Implementation of Lucifers Pastime
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  1. #!/usr/bin/perl
  2. use warnings;
  3. use strict;
  4. use utf8;
  5. my $X_BOX_CHR = chr(0x2573);
  6. my $GRAY_BOX_CHR = chr(0x2591);
  7. my $ALT_US = chr(0x2017);
  8. my $ALT_PIPE = chr(0x2016);
  9. my $SHADE_1_CHR = $GRAY_BOX_CHR;
  10. my $SHADE_2_CHR = $X_BOX_CHR;
  11. my $PAD_AXIS = " ";
  12. my $PAD_EVEN = " ";
  13. my $PAD_ODD = " ";
  14. my $HEX_1 = '-/--\-';
  15. my $HEX_2 = '| __ |';
  16. my $HEX_3 = '| |';
  17. my $HEX_S1_1 = '-/--\-';
  18. my $HEX_S1_2 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  19. my $HEX_S1_3 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  20. my $HEX_S2_1 = '-/--\-';
  21. my $HEX_S2_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
  22. my $HEX_S2_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
  23. my $HEX_S3_1 = '-/--\-';
  24. my $HEX_S3_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  25. my $HEX_S3_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
  26. my $HL_1 = "|____ ";
  27. my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US." ";
  28. my $SUB_CHR = "_";
  29. my $ALT_SUB_CHR = "=";
  30. my $BLANK_CELL_CHR = $ALT_US;
  31. my $PREF_1 = substr($HEX_1, -2, 2);
  32. my $PREF_2 = ' ';
  33. my $PREF_3 = ' ';
  34. my $TRAIL_1 = substr($HEX_1, 0, 1);
  35. my $TRAIL_2 = substr($HEX_1, -1, 1);
  36. my $TRAIL_3 = substr($HEX_1, 0, 2);
  37. # Pieces
  38. my $MG_A = "A"; # Apprentice
  39. my $MG_I = "I"; # Iron Maiden
  40. my $MG_N = "N"; # Nekomata
  41. my $MG_IT = "It"; # Ittan-Momen
  42. my $MG_H = "H"; # Harpy
  43. my $MG_S = "S"; # Slime
  44. my $MG_RC = "Rc"; # Redcap
  45. my $MG_HS = "Hs"; # Holstaur
  46. my $MG_RO = "Ro"; # Red Oni
  47. my $MG_B = "B"; # Blue Oni
  48. my $MG_P = "P"; # Preistess
  49. my $MG_IM = "Im"; # Imp
  50. my $MG_F = "F"; # False Angel
  51. my $MG_QS = "Qs"; # Queen slime
  52. my $MG_AU = "Au"; # Automaton
  53. my $MG_SY = "Sy"; # Sylph
  54. my $MG_Q = "Q"; # Queen
  55. # Players
  56. my $P1 = "P1";
  57. my $P2 = "P2";
  58. my $DIV = ":";
  59. my %AXIS = (
  60. "A" => 1,
  61. "B" => 2,
  62. "C" => 3,
  63. "D" => 4,
  64. "E" => 5,
  65. "F" => 6,
  66. "G" => 7,
  67. "H" => 8,
  68. "I" => 9,
  69. "J" => 10,
  70. "K" => 11
  71. );
  72. my %AXIS_RV = map {
  73. $AXIS{$_} => $_
  74. } keys(%AXIS);
  75. #
  76. # /--\ +1
  77. # | __ |
  78. # | |+1
  79. # \--/
  80. # -1 -1
  81. #
  82. # ODD
  83. # UP: 0, +1
  84. # DOWN: -1, -1
  85. # EVEN
  86. # UP: +1, +1
  87. # DOWN: +0, -1
  88. # [Row move, Diag move]
  89. my %MOVE = (
  90. $MG_A => [
  91. [-1, 1], [ 0, 1]
  92. ],
  93. $MG_Q => [
  94. [ 0, 1], [ 1, 0], [-1, 0], [ 0,-1],
  95. ],
  96. $MG_I => [
  97. [0,0]
  98. ],
  99. $MG_IT => [
  100. [ 0,-1], [ 1,-1]
  101. ],
  102. $MG_N => [
  103. [-1, 2],
  104. [ 1,-2]
  105. ],
  106. $MG_H => [
  107. [-3, 2], [-1,-2], [ 1, 2], [ 3,-2]
  108. ],
  109. $MG_RC => [
  110. [-1, 0], [-2, 0], [ 1, 0], [ 2, 0]
  111. ],
  112. $MG_S => [
  113. [-1, 1], [-2, 2], [ 0, 1], [ 0, 2],
  114. [ 0,-1], [ 0,-2], [ 1,-1], [ 2,-2],
  115. ],
  116. $MG_HS => [
  117. [-3, 1], [-2,-1], [ 2, 1], [ 3,-1]
  118. ],
  119. $MG_RO => [
  120. [-1, 1], [ 0, 1], [ 1, 1], [ 1,-2]
  121. ],
  122. $MG_B => [
  123. [-1, 1], [ 0, 1], [ 0,-2], [ 2,-2]
  124. ],
  125. $MG_P => [
  126. [-4, 2], [-2, 1], [-2,-2], [-1,-1],
  127. [ 1, 1], [ 2,-1], [ 2, 2], [ 4,-2]
  128. ],
  129. $MG_IM => [
  130. [-2, 1], [-1,-1], [-1, 2], [ 1, 1],
  131. [ 1,-1], [ 2,-1]
  132. ],
  133. $MG_F => [
  134. [-1, 0], [-1, 1], [ 0, 1], [ 0,-1],
  135. [ 1, 0], [ 1,-1]
  136. ],
  137. $MG_QS => [
  138. [-3, 3], [-2, 2], [-2, 0], [-1, 0],
  139. [-1, 1], [ 0, 1], [ 0, 2], [ 0, 3],
  140. [ 0,-1], [ 0,-2], [ 0,-3], [ 1, 0],
  141. [ 1,-1], [ 2, 0], [ 2,-2], [ 3,-3],
  142. ],
  143. $MG_AU => [
  144. [-1, 0], [-1, 1], [ 0, 1], [ 0,-1],
  145. [ 1, 0], [ 1,-1]
  146. ],
  147. $MG_SY => [
  148. [-4, 4], [-3, 3], [-3, 2], [-1,-2],
  149. [ 0,-4], [ 0,-3], [ 0, 3], [ 0, 4],
  150. [ 1, 2], [ 3,-2], [ 3,-3], [ 4,-4]
  151. ]
  152. );
  153. # Special cells
  154. my $EMPTY_CELL = "_";
  155. # Shade enum
  156. my $SHADE_3_ENUM = 3;
  157. my $SHADE_2_ENUM = 2;
  158. my $SHADE_1_ENUM = 1;
  159. my $EMPTY_ENUM = 0;
  160. my %SHADE = (
  161. $SHADE_1_ENUM => [$HEX_S1_1, $HEX_S1_2, $HEX_S1_3],
  162. $SHADE_2_ENUM => [$HEX_S2_1, $HEX_S2_2, $HEX_S2_3],
  163. $SHADE_3_ENUM => [$HEX_S3_1, $HEX_S3_2, $HEX_S3_3],
  164. $EMPTY_ENUM => [$HEX_1, $HEX_2, $HEX_3]
  165. );
  166. my %sc = ();
  167. my %board;
  168. # Display pieces
  169. #==================================================
  170. # I hate this function
  171. sub f_1($$$){
  172. my $p = shift;
  173. my $c0 = shift;
  174. my $hex = shift;
  175. my $s0;
  176. $p =~ s/($P1|$P2)$DIV//;
  177. # $p =~ s/$EMPTY_CELL//;
  178. # $p .= "__" if length($p) < 1;
  179. $p .= "_" if length($p) < 2;
  180. $s0 = $hex;
  181. $s0 =~ s/$SUB_CHR{1,2}/$p/;
  182. unless($p eq "__"){
  183. substr($s0, 2,2) = $p;
  184. }
  185. # if ($p eq "__"){
  186. # $s0 =~ s/$ALT_SUB_CHR{1,2}/$SHADE_1_CHR$SHADE_1_CHR/;
  187. # }else{
  188. # # $p =~ s/_/$SHADE_1_CHR/;
  189. # $s0 =~ s/$ALT_SUB_CHR{1,2}/$p/;
  190. # }
  191. if($c0 % 2 == 0){
  192. $s0 =~ s/$SUB_CHR/$BLANK_CELL_CHR/g;
  193. }
  194. return $s0;
  195. }
  196. # Display shade
  197. #==================================================
  198. sub shade_cell($$){
  199. my $not = shift;
  200. my $en = shift;
  201. $sc{$not} = $en unless (grep /^$not$/, keys(%sc));
  202. }
  203. sub shade_t($){
  204. my $not = shift;
  205. return $sc{$not} if (grep /^$not$/, keys(%sc));
  206. return $EMPTY_ENUM;
  207. # return $SHADE_1_ENUM if grep /^$not$/, @sc0;
  208. # return $SHADE_2_ENUM if grep /^$not$/, @sc1;
  209. # return $EMPTY_ENUM;
  210. }
  211. sub get_shade_chr($){
  212. my $en = shift;
  213. return $SHADE{$en};
  214. }
  215. sub shade_lookup($$){
  216. my ($r0, $c0) = (shift, shift);
  217. my $not;
  218. $not = cell_index_rev($c0, $r0);
  219. return get_shade_chr(shade_t($not));
  220. }
  221. # Display lines
  222. #==================================================
  223. sub disp_1($$){
  224. my ($r0, $c0) = (shift, shift);
  225. my $hex;
  226. $hex = shade_lookup($r0, $c0)->[0];
  227. return $hex;
  228. # return $HEX_1;
  229. }
  230. sub disp_2($$){
  231. my ($r0, $c0) = (shift, shift);
  232. my $p;
  233. my $not;
  234. my $hex;
  235. $hex = shade_lookup($r0, $c0)->[1];
  236. $not = cell_index_rev($c0, $r0);
  237. $p = $board{$not};
  238. return f_1($p, $c0, $hex);
  239. # my ($r0, $c0) = (shift, shift);
  240. # return $HEX_2;
  241. }
  242. sub disp_3($$){
  243. my ($r0, $c0) = (shift, shift);
  244. my $hex;
  245. $hex = shade_lookup($r0, $c0)->[2];
  246. return $hex;
  247. }
  248. sub disp_y_axis($$$$){
  249. my ($s0, $s1, $s2, $r0) = @_;
  250. my $n0;
  251. $n0 = length($r0);
  252. $s0 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_1;
  253. $s1 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_2;
  254. $s1 =~ s/^ {$n0}/$r0/;
  255. $s2 = $r0 % 2 == 1 ? $PAD_ODD : $PAD_EVEN.$PREF_3;
  256. return ($s0, $s1, $s2);
  257. }
  258. # Display cell
  259. #==================================================
  260. sub add_cell($$$$$){
  261. my ($s0, $s1, $s2, $r0, $c0) = @_;
  262. $s0 .= disp_1($r0, $c0);
  263. $s1 .= disp_2($r0, $c0);
  264. $s2 .= disp_3($r0, $c0);
  265. return ($s0, $s1, $s2);
  266. }
  267. sub disp_0($){
  268. my $r0;
  269. my ($s0, $s1, $s2);
  270. $r0 = shift;
  271. # Append the y axis
  272. ($s0, $s1, $s2) = disp_y_axis($s0, $s1, $s2, $r0);
  273. # Iterate through the cells
  274. for my $i (1..11){
  275. ($s0, $s1, $s2) = add_cell($s0, $s1, $s2, $r0, $i);
  276. }
  277. return $s0."\n".$s1."\n".$s2."\n";
  278. }
  279. # Display row
  280. #==================================================
  281. sub disp_row($){
  282. my $row;
  283. my $r0;
  284. $r0 = shift;
  285. $row = disp_0($r0);
  286. # Handle trailing characters
  287. if($r0 % 2 == 1){
  288. # Trim the start of the first line
  289. $row =~ s/$TRAIL_1/ /;
  290. # Trim the end of the first line
  291. $row =~ s/\n/$TRAIL_3\n/
  292. }else{
  293. # Trim the end of the last line
  294. $row =~ s/$TRAIL_2\n/ \n/m;
  295. }
  296. return $row;
  297. }
  298. sub disp_trailing_row(){
  299. my $s0;
  300. my $s1;
  301. $s0 = $PAD_EVEN.$PREF_1;
  302. # Clear some chars from
  303. # our hex patterns
  304. $s1 = $HEX_1;
  305. substr($s1, 2,2) = " ";
  306. # Append hex pattern to
  307. # trailing row
  308. for my $i (1..11){
  309. $s0 .= $s1;
  310. }
  311. # Clear one last pair of
  312. # chrs
  313. substr($s0, -2,2) = " ";
  314. $s0 .= "\n";
  315. return $s0;
  316. }
  317. sub disp_x_axis(){
  318. my $s0;
  319. $s0 = $PAD_AXIS;
  320. $s0 .= join(
  321. $PAD_AXIS, map{
  322. $AXIS_RV{$_}
  323. }(1..11));
  324. $s0 .= "\n";
  325. $s0 .= $PAD_AXIS;
  326. $s0 .= join(
  327. "", map{
  328. $_ % 2 == 1 ? $HL_1 : $HL_2
  329. }(1..11));
  330. $s0 .= "\n";
  331. return $s0
  332. }
  333. # Display board
  334. #==================================================
  335. sub disp_board(){
  336. my $b;
  337. for my $i (map {11-$_+1} (1..11)) {
  338. $b .= disp_row($i);
  339. }
  340. $b .= disp_trailing_row();
  341. $b .= disp_x_axis();
  342. $b =~ s/$TRAIL_1$TRAIL_3\n/\n/m;
  343. for my $i (1..11-1){
  344. substr($b, 2+6*$i, 2) = " ";
  345. }
  346. printf("%s", $b);
  347. }
  348. sub cell_index_rev($$){
  349. return $AXIS_RV{$_[0]}.$_[1];
  350. }
  351. sub cell_index($){
  352. my ($chr1, $chr2) = (split(//, $_[0]));
  353. return ($AXIS{$chr1}, $chr2);
  354. }
  355. sub apply_shift($$){
  356. my ($not, $my_shift) = (shift, shift);
  357. my $r0;
  358. my $c0;
  359. ($r0, $c0) = cell_index($not);
  360. $r0 += $my_shift->[0];
  361. $c0 += $my_shift->[1];
  362. die "cell index [$r0, $c0]: out of bound exception" if $r0 > 11 or $c0 > 11 or $r0 < 1 or $c0 < 1;
  363. return cell_index_rev($r0, $c0);
  364. }
  365. sub calc_move($$){
  366. my ($not, $mov) = (shift, shift);
  367. my $r0;
  368. my $c0;
  369. my $x_shift;
  370. my $y_shift;
  371. my $n0;
  372. my $ni;
  373. ($c0, $r0) = cell_index($not);
  374. # get y_shift
  375. $y_shift = $mov->[1];
  376. # get x_shift
  377. $x_shift = $mov->[0];
  378. # make x_shift adjustment
  379. $ni = $y_shift != 0 ? ($y_shift / abs($y_shift)) : 1;
  380. # $ni *= -1;
  381. # moving down: $ni == -1 want value of 0
  382. # moving up: $ni == +1 want value of 1
  383. $n0 = ($r0 + (($ni + 1)/2) ) % 2;
  384. $x_shift += int(($y_shift + ($n0 * $ni)) / 2);
  385. return apply_shift($not, [$x_shift, $y_shift]);
  386. }
  387. # Main starts here!
  388. binmode(STDOUT, ":utf8");
  389. # Creates a hash of the the form
  390. # $board{cell_notation} = piece_enum
  391. %board = map {
  392. $_ => $EMPTY_CELL
  393. } map {
  394. my $l0;
  395. $l0 = $_;
  396. (map {$l0.$_} ("1".."11"))
  397. } map {
  398. $AXIS_RV{$_}
  399. }(1...11);
  400. my $m1 = "E6";
  401. my $c1 = $MG_SY;
  402. $board{$m1} = $P1.$DIV.$c1;
  403. for my $mv (@{$MOVE{$c1}}){
  404. shade_cell(calc_move($m1, $mv), $SHADE_1_ENUM);
  405. }
  406. disp_board();