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README.md |
Collapse OS
Bootstrap post-collapse technology
Collapse OS is a z80 kernel and a collection of programs, tools and documentation that allows you to assemble an OS that can:
- Run on an extremely minimal and improvised architecture.
- Communicate through a improvised serial interface linked to some kind of improvised terminal.
- Edit text files.
- Compile assembler source files for a wide range of MCUs and CPUs.
- Write files to a wide range of flash ICs and MCUs.
- Access data storage from improvised systems.
- Replicate itself.
Additionally, the goal of this project is to be as self-contained as possible. With a copy of this project, a capable and creative person should be able to manage to build and install Collapse OS without external resources (i.e. internet) on a machine of her design, built from scavenged parts with low-tech tools.
Status
The project is progressing well! Highlights:
- Has a shell that can poke memory, I/O, call arbitrary code from memory.
- Can "upload" code from serial link into memory and execute it.
- Can manage multiple "block devices"
- Can read SD cards as block devices
- A z80 assembler, written in z80 that is self-assembling and can assemble the whole project. 4K binary, uses less than 16K of memory to assemble the kernel or itself.
- Extremely flexible: Kernel parts are written as loosely knit modules that are bound through glue code. This makes the kernel adaptable to many unforseen situations.
- A typical kernel binary of less than 2K (but size vary wildly depending on parts you include).
- Built with minimal tooling: only libz80 is needed
Why?
I expect our global supply chain to collapse before we reach 2030. With this collapse, we won't be able to produce most of our electronics because it depends on a very complex supply chain that we won't be able to achieve again for decades (ever?).
The fast rate of progress we've seen since the advent of electronics happened in very specific conditions that won't be there post-collapse, so we can't hope to be able to bootstrap new electronic technology as fast we did without a good "starter kit" to help us do so.
Electronics yield enormous power, a power that will give significant advantages to communities that manage to continue mastering it. This will usher a new age of scavenger electronics: parts can't be manufactured any more, but we have billions of parts lying around. Those who can manage to create new designs from those parts with low-tech tools will be very powerful.
Among these scavenged parts are microcontrollers, which are especially powerful but need complex tools (often computers) to program them. Computers, after a couple of decades, will break down beyond repair and we won't be able to program microcontrollers any more.
To avoid this fate, we need to have a system that can be designed from scavenged parts and program microcontrollers. We also need the generation of engineers that will follow us to be able to create new designs instead of inheriting a legacy of machines that they can't recreate and barely maintain.
This is where Collapse OS comes in.
Goals
On face value, goals outlined in the introduction don't seem very ambitious, that is, until we take the time to think about what kind of machines we are likely to be able to build from scavenged parts without access to (functional) modern technology.
By "minimal machine" I mean Grant Searle's minimal z80 computer. This (admirably minimal and elegant) machine runs on 8k of ROM and 56k of RAM. Anything bigger starts being much more complex because you need memory paging, and if you need paging, then you need a kernel that helps you manage that, etc.. Of course, I don't mean that these more complex computers can't be built post-collapse, but that if we don't have a low-enough bar, we reduce the likeliness for a given community to bootstrap itself using Collape OS.
Of course, with this kind of specs, a C compiler is out of the question. Even full-fledged assembler is beginning to stretch the machine's ressources. The assembler having to be written in assembler (to be self-replicating), we need to design a watered-down version of our modern full-fledged assembler languages.
But with assemblers, a text editor and a way to write data to flash, you have enough to steadily improve your technological situation, build more sophisticated machines from more sophisticated scavenged parts and, who knows, in a couple of decades, build a new IC fab (or bring an old one back to life).
Organisation of this repository
There's very little done so far, but here's how it's organized:
kernel
: Pieces of code to be assembled by the user into a kernel.apps
: Pieces of code to be assembled into "userspace" application.recipes
: collection of recipes that assemble parts together on a specific machine.doc
: User guide for when you've successfully installed Collapse OS.tools
: Tools for working with Collapse OS from "modern" environments. Mostly development tools, but also contains emulated zasm, which is necessary to build Collapse OS from a non-Collapse OS machine.
Each folder has a README with more details.
Roadmap
The roadmap used to be really hazy, but with the first big goal (that was to have a self-assembling system) reached, the feasability of the project is much more likely and the horizon is clearing out.
As of now, that self-assembling system is hard to use outside of an emulated environment, so the first goal is to solidify what I have.
- Error out gracefully in ZASM. It can compile almost any valid code that scas can, but it has undfined behavior on invalid code and that make it very hard to use.
- Make shell, CFS, etc. convenient enough to use so that I can easily assemble code on an SD card and write the binary to that same SD card from within a RC2014.
After that, then it's the longer term goals:
- Get out of the serial link: develop display drivers for a vga output card that I have still to cobble up together, then develop input driver for some kind of PS/2 interface card I'll have to cobble up together.
- Add support for writing to flash/eeprom from the RC2014.
- Add support for floppy storage.
- Add support for all-RAM systems through bootloading from storage.
Then comes the even longer term goals, that is, widen support for all kind of machines and peripherals. It's worth mentionning, however, that supporting specific peripherals isn't on the roadmap. There's too many of them out there and most peripheral post-collapse will be cobbled-up together anyway.
The goal is to give good starting point for as many types of peripherals possible.
It's also important to keep in mind that the goal of this OS is to program microcontrollers, so the type of peripherals it needs to support is limited to whatever is needed to interact with storage, serial links, display and receive text, do bit banging.
Open questions
Futile?
For now, this is nothing more than an idea, and a fragile one. This project is only relevant if the collapse is of a specific magnitude. A weak-enough collapse and it's useless (just a few fabs that close down, a few wars here and there, hunger, disease, but people are nevertheless able to maintain current technology levels). A big enough collapse and it's even more useless (who needs microcontrollers when you're running away from cannibals).
But if the collapse magnitude is right, then this project will change the course of our history, which makes it worth trying.
This idea is also fragile because it might not be feasible. It's also difficult to predict post-collapse conditions, so the "self-contained" part might fail and prove useless to many post-collapse communities.
But nevertheless, this idea seems too powerful to not try it. And even if it proves futile, it sounds like a lot of fun to try.
32-bit? 16-bit?
Why go as far as 8-bit machines? There are some 32-bit ARM chips around that are protoboard-friendly.
First, because I think there are more scavenge-friendly 8-bit chips around than scavenge-friendly 16-bit or 32-bit chips.
Second, because those chips will be easier to replicate in a post-collapse fab. The z80 has 9000 transistors. 9000! Compared to the millions we have in any modern CPU, that's nothing! If the first chips we're able to create post-collapse have a low transistor count, we might as well design a system that works well on simpler chips.
That being said, nothing stops the project from including the capability of programming an ARM or RISC-V chip.
Prior art
I've spent some time doing software archeology and see if something that was already made could be used. There are some really nice and well-made programs out there, such as CP/M, but as far as I know (please, let me know if I'm wrong, I don't know this world very well), these old OS weren't made to be self-replicating. CP/M is now open source, but I don't think we can recompile CP/M from CP/M.
Then comes the idea of piggy-backing from an existing BASIC interpreter and make a shell out of it. Interesting idea, and using Grant Searle's modified nascom basic would be a good starting point, but I see two problems with this. First, the interpreter is already 8k. That's a lot. Second, it's copyright-ladden (by Searle and Microsoft) and can't be licensed as open source.
Nah, maybe I'm working needlessly, but I'll start from scratch. But if someone has a hint about useful prior art, please let me know.
Risking ridicule
Why publish this hazy roadmap now and risk ridicule? Because I'm confident enough that I want to pour significant efforts into this in the next few years and because I have the intuition that it's feasible. I'm looking for early feedback and possibly collaboration. I don't have a formal electronic training, all my knowledge and experience come from fiddling as a hobbyist. If feasible and relevant (who knows, IPCC might tell us in 10 years "good job, humans! we've been up to the challenge! We've solved climate change!". Does this idea sound more or less crazy to you than what you've been reading in this text so far?), I will probably need help to pull this off.