643 lines
15 KiB
Perl
643 lines
15 KiB
Perl
#!/usr/bin/perl
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use warnings;
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use strict;
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use utf8;
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my $ARRAY = "ARRAY";
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my $X_BOX_CHR = chr(0x2573);
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my $GRAY_BOX_CHR = chr(0x2591);
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my $ALT_US = chr(0x2017);
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my $ALT_PIPE = chr(0x2016);
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my $SHADE_1_CHR = $GRAY_BOX_CHR;
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my $SHADE_2_CHR = $X_BOX_CHR;
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my $PAD_AXIS = " ";
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my $PAD_EVEN = " ";
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my $PAD_ODD = " ";
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my $HEX_1 = '-/--\-';
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my $HEX_2 = '| __ |';
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my $HEX_3 = '| |';
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my $HEX_S1_1 = '-/--\-';
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my $HEX_S1_2 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HEX_S1_3 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HEX_S2_1 = '-/--\-';
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my $HEX_S2_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
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my $HEX_S2_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
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my $HEX_S3_1 = '-/--\-';
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my $HEX_S3_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HEX_S3_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HL_1 = "|____ ";
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my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US." ";
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my $SUB_CHR = "_";
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my $ALT_SUB_CHR = "=";
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my $BLANK_CELL_CHR = $ALT_US;
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my $PREF_1 = substr($HEX_1, -2, 2);
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my $PREF_2 = ' ';
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my $PREF_3 = ' ';
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my $TRAIL_1 = substr($HEX_1, 0, 1);
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my $TRAIL_2 = substr($HEX_1, -1, 1);
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my $TRAIL_3 = substr($HEX_1, 0, 2);
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# Pieces
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my $MG_A = "A"; # Apprentice
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my $MG_I = "I"; # Iron Maiden
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my $MG_N = "N"; # Nekomata
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my $MG_IT = "It"; # Ittan-Momen
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my $MG_H = "H"; # Harpy
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my $MG_S = "S"; # Slime
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my $MG_RC = "Rc"; # Redcap
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my $MG_HS = "Hs"; # Holstaur
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my $MG_RO = "Ro"; # Red Oni
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my $MG_B = "B"; # Blue Oni
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my $MG_P = "P"; # Preistess
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my $MG_IM = "Im"; # Imp
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my $MG_F = "F"; # False Angel
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my $MG_QS = "Qs"; # Queen slime
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my $MG_AU = "Au"; # Automaton
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my $MG_SY = "Sy"; # Sylph
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my $MG_Q = "Q"; # Queen
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# Players
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my $P1 = "P1";
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my $P2 = "P2";
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my $DIV = ":";
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my %AXIS = (
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"A" => 1,
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"B" => 2,
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"C" => 3,
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"D" => 4,
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"E" => 5,
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"F" => 6,
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"G" => 7,
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"H" => 8,
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"I" => 9,
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"J" => 10,
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"K" => 11
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);
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my %AXIS_RV = map {
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$AXIS{$_} => $_
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} keys(%AXIS);
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package MoveStruct;
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use warnings;
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use strict;
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sub new {
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my $class = shift;
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my $self = { @_ };
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die "invalid MoveStruct {\"mov\"}" unless $self->{"mov"};
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die "invalid MoveStruct ->{\"type\"}" unless $self->{"type"};
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die "invalid MoveStruct type" unless ref($self->{"mov"}) eq $ARRAY;
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return bless $self, $class;
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}
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package main;
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#
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# /--\ +1
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# | __ |
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# | |+1
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# \--/
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# -1 -1
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#
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# ODD
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# UP: 0, +1
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# DOWN: -1, -1
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# EVEN
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# UP: +1, +1
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# DOWN: +0, -1
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# [Row move, Diag move]
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# Special cells
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my $EMPTY_CELL = "_";
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# Shade enum
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my $SHADE_3_ENUM = 0b011;
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my $SHADE_2_ENUM = 0b010;
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my $SHADE_1_ENUM = 0b001;
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my $EMPTY_ENUM = 0;
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my %SHADE = (
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$SHADE_1_ENUM => [$HEX_S1_1, $HEX_S1_2, $HEX_S1_3],
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$SHADE_2_ENUM => [$HEX_S2_1, $HEX_S2_2, $HEX_S2_3],
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$SHADE_3_ENUM => [$HEX_S3_1, $HEX_S3_2, $HEX_S3_3],
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$EMPTY_ENUM => [$HEX_1, $HEX_2, $HEX_3]
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);
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my $MOVE_ENUM = $SHADE_1_ENUM;
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my $BLOCK_ENUM = $SHADE_2_ENUM;
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my $MOVBLOCK_ENUM = $SHADE_3_ENUM;
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my $ERR_C_1 = -1;
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my %MOVE = (
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$MG_A => [
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM)
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],
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$MG_Q => [
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM)
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],
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$MG_I => [
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MoveStruct->new("mov" => [0,0], "type" => $MOVE_ENUM)
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],
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$MG_IT => [
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
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],
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$MG_N => [
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MoveStruct->new("mov" => [-1, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM)
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],
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$MG_H => [
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MoveStruct->new("mov" => [-3, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 3,-2], "type" => $MOVE_ENUM)
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],
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$MG_RC => [
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MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM)
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],
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$MG_S => [
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM),
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],
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$MG_HS => [
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MoveStruct->new("mov" => [-3, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 3,-1], "type" => $MOVE_ENUM)
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],
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$MG_RO => [
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-2], "type" => $MOVE_ENUM)
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],
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$MG_B => [
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM)
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],
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$MG_P => [
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MoveStruct->new("mov" => [-4, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 4,-2], "type" => $MOVE_ENUM)
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],
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$MG_IM => [
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MoveStruct->new("mov" => [-2, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2,-1], "type" => $MOVE_ENUM)
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],
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$MG_F => [
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MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
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],
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$MG_QS => [
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MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-2, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 2,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM)
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],
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$MG_AU => [
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MoveStruct->new("mov" => [-1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-1], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 0], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1,-1], "type" => $MOVE_ENUM)
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],
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$MG_SY => [
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MoveStruct->new("mov" => [-4, 4], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-3, 3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-3, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [-1,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-4], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0,-3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 0, 4], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 1, 2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 3,-2], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 3,-3], "type" => $MOVE_ENUM),
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MoveStruct->new("mov" => [ 4,-4], "type" => $MOVE_ENUM)
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]
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);
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my %sc = ();
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my %board;
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# Display pieces
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#==================================================
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# I hate this function
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sub f_1($$$){
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my $p = shift;
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my $c0 = shift;
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my $hex = shift;
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my $s0;
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$p =~ s/($P1|$P2)$DIV//;
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$p .= "_" if length($p) < 2;
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$s0 = $hex;
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$s0 =~ s/$SUB_CHR{1,2}/$p/;
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unless($p eq "__"){
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substr($s0, 2,2) = $p;
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}
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if($c0 % 2 == 0){
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$s0 =~ s/$SUB_CHR/$BLANK_CELL_CHR/g;
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}
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return $s0;
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}
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# Display shade
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#==================================================
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sub shade_cell($$){
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my $not = shift;
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my $en = shift;
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$sc{$not} = $en unless (grep /^$not$/, keys(%sc));
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}
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sub shade_t($){
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my $not = shift;
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return $sc{$not} if (grep /^$not$/, keys(%sc));
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return $EMPTY_ENUM;
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}
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sub get_shade_chr($){
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my $en = shift;
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return $SHADE{$en};
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}
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sub shade_lookup($$){
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my ($r0, $c0) = (shift, shift);
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my $not;
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$not = cell_index_rev($c0, $r0);
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return get_shade_chr(shade_t($not));
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}
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# Display lines
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#==================================================
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sub disp_1($$){
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my ($r0, $c0) = (shift, shift);
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my $hex;
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$hex = shade_lookup($r0, $c0)->[0];
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return $hex;
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# return $HEX_1;
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}
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sub disp_2($$){
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my ($r0, $c0) = (shift, shift);
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my $p;
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my $not;
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my $hex;
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$hex = shade_lookup($r0, $c0)->[1];
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$not = cell_index_rev($c0, $r0);
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$p = $board{$not};
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return f_1($p, $c0, $hex);
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# my ($r0, $c0) = (shift, shift);
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# return $HEX_2;
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}
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sub disp_3($$){
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my ($r0, $c0) = (shift, shift);
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my $hex;
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$hex = shade_lookup($r0, $c0)->[2];
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return $hex;
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}
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sub disp_y_axis($$$$){
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my ($s0, $s1, $s2, $r0) = @_;
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my $n0;
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$n0 = length($r0);
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$s0 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_1;
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$s1 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_2;
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$s1 =~ s/^ {$n0}/$r0/;
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$s2 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_3;
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return ($s0, $s1, $s2);
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}
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# Display cell
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#==================================================
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sub add_cell($$$$$){
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my ($s0, $s1, $s2, $r0, $c0) = @_;
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$s0 .= disp_1($r0, $c0);
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$s1 .= disp_2($r0, $c0);
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$s2 .= disp_3($r0, $c0);
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return ($s0, $s1, $s2);
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}
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sub disp_0($){
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my $r0;
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my ($s0, $s1, $s2);
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$r0 = shift;
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# Append the y axis
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($s0, $s1, $s2) = disp_y_axis($s0, $s1, $s2, $r0);
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# Iterate through the cells
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for my $i (1..11){
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($s0, $s1, $s2) = add_cell($s0, $s1, $s2, $r0, $i);
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}
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return $s0."\n".$s1."\n".$s2."\n";
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}
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# Display row
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#==================================================
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sub disp_row($){
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my $row;
|
|
my $r0;
|
|
|
|
$r0 = shift;
|
|
|
|
$row = disp_0($r0);
|
|
|
|
# Handle trailing characters
|
|
if($r0 % 2 == 1){
|
|
# Trim the start of the first line
|
|
$row =~ s/$TRAIL_1/ /;
|
|
# Trim the end of the first line
|
|
$row =~ s/\n/$TRAIL_3\n/
|
|
}else{
|
|
# Trim the end of the last line
|
|
$row =~ s/$TRAIL_2\n/ \n/m;
|
|
}
|
|
|
|
return $row;
|
|
}
|
|
|
|
sub disp_trailing_row(){
|
|
my $s0;
|
|
my $s1;
|
|
|
|
$s0 = $PAD_EVEN.$PREF_1;
|
|
|
|
# Clear some chars from
|
|
# our hex patterns
|
|
$s1 = $HEX_1;
|
|
substr($s1, 2,2) = " ";
|
|
|
|
# Append hex pattern to
|
|
# trailing row
|
|
for my $i (1..11){
|
|
$s0 .= $s1;
|
|
}
|
|
# Clear one last pair of
|
|
# chrs
|
|
substr($s0, -2,2) = " ";
|
|
$s0 .= "\n";
|
|
|
|
return $s0;
|
|
}
|
|
|
|
sub disp_x_axis(){
|
|
my $s0;
|
|
|
|
$s0 = $PAD_AXIS;
|
|
$s0 .= join(
|
|
$PAD_AXIS, map{
|
|
$AXIS_RV{$_}
|
|
}(1..11));
|
|
$s0 .= "\n";
|
|
|
|
$s0 .= $PAD_AXIS;
|
|
$s0 .= join(
|
|
"", map{
|
|
$_ % 2 == 1 ? $HL_1 : $HL_2
|
|
}(1..11));
|
|
$s0 .= "\n";
|
|
|
|
return $s0
|
|
}
|
|
|
|
# Display board
|
|
#==================================================
|
|
|
|
sub disp_board(){
|
|
my $b;
|
|
|
|
for my $i (map {11-$_+1} (1..11)) {
|
|
$b .= disp_row($i);
|
|
}
|
|
$b .= disp_trailing_row();
|
|
$b .= disp_x_axis();
|
|
$b =~ s/$TRAIL_1$TRAIL_3\n/\n/m;
|
|
|
|
for my $i (1..11-1){
|
|
substr($b, 2+6*$i, 2) = " ";
|
|
}
|
|
printf("%s", $b);
|
|
}
|
|
|
|
|
|
|
|
|
|
# Caclulate movement
|
|
#==================================================
|
|
sub cell_pi($){
|
|
my $not = shift;
|
|
return (split(/$DIV/, $board{$not}))[1]
|
|
}
|
|
|
|
sub cell_pl($){
|
|
my $not = shift;
|
|
return (split(/$DIV/, $board{$not}))[0]
|
|
}
|
|
|
|
sub cell_index_rev($$){
|
|
return $AXIS_RV{$_[0]}.$_[1];
|
|
}
|
|
|
|
sub cell_index($){
|
|
my ($chr1, $chr2) = (split(//, $_[0]));
|
|
return ($AXIS{$chr1}, $chr2);
|
|
}
|
|
|
|
sub apply_shift($$){
|
|
my ($not, $my_shift) = (shift, shift);
|
|
my $r0;
|
|
my $c0;
|
|
|
|
($r0, $c0) = cell_index($not);
|
|
|
|
$r0 += $my_shift->[0];
|
|
$c0 += $my_shift->[1];
|
|
return $ERR_C_1 if $r0 > 11 or $c0 > 11 or $r0 < 1 or $c0 < 1;
|
|
return cell_index_rev($r0, $c0);
|
|
}
|
|
|
|
sub calc_move($$){
|
|
my ($not, $mov) = (shift, shift);
|
|
my $r0;
|
|
my $c0;
|
|
|
|
my $x_shift;
|
|
my $y_shift;
|
|
|
|
my $n0;
|
|
my $ni;
|
|
|
|
($c0, $r0) = cell_index($not);
|
|
|
|
# get y_shift
|
|
$y_shift = $mov->[1];
|
|
|
|
# get x_shift
|
|
$x_shift = $mov->[0];
|
|
|
|
# make x_shift adjustment
|
|
|
|
$ni = $y_shift != 0 ? ($y_shift / abs($y_shift)) : 1;
|
|
# $ni *= -1;
|
|
|
|
# moving down: $ni == -1 want value of 0
|
|
# moving up: $ni == +1 want value of 1
|
|
$n0 = ($r0 + (($ni + 1)/2) ) % 2;
|
|
$x_shift += int(($y_shift + ($n0 * $ni)) / 2);
|
|
|
|
return apply_shift($not, [$x_shift, $y_shift]);
|
|
}
|
|
|
|
|
|
|
|
sub shade_move($$){
|
|
my ($not, $en) = (shift, shift);
|
|
my $c1;
|
|
my @mv1;
|
|
my @mv2;
|
|
|
|
$c1 = cell_pi($not);
|
|
|
|
@mv1 = map {
|
|
$_
|
|
} grep {
|
|
($_->{"type"} && $en) eq $en
|
|
}@{$MOVE{$c1}};
|
|
|
|
@mv2 = grep {
|
|
$_ if $_->[0] ne $ERR_C_1;
|
|
} map {
|
|
[
|
|
calc_move($not, $_->{"mov"}),
|
|
$_->{"type"}
|
|
]
|
|
} @mv1;
|
|
|
|
for my $mv (@mv2){
|
|
shade_cell($mv->[0], $mv->[1]);
|
|
}
|
|
}
|
|
|
|
# Main starts here!
|
|
binmode(STDOUT, ":utf8");
|
|
|
|
# Creates a hash of the the form
|
|
# $board{cell_notation} = piece_enum
|
|
%board = map {
|
|
$_ => $EMPTY_CELL
|
|
} map {
|
|
my $l0;
|
|
$l0 = $_;
|
|
(map {$l0.$_} ("1".."11"))
|
|
} map {
|
|
$AXIS_RV{$_}
|
|
}(1...11);
|
|
|
|
# my $m1 = "F7";
|
|
my $m1 = "A1";
|
|
my $c1 = $MG_QS;
|
|
|
|
$board{$m1} = $P1.$DIV.$c1;
|
|
shade_move($m1, $MOVE_ENUM);
|
|
|
|
disp_board();
|
|
|
|
|
|
|
|
|