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VE: Improve I and F buffer typing

Previously, it would keep the old buffer displayed why typing over
it. I had kept it thus because I didn't want to erase the buffer
right away because the behavior is that when we type nothing, we
keep the buffer as-is and repeat the action.

Now, the behavior of I and F is much better. It keeps the buffer
displayed until the first non-return keystroke and then erases it.

Also, fixed PSP leak in _type and fixed PSP overuse in successful
_F (they balanced out).
pull/109/head
Virgil Dupras 3 vuotta sitten
vanhempi
commit
4d893d90fc
5 muutettua tiedostoa jossa 18 lisäystä ja 15 poistoa
  1. +2
    -4
      blk/105
  2. +6
    -6
      blk/107
  3. +3
    -3
      blk/108
  4. +5
    -0
      blk/127
  5. +2
    -2
      blk/128

+ 2
- 4
blk/105 Näytä tiedosto

@@ -1,8 +1,6 @@
: _type ( buf -- )
C< DUP 0xd = IF 2DROP EXIT THEN OVER DUP _zbuf ( c a )
BEGIN ( c a )
C!+ C< SWAP
OVER 0x0d = UNTIL ( c a ) C! ;
C< DUP 0xd = IF 2DROP EXIT THEN SWAP DUP _zbuf ( c a )
BEGIN ( c a ) C!+ C< TUCK 0x0d = UNTIL ( c a ) C! ;
( user-facing lines are 1-based )
: T 1- DUP 64 * EDPOS ! _pln ;
: P IBUF _type IBUF EDPOS @ _cpos 64 MOVE BLK!! ;


+ 6
- 6
blk/107 Näytä tiedosto

@@ -1,10 +1,10 @@
: _F ( F without _pln. used in VE )
FBUF _type FBUF EDPOS @ _cpos ( a1 a2 )
: _F ( F without _type and _pln. used in VE )
FBUF EDPOS @ _cpos ( a1 a2 )
BEGIN
C@+ ROT ( a2+1 c2 a1 ) C@+ ROT ( a2+1 a1+1 c1 c2 )
= NOT IF DROP FBUF THEN
= NOT IF DROP FBUF THEN ( a2 a1 )
TUCK C@ 0xd = ( a1 a2 f1 )
OVER BLK) = OR ( a1 a2 f1|f2 )
UNTIL
DUP BLK) < IF BLK( - FBUF + -^ EDPOS ! THEN DROP ;
: F _F EDPOS @ 64 / _pln ;
UNTIL ( a1 a2 )
DUP BLK) < IF BLK( - FBUF + -^ EDPOS ! ELSE DROP THEN ;
: F FBUF _type _F EDPOS @ 64 / _pln ;

+ 3
- 3
blk/108 Näytä tiedosto

@@ -3,8 +3,8 @@
: _rbufsz ( size of linebuf to the right of curpos )
EDPOS @ 64 MOD 63 -^ ;
: i COMPILE I ; IMMEDIATE ( save overshadowed )
: _I ( I without _pln. used in VE )
IBUF _type _rbufsz IBUF _blen 2DUP > IF
: _I ( I without _pln and _type. used in VE )
_rbufsz IBUF _blen 2DUP > IF
TUCK - ( ilen chars-to-move )
SWAP EDPOS @ _cpos 2DUP + ( ctm ilen a a+ilen )
3 PICK MOVE- ( ctm ilen )
@@ -12,4 +12,4 @@
ELSE DROP ( ilen becomes rbuffsize )
THEN
DUP IBUF EDPOS @ _cpos ROT MOVE ( ilen ) EDPOS +! BLK!! ;
: I _I EDPOS @ 64 / _pln ;
: I IBUF _type _I EDPOS @ 64 / _pln ;

+ 5
- 0
blk/127 Näytä tiedosto

@@ -3,3 +3,8 @@
: setpos ( -- ) EDPOS @ 64 /MOD
3 + ( header ) SWAP 3 + ( gutter ) SWAP AT-XY ;
: cmv ( n -- , char movement ) acc@ * EDPOS @ + pos! ;
: buftype ( buf ln -- )
3 OVER AT-XY C< DUP 0xd = IF 2DROP DROP EXIT THEN
( buf ln c ) 63 nspcs SWAP 4 SWAP AT-XY ( buf c )
SWAP DUP _zbuf BEGIN ( c a )
C!+ C< TUCK 0x0d = UNTIL ( c a ) C! ;

+ 2
- 2
blk/128 Näytä tiedosto

@@ -2,8 +2,8 @@
: $g ACC @ selblk 0acc ;
: $[ BLK> @ acc@ - selblk ;
: $] BLK> @ acc@ + selblk ;
: $I mode! 'I' EMIT 3 1 AT-XY _I contents mode! SPC ;
: $F mode! 'F' EMIT 3 2 AT-XY _F setpos mode! SPC ;
: $I mode! 'I' EMIT IBUF 1 buftype _I contents mode! SPC ;
: $F mode! 'F' EMIT FBUF 2 buftype _F setpos mode! SPC ;
: $E E contents ;
: $X acc@ X contents ;
: $h -1 cmv ; : $l 1 cmv ; : $k -64 cmv ; : $j 64 cmv ;


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