lpst/#ntvl.pl#

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ggggg#!/usr/bin/perl
package main;
use warnings;
use strict;
use lib './';
use LPST;
# Move types
my $SUMMON = 0b00000001;
my $MOVE = 0b00000010;
my $CAPTURE = 0b00000100;
my $SACRIFICE = 0b00001000;
# my $SPELL = 0b10000000;
my $DRAW = 0b01000000;
sub is_summon($){
return $_[0] =~ /\*/ ? $SUMMON : 0;
}
sub is_move($){
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/ ? $MOVE : 0;
}
sub is_capture($){
return $_[0] =~ /\~/ ? $CAPTURE : 0;
}
sub is_sacrifice($){
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/ ? $SACRIFICE : 0;
}
sub is_draw($){
return $_[0] <= 1 ? $DRAW : 0;
}
sub draw($$$){
my ($b, $s0, $apl) = (shift, shift, shift);
die "invalid draw() syntax $s0" unless $s0 =~ /^([A-Za-z]{1,2} ){4}[A-Za-z]{1,2}$/;
$b->draw($s0, $apl);
}
sub mt2($$$$){
my ($b, $s0, $tc, $apl) = (shift, shift, shift, shift);
# return $MOVE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/;
# return $CAPTURE if $s0 =~ /\~/;
# return $SACRIFICE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/;
# return $DRAW if $tc <= 1;
draw($b, $s0, $apl) if is_draw($tc);
}
sub mt1($$$){
my ($s0, $tc, $apl) = (shift, shift, shift);
return is_summon($s0) ||
is_move($s0) ||
is_capture($s0) ||
is_sacrifice($s0) ||
is_draw($tc);
}
sub f2($$$){
my ($s0, $tc, $apl) = (shift, shift, shift);
# All the special cirucmstances
# where a player moves twice are handled by spell cards
# so this logic will do for now
return LPST->P2 if $apl eq LPST->P1;
return LPST->P1;
}
sub f1($$){
my ($b, $ns0) = (shift, shift);
my $apl;
my $tc;
$apl = LPST->P1;
$tc = 0;
for my $s0 (split(/\n/, $ns0)){
mt2($b, $s0, $tc, $apl);
$apl = f2($s0, $tc, $apl);
# printf(">>%s\n", $s0);
$tc++;
}
}
my $ns0;
$ns0 = "";
$ns0 .= "A I It Au N\n";
$ns0 .= "A S Im Rc It\n";
my $m1 = "C10";
my $m2 = "B3";
my $c1 = LPST->MG_SY;
my $c2 = LPST->MG_A;
my $b;
$b = LPST->new();
f1($b, $ns0);
# theres a problem here
# with 2 character piece names
# and parsing...
$b->summon("Ak10*", "P1");
# $board{$m1} = $P1.$DIV.$c1;
# $board{$m2} = $P2.$DIV.$c2;
# $b->shade_all_p1_mvmt();
$b->disp_board();