# shell The shell is a text interface giving you access to commands to control your machine. It is not built to be user friendly, but to minimize binary space and maximize code simplicity. We expect the user of this shell to work with a copy of the user guide within reach. It is its design goal, however, to give you the levers you need to control your machine fully. ## Commands and arguments You invoke a command by typing its name, followed by a list of arguments. All numerical arguments have to be typed in hexadecimal form, without prefix or suffix. Lowercase is fine. Single digit is fine for byte (not word) arguments smaller than `0x10`. Example calls: mptr 01ff peek 4 poke 1f call 00 0123 All numbers printed by the shell are in hexadecimals form. Whenever a command is malformed, the shell will print `ERR` with a code. This table describes those codes: | Code | Description | |------|---------------------------| | `01` | Unknown command | | `02` | Badly formatted arguments | | `03` | Out of bounds | | `04` | Unsupported command | | `05` | I/O error | Applications have their own error codes as well. If you see an error code that isn't in this list, it's an application-specific error code. ## mptr The shell has a global memory pointer (let's call it `memptr`) that is used by other commands. This pointer is 2 bytes long and starts at `0x0000`. To move it, you use the mptr command with the new pointer position. The command prints out the new `memptr` (just to confirm that it has run). Example: > mptr 42ff 42FF ## peek Read memory targeted by `memptr` and prints its contents in hexadecimal form. This command takes one byte argument (optional, default to 1), the number of bytes we want to read. Example: > mptr 0040 0040 > peek 2 ED56 ## poke Puts the serial console in input mode and waits for a specific number of characters to be typed (that number being specified by a byte argument). These characters will be literally placed in memory, one after the other, starting at `memptr`. Example: > poke 5 Hello > peek 5 48656C6C6F ## call Calls the routine at `memptr`, setting the `A` and `HL` registers to the value specified by its optional arguments (default to 0). Be aware that this results in a call, not a jump, so your routine needs to return if you don't want to break your system. The following example works in the case where you've made yourself a jump table in your glue code a `jp printstr` at `0x0004`: > mptr a000 A000 > poke 6 Hello\0 (you can send a null char through a terminal with CTRL+@) > mptr 0004 0004 > call 00 a000 Hello>