73c3fc7947
Move load/save to blkdev_cmds and add a new "poke" builtin shell cmd that is the mirror of "peek" and strictly uses stdio (no blkdev involved). This allows us to slim the minimal OS size but, more importantly, change the behavior of "load" so that we don't expect GetC to block until Z is set. This way, using "load X" with X being larger than the blkdev size won't block forever. This also brings our RC2014 minimal kernel below the 1K mark again. |
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rc2014 | ||
.gitignore | ||
README.md |
Recipes
Because Collapse OS is a meta OS that you assemble yourself on an improvised machine of your own design, there can't really be a build script. Not a reliable one anyways.
Because the design of post-collapse machines is hard to predict, it's hard to write a definitive guide to it.
The approach we're taking here is a list of recipes: Walkthrough guides for machines that were built and tried pre-collapse. With a wide enough variety of recipes, I hope that it will be enough to cover most post-collapse cases.
That's what this folder contains: a list of recipes that uses parts supplied by Collapse OS to run on some machines people tried.
In other words, parts often implement logic for hardware that isn't available off the shelf, but they implement a logic that you are likely to need post collapse. These parts, however have been tried on real material and they all have a recipe describing how to build the hardware that parts have been written for.
Structure
Each top folder represent an architecture. In that top folder, there's a
README.md
file presenting the architecture as well as instructions to
minimally get Collapse OS running on it. Then, in the same folder, there are
auxiliary recipes for nice stuff built around that architecture.
The structure of those recipes follow a regular pattern: pre-collapse recipe and post-collapse recipe. That is, instructions to achieve the desired outcome from a "modern" system, and then, instructions to achieve the same thing from a system running Collapse OS.
Initially, those recipes will only be possible in a "modern" system, but as tooling improve, we should be able to have recipes that we can consider complete.