with Raylib; use Raylib; procedure Preview is Map : Texture := No_Texture; begin Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL); -- Map := Load_Texture ("./example/resource/pandemos.png" & ASCII.NUL); -- while not Window_Should_Close loop Begin_Drawing; Draw_Texture (Map); End_Drawing; end loop Main_Loop; -- Unload_Texture (Map); -- Close_Window; end Preview;