: VDP$
    9 0 DO _idat I 2 * + @ _ctl LOOP _blank
    ( palettes )
    0xc000 _ctl
    ( BG ) 1 _zero 0x3f _data 14 _zero
    ( sprite, inverted colors ) 0x3f _data 15 _zero
    0x4000 _ctl 0x5e 0 DO ~FNT I 7 * + _sfont LOOP
    0 XYPOS !
;