There's a bug where the first char after a-lock isn't a-modded. I
have troubles figuring it out for now. It feels like deja vu. I
think I had the same problem with asm.
Pushed all words directly interfacing with ports and memory offsets to
low level layers. This saves us the need for keeping those variables in
runtime memory.
I implement the screen using XCB which is much more friendly
than z80e's SDL+CMake for development machines that want to install
minimal dependencies (for example, a port-less OpenBSD rig).
That's my mega-commit you've all been waiting for.
The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.
This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.
And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.
Moreover, we'll probably want basic-like apps to optionnally replace the shell.
So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...
But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
Most of register fiddling routines (which is now the only thing contained
in care.asm) are used by almost all userspace apps, often in inner loops.
That makes the penalty of using jump tables for those a bit too high.
Moreover, it burdens jump tables needlessly.
Because this unit is very small (now that string routines are out), it makes
sense to always include it in binaries.
This was mostly lifted from my "tihello" example, but it required significant
adjustments.
This commit also introduces a font management system. A lot of fonts are
available online, but sources aren't always clear so to avoid copyright
landmines, I re-created my first 5x7 font from scratch.
As it is now, this resulting ROM gets "Collapse OS>" to be displayed on the
LCD screen. Much work still left to do.
ref #41