collapseos/apps/zasm/emul/glue.asm

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NASM
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#include "user.inc"
; Glue code for the emulated environment
ZASM_INPUT .equ 0xa000
ZASM_OUTPUT .equ 0xd000
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jr init ; 2 bytes
; *** JUMP TABLE ***
jp strncmp
jp addDE
jp upcase
jp unsetZ
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init:
di
ld hl, RAMEND
ld sp, hl
ld hl, ZASM_INPUT
ld de, ZASM_OUTPUT
call USER_CODE
; signal the emulator we're done
; BC contains the number of written bytes
ld a, c
ld c, b
out (c), a
halt
#include "core.asm"