# EVAC tA's Rules Engine for the Neon Genesis Evangelion Trading Card Game. ## Getting Started Currently only runs in GHCI ```haskell :load Leads/Groups.hs ComBoard/Printer.hs ComBoard/Init.hs import ComBoard.Printer import ComBoard.Init ``` To print the representation of the initial board state ```haskell printState initBS ``` `hurt` and `attract` are currently the only implemented main mechanics ```haskell printState $ (hurt Rei Ritsuko) . (attract Ritsuko Misato) . (hurt Shinji Gendo) . (attract Asuka Shinji) $ initBS ``` returns: ```plaintext == BOARD STATE == - Groups - A ~ [ Ritsuko ] <-> BCE B ~ [ Misato ] <-> AC C ~ [ Asuka, Shinji ] <-> ABDE D ~ [ Rei ] <-> CE E ~ [ Gendo ] <-> ACD - Downed - ~ Gendo - GameLog - Asuka attracts Shinji, both groups are joined Shinji hurts Gendo, Gendo is downed! Ritsuko attracts Misato, both groups are joined Rei hurts Ritsuko, Ritsuko is seperated ================= ``` ### Dependencies `Data.List` and `Maybe (Data.Either)` ## Authors * **Shaun Kerr** - [tA](https://git.lain.church/tA)