PlayerGfx:: INCLUDE "res/actors/player.pal.asm" ; CGB palette db OAMF_PAL1 ; Additional attr dw PlayerTiles PlayerTiles: ; number of tiles: db (.displayStructs - .tiles) / 16 .tiles INCBIN "res/actors/player.2bpp" .displayStructs dw PlayerStandingUp dw PlayerWalkingUp dw PlayerStandingDown dw PlayerWalkingDown dw PlayerStandingLeft dw PlayerWalkingLeft dw PlayerStandingRight dw PlayerWalkingRight PlayerWalkingDown: db $20 db 8 dw .frame0 db 8 dw .frame1 db 8 dw .frame0 db 8 dw .frame2 .frame0 db (.frame0End - @) / 4 db -31, -8, 0, 0 db -15, -8, 2, 0 db -31, 0, 4, 0 db -15, 0, 6, 0 .frame0End .frame1 db (.frame1End - @) / 4 db -31, -8, 8, 0 db -15, -8, 10, 0 db -31, 0, 12, 0 db -15, 0, 14, 0 .frame1End .frame2 db (.frame2End - @) / 4 db -31, -8, 16, 0 db -15, -8, 18, 0 db -31, 0, 20, 0 db -15, 0, 22, 0 .frame2End