_A; } sub MG_SY{ return $MG_SY; } sub MG_Q{ return $MG_Q; } binmode(STDOUT, ":utf8"); return 1;