;----------------- ; Actor Animation ;----------------- SECTION "Actor", ROM0 ActorROM:: .structs: dw ActorIdle ActorIdle:: db 60 db 15 dw .framePa db 15 dw .frameRe db 15 dw .frameCi db 15 dw .frameVo .framePa db (.framePaEnd - @) / 4 db -8, -8, 1, 0 db -8, 0, 2, 0 db 0, -8, 9, 0 db 0, 0, 10, 0 .framePaEnd .frameRe db (.frameReEnd - @) / 4 db -8, -8, 3, 0 db -8, 0, 4, 0 db 0, -8, 11, 0 db 0, 0, 12, 0 .frameReEnd .frameCi db (.frameCiEnd - @) / 4 db -8, -8, 5, 0 db -8, 0, 6, 0 db 0, -8, 13, 0 db 0, 0, 14, 0 .frameCiEnd .frameVo db (.frameVoEnd - @) / 4 db -8, -8, 7, 0 db -8, 0, 8, 0 db 0, -8, 15, 0 db 0, 0, 16, 0 .frameVoEnd