From f3fd560eae48a37e75ff6b45a738253d7b1f0eed Mon Sep 17 00:00:00 2001 From: tA Date: Sat, 9 May 2020 11:40:26 +1200 Subject: [PATCH] first commit --- .gitignore | 1 + Makefile | 16 + README.md | 9 + animation.sym | 54 ++++ ass/map.ass | 129 ++++++++ ass/map.gbm | Bin 0 -> 4680 bytes ass/parecivo.ass | 27 ++ ass/parecivo.png | Bin 0 -> 353 bytes ass/tiles.ass | 25 ++ ass/tiles.gbr | Bin 0 -> 10069 bytes inc/hardware.inc | 840 +++++++++++++++++++++++++++++++++++++++++++++++++ src/.actor.asm.swp | Bin 0 -> 12288 bytes src/.animation.asm.swo | Bin 0 -> 12288 bytes src/.entry.asm.swp | Bin 0 -> 12288 bytes src/actor.asm | 59 ++++ src/animation.asm | 59 ++++ src/defines.asm | 33 ++ src/dma.asm | 59 ++++ src/entry.asm | 160 ++++++++++ src/header.asm | 45 +++ src/main.asm | 11 + src/misc.asm | 167 ++++++++++ src/util.asm | 70 +++++ src/vid.asm | 22 ++ testing/ISSOtm.asm | 54 ++++ 25 files changed, 1840 insertions(+) create mode 100644 .gitignore create mode 100644 Makefile create mode 100644 README.md create mode 100644 animation.sym create mode 100644 ass/map.ass create mode 100644 ass/map.gbm create mode 100644 ass/parecivo.ass create mode 100644 ass/parecivo.png create mode 100644 ass/tiles.ass create mode 100644 ass/tiles.gbr create mode 100644 inc/hardware.inc create mode 100644 src/.actor.asm.swp create mode 100644 src/.animation.asm.swo create mode 100644 src/.entry.asm.swp create mode 100644 src/actor.asm create mode 100644 src/animation.asm create mode 100644 src/defines.asm create mode 100644 src/dma.asm create mode 100644 src/entry.asm create mode 100644 src/header.asm create mode 100644 src/main.asm create mode 100644 src/misc.asm create mode 100644 src/util.asm create mode 100644 src/vid.asm create mode 100644 testing/ISSOtm.asm diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..378eac2 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..652a748 --- /dev/null +++ b/Makefile @@ -0,0 +1,16 @@ +NAME=animation + +ASSEMBLER=rgbasm +LINKER=rgblink +POSTPROC=rgbfix + +SRC=./src +BUILD=./build +ENTRY=${SRC}/main.asm +ROM_OUTPUT=${BUILD}/${NAME}.gb +OBJECT_OUTPUT=${BUILD}/${NAME}.o + +all : ${ENTRY} + ${ASSEMBLER} -o ${OBJECT_OUTPUT} ${ENTRY} \ + && ${LINKER} -o ${ROM_OUTPUT} -n ${NAME}.sym ${OBJECT_OUTPUT} \ + && ${POSTPROC} -v -p 0 ${ROM_OUTPUT} diff --git a/README.md b/README.md new file mode 100644 index 0000000..3bca679 --- /dev/null +++ b/README.md @@ -0,0 +1,9 @@ += tA's terribleAssembly = + +just me messing about trying to learn gameboy assembly + +== running == + +simply run `make` in the root directory to build the ROM + +will appear as a `.gb` file in `./build` diff --git a/animation.sym b/animation.sym new file mode 100644 index 0000000..a673909 --- /dev/null +++ b/animation.sym @@ -0,0 +1,54 @@ +; File generated by rgblink + +00:0634 parecivo_tile_data +00:0234 Map +00:01F8 CheckBoundry +00:01E5 game_loop +00:0230 CheckBoundry.skipRender +00:021E CheckBoundry.swap +00:022C CheckBoundry.render +00:0150 Start +00:0017 dPlayerHeight +00:0016 dPlayerWidth +00:0018 dPlayerSpriteTiles +00:0008 CopyDMARoutine +00:0004 DMARoutine.wait +00:0000 DMARoutine +00:0008 DMARoutine.end +00:000F CopyDMARoutine.copy +00:0853 Read_Pad +00:084A MemCpy.copy +00:0883 Read_Pad.onenibble +00:086C Read_Pad.legalUpDown +00:0875 Read_Pad.legalLeftRight +00:084A MemCpy +00:0744 Wait_VBlank +00:0816 Clear_Map +00:0824 Load_Tiles +00:07D7 PC_Update +00:0750 Player_To_OAM +00:0747 Wait_VBlank.wait +00:07D1 Player_To_OAM.add4hl +00:0762 Player_To_OAM.finner +00:075E Player_To_OAM.fouter +00:0786 Player_To_OAM.sinner +00:077B Player_To_OAM.souter +00:07A5 Player_To_OAM.tloop1 +00:07AA Player_To_OAM.tloop2 +00:07C1 Player_To_OAM.lloop1 +00:07C6 Player_To_OAM.lloop2 +00:07E6 PC_Update.up +00:07F1 PC_Update.left +00:07FC PC_Update.right +00:0807 PC_Update.last +00:081D Clear_Map.loop +00:C005 rPlayerX +00:C006 rPlayerY +00:C004 ANS +00:C002 N +00:C000 X +00:C100 wShadowOAM +00:FF88 hVBlankFlag +00:FF89 hCurKeys +00:FF8A hNewKeys +00:FF80 hOAMDMA diff --git a/ass/map.ass b/ass/map.ass new file mode 100644 index 0000000..d3e49de --- /dev/null +++ b/ass/map.ass @@ -0,0 +1,129 @@ +; MAP.Z80 +; +; Map Source File. +; +; Info: +; Section : Map +; Bank : 0 +; Map size : 32 x 32 +; Tile set : tiles.gbr +; Plane count : 1 plane (8 bits) +; Plane order : Tiles are continues +; Tile offset : 0 +; Split data : No +; +; This file was generated by GBMB v1.8 + +MapWidth EQU 32 +MapHeight EQU 32 +MapBank EQU 0 +Map_Size EQU (10*101)+4 + +SECTION "Map", ROM0 + +Map: +DB $03,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$03 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$03,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$03,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$03,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$03,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$03,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$03,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$03,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$03,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $03,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$03 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$03,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$03,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$03,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$03,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$03,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$03,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$03,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$03,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $03,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$03 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$03,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$03,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$03,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$03,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$03,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$03,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$03,$00 +DB $00,$00,$04,$05,$00,$00,$00,$03,$03,$00 +DB $00,$00,$00,$00,$00,$00,$00,$03,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $03,$03,$00,$00,$06,$07,$00,$00,$03,$03 +DB $03,$03,$00,$00,$00,$01,$00,$00,$03,$03 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$03,$03,$03,$00,$08,$09,$00,$03 +DB $03,$03,$03,$03,$03,$00,$00,$02,$00,$03 +DB $03,$03,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$03,$03,$03,$03,$03,$03 +DB $03,$03,$03,$03,$03,$03,$03,$03,$03,$03 +DB $03,$03,$03,$03,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$00,$00 + +; End of MAP.Z80 diff --git a/ass/map.gbm b/ass/map.gbm new file mode 100644 index 0000000000000000000000000000000000000000..beb6cc86e64499480f2109eba4ff9d071eefe947 GIT binary patch literal 4680 zcmZ>F@;CGd@bV4uVPt>-E+ErAF*h|Szf!?Bu|UD8G&3h9wFo9n7urzI0&0&(er~Fj zLPkkRft9{~d3m{Ba$<36ZlYdZYKeYbMnP^Vjok(b9VP}?_)LK@=n@XtEl~gpgD?n` zWagw6>!l}w;>Y3pweM5=k9_ZyyZ9X}2_-n5XMkCmbB}ya0*-U*Dh3dyUZ&XcvP)O0^tN4kW(=sBV23s{R`Z z9@RU3LG(@q%6$OxL3V-61gRJ3bg5>TaIX3eP|cCey>TE6Gye)up5gV$VzA?Z#1W9b zPihPbGHMJwK)wRd&ITaO1jLYd`u`smQ#ykno`B98G5`{OEDX%>lnx71Rt6RfF*XKP z3^8^FHmH~i(AP_Vk#YwV2aG@h6hZ&N02CfzQ4j-SCkF#NRG$P$5C?#$V2M9qOGnAk5Eu=C(GVC70qTbU09IR`EdT%j literal 0 HcmV?d00001 diff --git a/ass/parecivo.ass b/ass/parecivo.ass new file mode 100644 index 0000000..e093ff9 --- /dev/null +++ b/ass/parecivo.ass @@ -0,0 +1,27 @@ +;----------------------------------------- +; Animation Test: .i pa .e re .e ci .e vo +;----------------------------------------- + +SECTION "parecivoTiles", ROM0 + +parecivo_tile_data_size EQU $0110 +parecivo_tile_count EQU $11 + +parecivo_tile_data:: +DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 +DB $00,$00,$7F,$7F,$40,$40,$4E,$4E,$51,$51,$51,$51,$51,$51,$5E,$5E +DB $00,$00,$FE,$FE,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02 +DB $00,$00,$7F,$7F,$40,$40,$57,$57,$48,$48,$48,$48,$48,$48,$48,$48 +DB $00,$00,$FE,$FE,$02,$02,$02,$02,$82,$82,$82,$82,$02,$02,$E2,$E2 +DB $00,$00,$7F,$7F,$40,$40,$4F,$4F,$50,$50,$50,$50,$50,$50,$50,$50 +DB $00,$00,$FE,$FE,$02,$02,$02,$02,$92,$92,$82,$82,$12,$12,$12,$12 +DB $00,$00,$7F,$7F,$40,$40,$50,$50,$50,$50,$48,$48,$48,$48,$45,$45 +DB $00,$00,$FE,$FE,$02,$02,$42,$42,$42,$42,$82,$82,$82,$82,$02,$02 +DB $50,$50,$51,$51,$51,$51,$51,$51,$50,$50,$40,$40,$7F,$7F,$00,$00 +DB $E2,$E2,$12,$12,$12,$12,$12,$12,$EA,$EA,$02,$02,$FE,$FE,$00,$00 +DB $49,$49,$49,$49,$49,$49,$49,$49,$48,$48,$40,$40,$7F,$7F,$00,$00 +DB $12,$12,$12,$12,$E2,$E2,$02,$02,$F2,$F2,$02,$02,$FE,$FE,$00,$00 +DB $50,$50,$50,$50,$50,$50,$50,$50,$4F,$4F,$40,$40,$7F,$7F,$00,$00 +DB $12,$12,$12,$12,$92,$92,$92,$92,$3A,$3A,$02,$02,$FE,$FE,$00,$00 +DB $45,$45,$42,$42,$40,$40,$40,$40,$40,$40,$40,$40,$7F,$7F,$00,$00 +DB $32,$32,$4A,$4A,$4A,$4A,$4A,$4A,$32,$32,$02,$02,$FE,$FE,$00,$00 diff --git a/ass/parecivo.png b/ass/parecivo.png new file mode 100644 index 0000000000000000000000000000000000000000..fbb23d47c1e949a674aa171d9668406290f2b952 GIT binary patch literal 353 zcmeAS@N?(olHy`uVBq!ia0vp^4nQox!3-oPT6RhUDaPU;cPEB*=VV?2ISBziA+A7L zNx{Tb!zRtrus_WDexcgU1!?aN&-(qzZ06H|tbGRNQ}Vns^@F@sjBG6J?Mn<2nxgX_ zCeQvKfA-1g+kgK5|37=}_LjQ#%&e@)u%I%ht~EwRH^Y;!SMTbd?$woV@H=_Wd7vE% zB|(0{3_#WRz@%Ag%YbT|JzX3_EPB^Y4&*zaz~TH>amWAA?Fn0^_%1F!(!cP-8ddEw ziK7aMyMOX_*xbl_$DqEM;m!))3o>svGbYUKuHy`1-eJcacfP%$Jw6NIVg6(wqe$cCs(-oI^@f&7b`p-O_HI*9{Rp^0(c|-R0mZz3BE_dg_MVo4&i}bw3(eLnif) z{j)*tPSWvsoLzN>F7IT0_i*%ldzX)T*K+|OuGl1G=pZf9RjEo7B9qu6W%0h{!79yU zyNo1d4V!Aj(-Cx0FDY0cu6`D65{J=|Bt~?Gt#m$b<9g7AxY_w)b+Ww0 zVxLC$IiI-J8qUg&Se1tpsOa}Y6Yx?b%qdmOR;h<-8YCUb#26c__h;`%>x)48V59qq zSngGpq-nJ?UtMm~TP`2={e%OSHz)>sa*&a zeazt}>fr$bAOHd&00JNY0w4eaAOHd&00JNY0w4eaAOHd&00JNY0w4eaAOHd&ur2}1 z_r80agzs+os@CWo?zavq@s<0#-&(iI#^U{b^-{SqALjM{9OWf6xJzZK2zmZH#^=`| tHQ!p4j*e-knQh!JtzB`6`icuRs!**YG$t!XLcVPT@C(?sH~QD}`~WpkS0MlZ literal 0 HcmV?d00001 diff --git a/inc/hardware.inc b/inc/hardware.inc new file mode 100644 index 0000000..3f7dbef --- /dev/null +++ b/inc/hardware.inc @@ -0,0 +1,840 @@ +;* +;* Gameboy Hardware definitions +;* +;* Based on Jones' hardware.inc +;* And based on Carsten Sorensen's ideas. +;* +;* Rev 1.1 - 15-Jul-97 : Added define check +;* Rev 1.2 - 18-Jul-97 : Added revision check macro +;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 +;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes +;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines +;* : and Nintendo Logo +;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC +;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 +;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC +;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format +;* Rev 2.0 - : Added GBC registers +;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines +;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates +;* Rev 2.3 - : Fixed incorrect _HRAM equate +;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) +;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) +;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) +;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) +;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) + +; If all of these are already defined, don't do it again. + + IF !DEF(HARDWARE_INC) +HARDWARE_INC SET 1 + +rev_Check_hardware_inc : MACRO +;NOTE: REVISION NUMBER CHANGES MUST BE ADDED +;TO SECOND PARAMETER IN FOLLOWING LINE. + IF \1 > 2.8 ;PUT REVISION NUMBER HERE + WARN "Version \1 or later of 'hardware.inc' is required." + ENDC +ENDM + +_HW EQU $FF00 + +_VRAM EQU $8000 ; $8000->$9FFF +_BGTILES EQU $9000 +_SCRN0 EQU $9800 ; $9800->$9BFF +_SCRN0_END EQU $9BFF +_SCRN1 EQU $9C00 ; $9C00->$9FFF +_SRAM EQU $A000 ; $A000->$BFFF +_RAM EQU $C000 ; $C000->$DFFF +_OAMRAM EQU $FE00 ; $FE00->$FE9F +_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F +_HRAM EQU $FF80 ; $FF80->$FFFE + +; *** MBC5 Equates *** + +rRAMG EQU $0000 ; $0000->$1fff +rROMB0 EQU $2000 ; $2000->$2fff +rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. +rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) + + +; -- +; -- OAM flags +; -- + +OAMF_PRI EQU %10000000 ; Priority +OAMF_YFLIP EQU %01000000 ; Y flip +OAMF_XFLIP EQU %00100000 ; X flip +OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) +OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) +OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) +OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) + +OAMF_PALMASK EQU %00000111 ; Palette (GBC) + +OAMB_PRI EQU 7 ; Priority +OAMB_YFLIP EQU 6 ; Y flip +OAMB_XFLIP EQU 5 ; X flip +OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) +OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) + + +;*************************************************************************** +;* +;* Custom registers +;* +;*************************************************************************** + +; -- +; -- P1 ($FF00) +; -- Register for reading joy pad info. (R/W) +; -- +rP1 EQU $FF00 + +P1F_5 EQU %00100000 ; P15 out port +P1F_4 EQU %00010000 ; P14 out port +P1F_3 EQU %00001000 ; P13 in port +P1F_2 EQU %00000100 ; P12 in port +P1F_1 EQU %00000010 ; P11 in port +P1F_0 EQU %00000001 ; P10 in port + +; -- +; -- SB ($FF01) +; -- Serial Transfer Data (R/W) +; -- +rSB EQU $FF01 + +; -- +; -- SC ($FF02) +; -- Serial I/O Control (R/W) +; -- +rSC EQU $FF02 + +; -- +; -- DIV ($FF04) +; -- Divider register (R/W) +; -- +rDIV EQU $FF04 + + +; -- +; -- TIMA ($FF05) +; -- Timer counter (R/W) +; -- +rTIMA EQU $FF05 + + +; -- +; -- TMA ($FF06) +; -- Timer modulo (R/W) +; -- +rTMA EQU $FF06 + + +; -- +; -- TAC ($FF07) +; -- Timer control (R/W) +; -- +rTAC EQU $FF07 + +TACF_START EQU %00000100 +TACF_STOP EQU %00000000 +TACF_4KHZ EQU %00000000 +TACF_16KHZ EQU %00000011 +TACF_65KHZ EQU %00000010 +TACF_262KHZ EQU %00000001 + +; -- +; -- IF ($FF0F) +; -- Interrupt Flag (R/W) +; -- +rIF EQU $FF0F + +; -- +; -- LCDC ($FF40) +; -- LCD Control (R/W) +; -- +rLCDC EQU $FF40 + +LCDCF_OFF EQU %00000000 ; LCD Control Operation +LCDCF_ON EQU %10000000 ; LCD Control Operation +LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select +LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select +LCDCF_WINOFF EQU %00000000 ; Window Display +LCDCF_WINON EQU %00100000 ; Window Display +LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select +LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select +LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select +LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select +LCDCF_OBJ8 EQU %00000000 ; OBJ Construction +LCDCF_OBJ16 EQU %00000100 ; OBJ Construction +LCDCF_OBJOFF EQU %00000000 ; OBJ Display +LCDCF_OBJON EQU %00000010 ; OBJ Display +LCDCF_BGOFF EQU %00000000 ; BG Display +LCDCF_BGON EQU %00000001 ; BG Display +; "Window Character Data Select" follows BG + + +; -- +; -- STAT ($FF41) +; -- LCDC Status (R/W) +; -- +rSTAT EQU $FF41 + +STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable) +STATF_MODE10 EQU %00100000 ; Mode 10 +STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) +STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) +STATF_LYCF EQU %00000100 ; Coincidence Flag +STATF_HB EQU %00000000 ; H-Blank +STATF_VB EQU %00000001 ; V-Blank +STATF_OAM EQU %00000010 ; OAM-RAM is used by system +STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system +STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe + + +; -- +; -- SCY ($FF42) +; -- Scroll Y (R/W) +; -- +rSCY EQU $FF42 + + +; -- +; -- SCY ($FF43) +; -- Scroll X (R/W) +; -- +rSCX EQU $FF43 + + +; -- +; -- LY ($FF44) +; -- LCDC Y-Coordinate (R) +; -- +; -- Values range from 0->153. 144->153 is the VBlank period. +; -- +rLY EQU $FF44 + + +; -- +; -- LYC ($FF45) +; -- LY Compare (R/W) +; -- +; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT +; -- +rLYC EQU $FF45 + + +; -- +; -- DMA ($FF46) +; -- DMA Transfer and Start Address (W) +; -- +rDMA EQU $FF46 + + +; -- +; -- BGP ($FF47) +; -- BG Palette Data (W) +; -- +; -- Bit 7-6 - Intensity for %11 +; -- Bit 5-4 - Intensity for %10 +; -- Bit 3-2 - Intensity for %01 +; -- Bit 1-0 - Intensity for %00 +; -- +rBGP EQU $FF47 + + +; -- +; -- OBP0 ($FF48) +; -- Object Palette 0 Data (W) +; -- +; -- See BGP for info +; -- +rOBP0 EQU $FF48 + + +; -- +; -- OBP1 ($FF49) +; -- Object Palette 1 Data (W) +; -- +; -- See BGP for info +; -- +rOBP1 EQU $FF49 + + +; -- +; -- WY ($FF4A) +; -- Window Y Position (R/W) +; -- +; -- 0 SO2 ON/OFF (Vin??) +; -- Bit 6-4 - SO2 output level (volume) (# 0-7) +; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) +; -- Bit 2-0 - SO1 output level (volume) (# 0-7) +; -- +rNR50 EQU $FF24 +rAUDVOL EQU rNR50 + +AUDVOL_VIN_LEFT EQU %10000000 ; SO2 +AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 + + +; -- +; -- AUDTERM/NR51 ($FF25) +; -- Selection of Sound output terminal (R/W) +; -- +; -- Bit 7 - Output sound 4 to SO2 terminal +; -- Bit 6 - Output sound 3 to SO2 terminal +; -- Bit 5 - Output sound 2 to SO2 terminal +; -- Bit 4 - Output sound 1 to SO2 terminal +; -- Bit 3 - Output sound 4 to SO1 terminal +; -- Bit 2 - Output sound 3 to SO1 terminal +; -- Bit 1 - Output sound 2 to SO1 terminal +; -- Bit 0 - Output sound 0 to SO1 terminal +; -- +rNR51 EQU $FF25 +rAUDTERM EQU rNR51 + +; SO2 +AUDTERM_4_LEFT EQU %10000000 +AUDTERM_3_LEFT EQU %01000000 +AUDTERM_2_LEFT EQU %00100000 +AUDTERM_1_LEFT EQU %00010000 +; SO1 +AUDTERM_4_RIGHT EQU %00001000 +AUDTERM_3_RIGHT EQU %00000100 +AUDTERM_2_RIGHT EQU %00000010 +AUDTERM_1_RIGHT EQU %00000001 + + +; -- +; -- AUDENA/NR52 ($FF26) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - All sound on/off (sets all audio regs to 0!) +; -- Bit 3 - Sound 4 ON flag (doesn't work!) +; -- Bit 2 - Sound 3 ON flag (doesn't work!) +; -- Bit 1 - Sound 2 ON flag (doesn't work!) +; -- Bit 0 - Sound 1 ON flag (doesn't work!) +; -- +rNR52 EQU $FF26 +rAUDENA EQU rNR52 + +AUDENA_ON EQU %10000000 +AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! + + +;*************************************************************************** +;* +;* SoundChannel #1 registers +;* +;*************************************************************************** + +; -- +; -- AUD1SWEEP/NR10 ($FF10) +; -- Sweep register (R/W) +; -- +; -- Bit 6-4 - Sweep Time +; -- Bit 3 - Sweep Increase/Decrease +; -- 0: Addition (frequency increases???) +; -- 1: Subtraction (frequency increases???) +; -- Bit 2-0 - Number of sweep shift (# 0-7) +; -- Sweep Time: (n*7.8ms) +; -- +rNR10 EQU $FF10 +rAUD1SWEEP EQU rNR10 + +AUD1SWEEP_UP EQU %00000000 +AUD1SWEEP_DOWN EQU %00001000 + + +; -- +; -- AUD1LEN/NR11 ($FF11) +; -- Sound length/Wave pattern duty (R/W) +; -- +; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +rNR11 EQU $FF11 +rAUD1LEN EQU rNR11 + + +; -- +; -- AUD1ENV/NR12 ($FF12) +; -- Envelope (R/W) +; -- +; -- Bit 7-4 - Initial value of envelope +; -- Bit 3 - Envelope UP/DOWN +; -- 0: Decrease +; -- 1: Range of increase +; -- Bit 2-0 - Number of envelope sweep (# 0-7) +; -- +rNR12 EQU $FF12 +rAUD1ENV EQU rNR12 + + +; -- +; -- AUD1LOW/NR13 ($FF13) +; -- Frequency lo (W) +; -- +rNR13 EQU $FF13 +rAUD1LOW EQU rNR13 + + +; -- +; -- AUD1HIGH/NR14 ($FF14) +; -- Frequency hi (W) +; -- +; -- Bit 7 - Initial (when set, sound restarts) +; -- Bit 6 - Counter/consecutive selection +; -- Bit 2-0 - Frequency's higher 3 bits +; -- +rNR14 EQU $FF14 +rAUD1HIGH EQU rNR14 + + +;*************************************************************************** +;* +;* SoundChannel #2 registers +;* +;*************************************************************************** + +; -- +; -- AUD2LEN/NR21 ($FF16) +; -- Sound Length; Wave Pattern Duty (R/W) +; -- +; -- see AUD1LEN for info +; -- +rNR21 EQU $FF16 +rAUD2LEN EQU rNR21 + + +; -- +; -- AUD2ENV/NR22 ($FF17) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +rNR22 EQU $FF17 +rAUD2ENV EQU rNR22 + + +; -- +; -- AUD2LOW/NR23 ($FF18) +; -- Frequency lo (W) +; -- +rNR23 EQU $FF18 +rAUD2LOW EQU rNR23 + + +; -- +; -- AUD2HIGH/NR24 ($FF19) +; -- Frequency hi (W) +; -- +; -- see AUD1HIGH for info +; -- +rNR24 EQU $FF19 +rAUD2HIGH EQU rNR24 + + +;*************************************************************************** +;* +;* SoundChannel #3 registers +;* +;*************************************************************************** + +; -- +; -- AUD3ENA/NR30 ($FF1A) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF) +; -- +rNR30 EQU $FF1A +rAUD3ENA EQU rNR30 + + +; -- +; -- AUD3LEN/NR31 ($FF1B) +; -- Sound length (R/W) +; -- +; -- Bit 7-0 - Sound length +; -- +rNR31 EQU $FF1B +rAUD3LEN EQU rNR31 + + +; -- +; -- AUD3LEVEL/NR32 ($FF1C) +; -- Select output level +; -- +; -- Bit 6-5 - Select output level +; -- 00: 0/1 (mute) +; -- 01: 1/1 +; -- 10: 1/2 +; -- 11: 1/4 +; -- +rNR32 EQU $FF1C +rAUD3LEVEL EQU rNR32 + + +; -- +; -- AUD3LOW/NR33 ($FF1D) +; -- Frequency lo (W) +; -- +; -- see AUD1LOW for info +; -- +rNR33 EQU $FF1D +rAUD3LOW EQU rNR33 + + +; -- +; -- AUD3HIGH/NR34 ($FF1E) +; -- Frequency hi (W) +; -- +; -- see AUD1HIGH for info +; -- +rNR34 EQU $FF1E +rAUD3HIGH EQU rNR34 + + +; -- +; -- AUD4LEN/NR41 ($FF20) +; -- Sound length (R/W) +; -- +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +rNR41 EQU $FF20 +rAUD4LEN EQU rNR41 + + +; -- +; -- AUD4ENV/NR42 ($FF21) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +rNR42 EQU $FF21 +rAUD4ENV EQU rNR42 + + +; -- +; -- AUD4POLY/NR43 ($FF22) +; -- Polynomial counter (R/W) +; -- +; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) +; -- polynomial counter (0000-1101) +; -- freqEQUdrf*1/2^scf (not sure) +; -- Bit 3 - Selection of the polynomial counter's step +; -- 0: 15 steps +; -- 1: 7 steps +; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) +; -- 000: f/4 001: f/8 010: f/16 011: f/24 +; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz) +; -- +rNR43 EQU $FF22 +rAUD4POLY EQU rNR43 + + +; -- +; -- AUD4GO/NR44 ($FF23) +; -- (has wrong name and value (ff30) in Dr.Pan's doc!) +; -- +; -- Bit 7 - Inital +; -- Bit 6 - Counter/consecutive selection +; -- +rNR44 EQU $FF23 +rAUD4GO EQU rNR44 ; silly name! + + +; -- +; -- PCM12 ($FF76) +; -- Sound channel 1&2 PCM amplitude (R) +; -- +; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude +; -- +rPCM12 EQU $FF76 + + +; -- +; -- PCM34 ($FF77) +; -- Sound channel 3&4 PCM amplitude (R) +; -- +; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude +; -- +rPCM34 EQU $FF77 + + +;*************************************************************************** +;* +;* Flags common to multiple sound channels +;* +;*************************************************************************** + +; -- +; -- Square wave duty cycle +; -- +; -- Can be used with AUD1LEN and AUD2LEN +; -- See AUD1LEN for more info +; -- +AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% +AUDLEN_DUTY_25 EQU %01000000 ; 25% +AUDLEN_DUTY_50 EQU %10000000 ; 50% +AUDLEN_DUTY_75 EQU %11000000 ; 75% + + +; -- +; -- Audio envelope flags +; -- +; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV +; -- See AUD1ENV for more info +; -- +AUDENV_UP EQU %00001000 +AUDENV_DOWN EQU %00000000 + + +; -- +; -- Audio trigger flags +; -- +; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH +; -- See AUD1HIGH for more info +; -- + +AUDHIGH_RESTART EQU %10000000 +AUDHIGH_LENGTH_ON EQU %01000000 +AUDHIGH_LENGTH_OFF EQU %00000000 + + +;*************************************************************************** +;* +;* Cart related +;* +;*************************************************************************** + +CART_COMPATIBLE_DMG EQU $00 +CART_COMPATIBLE_DMG_GBC EQU $80 +CART_COMPATIBLE_GBC EQU $C0 + +CART_ROM EQU $00 +CART_ROM_MBC1 EQU $01 +CART_ROM_MBC1_RAM EQU $02 +CART_ROM_MBC1_RAM_BAT EQU $03 +CART_ROM_MBC2 EQU $05 +CART_ROM_MBC2_BAT EQU $06 +CART_ROM_RAM EQU $08 +CART_ROM_RAM_BAT EQU $09 +CART_ROM_MBC3_BAT_RTC EQU $0F +CART_ROM_MBC3_RAM_BAT_RTC EQU $10 +CART_ROM_MBC3 EQU $11 +CART_ROM_MBC3_RAM EQU $12 +CART_ROM_MBC3_RAM_BAT EQU $13 +CART_ROM_MBC5 EQU $19 +CART_ROM_MBC5_BAT EQU $1A +CART_ROM_MBC5_RAM_BAT EQU $1B +CART_ROM_MBC5_RUMBLE EQU $1C +CART_ROM_MBC5_RAM_RUMBLE EQU $1D +CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E +CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 +CART_ROM_POCKET_CAMERA EQU $FC + +CART_ROM_256K EQU 0 ; 2 banks +CART_ROM_512K EQU 1 ; 4 banks +CART_ROM_1M EQU 2 ; 8 banks +CART_ROM_2M EQU 3 ; 16 banks +CART_ROM_4M EQU 4 ; 32 banks +CART_ROM_8M EQU 5 ; 64 banks +CART_ROM_16M EQU 6 ; 128 banks +CART_ROM_32M EQU 7 ; 256 banks +CART_ROM_64M EQU 8 ; 512 banks + +CART_RAM_NONE EQU 0 +CART_RAM_16K EQU 1 ; 1 incomplete bank +CART_RAM_64K EQU 2 ; 1 bank +CART_RAM_256K EQU 3 ; 4 banks +CART_RAM_1M EQU 4 ; 16 banks + +CART_RAM_ENABLE EQU $0A +CART_RAM_DISABLE EQU $00 + +;*************************************************************************** +;* +;* Keypad related +;* +;*************************************************************************** + +PADF_DOWN EQU $80 +PADF_UP EQU $40 +PADF_LEFT EQU $20 +PADF_RIGHT EQU $10 +PADF_START EQU $08 +PADF_SELECT EQU $04 +PADF_B EQU $02 +PADF_A EQU $01 + +PADB_DOWN EQU $7 +PADB_UP EQU $6 +PADB_LEFT EQU $5 +PADB_RIGHT EQU $4 +PADB_START EQU $3 +PADB_SELECT EQU $2 +PADB_B EQU $1 +PADB_A EQU $0 + +;*************************************************************************** +;* +;* Screen related +;* +;*************************************************************************** + +SCRN_X EQU 160 ; 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