Implementation of Lucifers Pastime
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  1. #!/usr/bin/perl
  2. use warnings;
  3. use strict;
  4. use utf8;
  5. my $ARRAY = "ARRAY";
  6. my $X_BOX_CHR = chr(0x2573);
  7. my $GRAY_BOX_CHR = chr(0x2591);
  8. my $ALT_US = chr(0x2017);
  9. my $ALT_PIPE = chr(0x2016);
  10. my $SHADE_1_CHR = $GRAY_BOX_CHR;
  11. my $SHADE_2_CHR = $X_BOX_CHR;
  12. my $PAD_AXIS = " ";
  13. my $PAD_EVEN = " ";
  14. my $PAD_ODD = " ";
  15. my $HEX_1 = '-/--\-';
  16. my $HEX_2 = '| __ |';
  17. my $HEX_3 = '| |';
  18. my $HEX_S1_1 = '-/--\-';
  19. my $HEX_S1_2 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  20. my $HEX_S1_3 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  21. my $HEX_S2_1 = '-/--\-';
  22. my $HEX_S2_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
  23. my $HEX_S2_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
  24. my $HEX_S3_1 = '-/--\-';
  25. my $HEX_S3_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  26. my $HEX_S3_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  27. my $HL_1 = "|____ ";
  28. my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US." ";
  29. my $SUB_CHR = "_";
  30. my $ALT_SUB_CHR = "=";
  31. my $BLANK_CELL_CHR = $ALT_US;
  32. my $PREF_1 = substr($HEX_1, -2, 2);
  33. my $PREF_2 = ' ';
  34. my $PREF_3 = ' ';
  35. my $TRAIL_1 = substr($HEX_1, 0, 1);
  36. my $TRAIL_2 = substr($HEX_1, -1, 1);
  37. my $TRAIL_3 = substr($HEX_1, 0, 2);
  38. # Pieces
  39. my $MG_A = "A"; # Apprentice
  40. my $MG_I = "I"; # Iron Maiden
  41. my $MG_N = "N"; # Nekomata
  42. my $MG_IT = "It"; # Ittan-Momen
  43. my $MG_H = "H"; # Harpy
  44. my $MG_S = "S"; # Slime
  45. my $MG_RC = "Rc"; # Redcap
  46. my $MG_HS = "Hs"; # Holstaur
  47. my $MG_RO = "Ro"; # Red Oni
  48. my $MG_B = "B"; # Blue Oni
  49. my $MG_P = "P"; # Preistess
  50. my $MG_IM = "Im"; # Imp
  51. my $MG_F = "F"; # False Angel
  52. my $MG_QS = "Qs"; # Queen slime
  53. my $MG_AU = "Au"; # Automaton
  54. my $MG_SY = "Sy"; # Sylph
  55. my $MG_Q = "Q"; # Queen
  56. # Players
  57. my $P1 = "P1";
  58. my $P2 = "P2";
  59. my $DIV = ":";
  60. my %AXIS = (
  61. "A" => 1,
  62. "B" => 2,
  63. "C" => 3,
  64. "D" => 4,
  65. "E" => 5,
  66. "F" => 6,
  67. "G" => 7,
  68. "H" => 8,
  69. "I" => 9,
  70. "J" => 10,
  71. "K" => 11
  72. );
  73. my %AXIS_RV = map {
  74. $AXIS{$_} => $_
  75. } keys(%AXIS);
  76. package MoveStruct;
  77. use warnings;
  78. use strict;
  79. sub new {
  80. my $class = shift;
  81. my $self = { @_ };
  82. die "invalid MoveStruct {\"mov\"}" unless $self->{"mov"};
  83. die "invalid MoveStruct ->{\"type\"}" unless $self->{"type"};
  84. die "invalid MoveStruct type" unless ref($self->{"mov"}) eq $ARRAY;
  85. return bless $self, $class;
  86. }
  87. package main;
  88. #
  89. # /--\ +1
  90. # | __ |
  91. # | |+1
  92. # \--/
  93. # -1 -1
  94. #
  95. # ODD
  96. # UP: 0, +1
  97. # DOWN: -1, -1
  98. # EVEN
  99. # UP: +1, +1
  100. # DOWN: +0, -1
  101. # [Row move, Diag move]
  102. # Special cells
  103. my $EMPTY_CELL = "_";
  104. # Shade enum
  105. my $SHADE_3_ENUM = 0b011;
  106. my $SHADE_2_ENUM = 0b010;
  107. my $SHADE_1_ENUM = 0b001;
  108. my $EMPTY_ENUM = 0;
  109. my %SHADE = (
  110. $SHADE_1_ENUM => [$HEX_S1_1, $HEX_S1_2, $HEX_S1_3],
  111. $SHADE_2_ENUM => [$HEX_S2_1, $HEX_S2_2, $HEX_S2_3],
  112. $SHADE_3_ENUM => [$HEX_S3_1, $HEX_S3_2, $HEX_S3_3],
  113. $EMPTY_ENUM => [$HEX_1, $HEX_2, $HEX_3]
  114. );
  115. my $MOVE_ENUM = $SHADE_1_ENUM;
  116. my $BLOCK_ENUM = $SHADE_2_ENUM;
  117. my $MOVBLOCK_ENUM = $SHADE_3_ENUM;
  118. my $ERR_C_1 = -1;
  119. my %MOVE = (
  120. $MG_A => [
  121. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  122. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM)
  123. ],
  124. $MG_Q => [
  125. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  126. MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
  127. MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
  128. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM)
  129. ],
  130. $MG_I => [
  131. MoveStruct->new("mov" => [0,0], "type" => $MOVE_ENUM)
  132. ],
  133. $MG_IT => [
  134. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
  135. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
  136. ],
  137. $MG_N => [
  138. MoveStruct->new("mov" => [-1, 2], "type" => $MOVE_ENUM),
  139. MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM)
  140. ],
  141. $MG_H => [
  142. MoveStruct->new("mov" => [-3, 2], "type" => $MOVE_ENUM),
  143. MoveStruct->new("mov" => [-1,-2], "type" => $MOVE_ENUM),
  144. MoveStruct->new("mov" => [ 1, 2], "type" => $MOVE_ENUM),
  145. MoveStruct->new("mov" => [ 3,-2], "type" => $MOVE_ENUM)
  146. ],
  147. $MG_RC => [
  148. MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
  149. MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM),
  150. MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
  151. MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM)
  152. ],
  153. $MG_S => [
  154. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  155. MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM),
  156. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  157. MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM),
  158. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
  159. MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
  160. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
  161. MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM),
  162. ],
  163. $MG_HS => [
  164. MoveStruct->new("mov" => [-3, 1], "type" => $MOVE_ENUM),
  165. MoveStruct->new("mov" => [-2,-1], "type" => $MOVE_ENUM),
  166. MoveStruct->new("mov" => [ 2, 1], "type" => $MOVE_ENUM),
  167. MoveStruct->new("mov" => [ 3,-1], "type" => $MOVE_ENUM)
  168. ],
  169. $MG_RO => [
  170. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  171. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  172. MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
  173. MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM)
  174. ],
  175. $MG_B => [
  176. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  177. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  178. MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
  179. MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM)
  180. ],
  181. $MG_P => [
  182. MoveStruct->new("mov" => [-4, 2], "type" => $MOVE_ENUM),
  183. MoveStruct->new("mov" => [-2, 1], "type" => $MOVE_ENUM),
  184. MoveStruct->new("mov" => [-2,-2], "type" => $MOVE_ENUM),
  185. MoveStruct->new("mov" => [-1,-1], "type" => $MOVE_ENUM),
  186. MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
  187. MoveStruct->new("mov" => [ 2,-1], "type" => $MOVE_ENUM),
  188. MoveStruct->new("mov" => [ 2, 2], "type" => $MOVE_ENUM),
  189. MoveStruct->new("mov" => [ 4,-2], "type" => $MOVE_ENUM)
  190. ],
  191. $MG_IM => [
  192. MoveStruct->new("mov" => [-2, 1], "type" => $MOVE_ENUM),
  193. MoveStruct->new("mov" => [-1,-1], "type" => $MOVE_ENUM),
  194. MoveStruct->new("mov" => [-1, 2], "type" => $MOVE_ENUM),
  195. MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
  196. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
  197. MoveStruct->new("mov" => [ 2,-1], "type" => $MOVE_ENUM)
  198. ],
  199. $MG_F => [
  200. MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
  201. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  202. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  203. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
  204. MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
  205. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
  206. ],
  207. $MG_QS => [
  208. MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM),
  209. MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM),
  210. MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM),
  211. MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
  212. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  213. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  214. MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM),
  215. MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM),
  216. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
  217. MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
  218. MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM),
  219. MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
  220. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
  221. MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM),
  222. MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM),
  223. MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM)
  224. ],
  225. $MG_AU => [
  226. MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
  227. MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
  228. MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
  229. MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
  230. MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
  231. MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
  232. ],
  233. $MG_SY => [
  234. MoveStruct->new("mov" => [-4, 4], "type" => $MOVE_ENUM),
  235. MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM),
  236. MoveStruct->new("mov" => [-3, 2], "type" => $MOVE_ENUM),
  237. MoveStruct->new("mov" => [-1,-2], "type" => $MOVE_ENUM),
  238. MoveStruct->new("mov" => [ 0,-4], "type" => $MOVE_ENUM),
  239. MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM),
  240. MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM),
  241. MoveStruct->new("mov" => [ 0, 4], "type" => $MOVE_ENUM),
  242. MoveStruct->new("mov" => [ 1, 2], "type" => $MOVE_ENUM),
  243. MoveStruct->new("mov" => [ 3,-2], "type" => $MOVE_ENUM),
  244. MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM),
  245. MoveStruct->new("mov" => [ 4,-4], "type" => $MOVE_ENUM)
  246. ]
  247. );
  248. my %sc = ();
  249. my %board;
  250. # Display pieces
  251. #==================================================
  252. # I hate this function
  253. sub f_1($$$){
  254. my $p = shift;
  255. my $c0 = shift;
  256. my $hex = shift;
  257. my $s0;
  258. $p =~ s/($P1|$P2)$DIV//;
  259. $p .= "_" if length($p) < 2;
  260. $s0 = $hex;
  261. $s0 =~ s/$SUB_CHR{1,2}/$p/;
  262. unless($p eq "__"){
  263. substr($s0, 2,2) = $p;
  264. }
  265. if($c0 % 2 == 0){
  266. $s0 =~ s/$SUB_CHR/$BLANK_CELL_CHR/g;
  267. }
  268. return $s0;
  269. }
  270. # Display shade
  271. #==================================================
  272. sub shade_cell($$){
  273. my $not = shift;
  274. my $en = shift;
  275. $sc{$not} = $en unless (grep /^$not$/, keys(%sc));
  276. }
  277. sub shade_t($){
  278. my $not = shift;
  279. return $sc{$not} if (grep /^$not$/, keys(%sc));
  280. return $EMPTY_ENUM;
  281. }
  282. sub get_shade_chr($){
  283. my $en = shift;
  284. return $SHADE{$en};
  285. }
  286. sub shade_lookup($$){
  287. my ($r0, $c0) = (shift, shift);
  288. my $not;
  289. $not = cell_index_rev($c0, $r0);
  290. return get_shade_chr(shade_t($not));
  291. }
  292. # Display lines
  293. #==================================================
  294. sub disp_1($$){
  295. my ($r0, $c0) = (shift, shift);
  296. my $hex;
  297. $hex = shade_lookup($r0, $c0)->[0];
  298. return $hex;
  299. # return $HEX_1;
  300. }
  301. sub disp_2($$){
  302. my ($r0, $c0) = (shift, shift);
  303. my $p;
  304. my $not;
  305. my $hex;
  306. $hex = shade_lookup($r0, $c0)->[1];
  307. $not = cell_index_rev($c0, $r0);
  308. $p = $board{$not};
  309. return f_1($p, $c0, $hex);
  310. # my ($r0, $c0) = (shift, shift);
  311. # return $HEX_2;
  312. }
  313. sub disp_3($$){
  314. my ($r0, $c0) = (shift, shift);
  315. my $hex;
  316. $hex = shade_lookup($r0, $c0)->[2];
  317. return $hex;
  318. }
  319. sub disp_y_axis($$$$){
  320. my ($s0, $s1, $s2, $r0) = @_;
  321. my $n0;
  322. $n0 = length($r0);
  323. $s0 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_1;
  324. $s1 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_2;
  325. $s1 =~ s/^ {$n0}/$r0/;
  326. $s2 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_3;
  327. return ($s0, $s1, $s2);
  328. }
  329. # Display cell
  330. #==================================================
  331. sub add_cell($$$$$){
  332. my ($s0, $s1, $s2, $r0, $c0) = @_;
  333. $s0 .= disp_1($r0, $c0);
  334. $s1 .= disp_2($r0, $c0);
  335. $s2 .= disp_3($r0, $c0);
  336. return ($s0, $s1, $s2);
  337. }
  338. sub disp_0($){
  339. my $r0;
  340. my ($s0, $s1, $s2);
  341. $r0 = shift;
  342. # Append the y axis
  343. ($s0, $s1, $s2) = disp_y_axis($s0, $s1, $s2, $r0);
  344. # Iterate through the cells
  345. for my $i (1..11){
  346. ($s0, $s1, $s2) = add_cell($s0, $s1, $s2, $r0, $i);
  347. }
  348. return $s0."\n".$s1."\n".$s2."\n";
  349. }
  350. # Display row
  351. #==================================================
  352. sub disp_row($){
  353. my $row;
  354. my $r0;
  355. $r0 = shift;
  356. $row = disp_0($r0);
  357. # Handle trailing characters
  358. if($r0 % 2 == 1){
  359. # Trim the start of the first line
  360. $row =~ s/$TRAIL_1/ /;
  361. # Trim the end of the first line
  362. $row =~ s/\n/$TRAIL_3\n/
  363. }else{
  364. # Trim the end of the last line
  365. $row =~ s/$TRAIL_2\n/ \n/m;
  366. }
  367. return $row;
  368. }
  369. sub disp_trailing_row(){
  370. my $s0;
  371. my $s1;
  372. $s0 = $PAD_EVEN.$PREF_1;
  373. # Clear some chars from
  374. # our hex patterns
  375. $s1 = $HEX_1;
  376. substr($s1, 2,2) = " ";
  377. # Append hex pattern to
  378. # trailing row
  379. for my $i (1..11){
  380. $s0 .= $s1;
  381. }
  382. # Clear one last pair of
  383. # chrs
  384. substr($s0, -2,2) = " ";
  385. $s0 .= "\n";
  386. return $s0;
  387. }
  388. sub disp_x_axis(){
  389. my $s0;
  390. $s0 = $PAD_AXIS;
  391. $s0 .= join(
  392. $PAD_AXIS, map{
  393. $AXIS_RV{$_}
  394. }(1..11));
  395. $s0 .= "\n";
  396. $s0 .= $PAD_AXIS;
  397. $s0 .= join(
  398. "", map{
  399. $_ % 2 == 1 ? $HL_1 : $HL_2
  400. }(1..11));
  401. $s0 .= "\n";
  402. return $s0
  403. }
  404. # Display board
  405. #==================================================
  406. sub disp_board(){
  407. my $b;
  408. for my $i (map {11-$_+1} (1..11)) {
  409. $b .= disp_row($i);
  410. }
  411. $b .= disp_trailing_row();
  412. $b .= disp_x_axis();
  413. $b =~ s/$TRAIL_1$TRAIL_3\n/\n/m;
  414. for my $i (1..11-1){
  415. substr($b, 2+6*$i, 2) = " ";
  416. }
  417. printf("%s", $b);
  418. }
  419. # Caclulate movement
  420. #==================================================
  421. sub cell_pi($){
  422. my $not = shift;
  423. return (split(/$DIV/, $board{$not}))[1]
  424. }
  425. sub cell_pl($){
  426. my $not = shift;
  427. return (split(/$DIV/, $board{$not}))[0]
  428. }
  429. sub cell_index_rev($$){
  430. return $AXIS_RV{$_[0]}.$_[1];
  431. }
  432. sub cell_index($){
  433. my ($chr1, $chr2) = (split(//, $_[0]));
  434. return ($AXIS{$chr1}, $chr2);
  435. }
  436. sub apply_shift($$){
  437. my ($not, $my_shift) = (shift, shift);
  438. my $r0;
  439. my $c0;
  440. ($r0, $c0) = cell_index($not);
  441. $r0 += $my_shift->[0];
  442. $c0 += $my_shift->[1];
  443. return $ERR_C_1 if $r0 > 11 or $c0 > 11 or $r0 < 1 or $c0 < 1;
  444. return cell_index_rev($r0, $c0);
  445. }
  446. sub calc_move($$){
  447. my ($not, $mov) = (shift, shift);
  448. my $r0;
  449. my $c0;
  450. my $x_shift;
  451. my $y_shift;
  452. my $n0;
  453. my $ni;
  454. ($c0, $r0) = cell_index($not);
  455. # get y_shift
  456. $y_shift = $mov->[1];
  457. # get x_shift
  458. $x_shift = $mov->[0];
  459. # make x_shift adjustment
  460. $ni = $y_shift != 0 ? ($y_shift / abs($y_shift)) : 1;
  461. # $ni *= -1;
  462. # moving down: $ni == -1 want value of 0
  463. # moving up: $ni == +1 want value of 1
  464. $n0 = ($r0 + (($ni + 1)/2) ) % 2;
  465. $x_shift += int(($y_shift + ($n0 * $ni)) / 2);
  466. return apply_shift($not, [$x_shift, $y_shift]);
  467. }
  468. sub shade_move($$){
  469. my ($not, $en) = (shift, shift);
  470. my $c1;
  471. my @mv1;
  472. my @mv2;
  473. $c1 = cell_pi($not);
  474. @mv1 = map {
  475. $_
  476. } grep {
  477. ($_->{"type"} && $en) eq $en
  478. }@{$MOVE{$c1}};
  479. @mv2 = grep {
  480. $_ if $_->[0] ne $ERR_C_1;
  481. } map {
  482. [
  483. calc_move($not, $_->{"mov"}),
  484. $_->{"type"}
  485. ]
  486. } @mv1;
  487. for my $mv (@mv2){
  488. shade_cell($mv->[0], $mv->[1]);
  489. }
  490. }
  491. # Main starts here!
  492. binmode(STDOUT, ":utf8");
  493. # Creates a hash of the the form
  494. # $board{cell_notation} = piece_enum
  495. %board = map {
  496. $_ => $EMPTY_CELL
  497. } map {
  498. my $l0;
  499. $l0 = $_;
  500. (map {$l0.$_} ("1".."11"))
  501. } map {
  502. $AXIS_RV{$_}
  503. }(1...11);
  504. # my $m1 = "F7";
  505. my $m1 = "A1";
  506. my $c1 = $MG_QS;
  507. $board{$m1} = $P1.$DIV.$c1;
  508. shade_move($m1, $MOVE_ENUM);
  509. disp_board();