# raylib-ada Ada bindings for Raylib 5.1 library, written and configured manually for the most part. Important note for users: - Currently, bindings are stable and finished, but being tested. When I test them, this notice will be removed. - If you want to start writing an Ada program using these bindings, it's better to wait when testing is done! - Variadic functions and function pointers were completely removed due to "language barrier"... - Some function names and function arguments were renamed to follow pedantic naming style and Ada conventions. - If you "Init" something, you "Deinit" it later, if you "Close" something, that means you "Opened" it... - Also, if you "Alloc(ated)" something, you have to "Dealloc(ate) it later, not "Free" it, you didn't "Imprison" it. - Sorry... - There are examples, you can compile and run them, this is all still being tested... - First of all, run 'sudo sh install.sh', then 'sh compile.sh' and see the results with 'ls' command. Thanks. - All files in './example/resource/' folder are under CC0 license, downloaded from opengameart.org. Compile: ```bash $ sh compile.sh ``` Install: ```bash $ sudo sh install.sh ``` ```ada with Raylib; use Raylib; procedure Window is begin Open_Window (720, 360, "Heyo Raylib!" & ASCII.NUL); -- Main_Loop: loop exit when Window_Should_Close; -- Begin_Drawing; Clear_Background (Blue); End_Drawing; end loop Main_Loop; -- Close_Window; end Window; ```