78 lines
2.0 KiB
C
78 lines
2.0 KiB
C
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#include "core.h"
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#include "game.h"
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#include "engine.h"
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static float zoom = 2.0F;
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static Texture2D unit_data [3];
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void render_unit (int race,
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int unit,
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int x,
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int y) {
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Rectangle source = { 0, (unit - race * 18) * BASE_SIZE, BASE_SIZE, BASE_SIZE };
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Rectangle destination = { x, y, BASE_SIZE * zoom, BASE_SIZE * zoom };
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Vector2 origin = { 0, 0 };
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DrawTexturePro (unit_data [race], source, destination, origin, 0.0F, WHITE);
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}
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static Texture2D icons;
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void render_icon (int x,
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int y,
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int u,
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int v,
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int p,
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int q) {
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DrawTextureRec (icons, (Rectangle) { x, y, u, v }, (Vector2) { p, q }, WHITE);
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}
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void render_text (char * text,
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int x,
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int y) {
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DrawText (text, x + 6, y + 6, FONT_SIZE, WHITE);
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}
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static Texture2D ashlands_data;
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void render_map (void) {
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int x, y;
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for (x = 0; x < CHAD_WORLD_WIDTH; ++x) {
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for (y = 0; y < CHAD_WORLD_HEIGHT; ++y) {
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int index = chad_world [0] [x] [y];
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int catch = (y * y + x + x / (y + 1) + y / (x + 1)) % chad_block_change [index];
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Rectangle source = { catch * BASE_SIZE, index * BASE_SIZE, BASE_SIZE, BASE_SIZE };
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Rectangle destination = { x * BASE_SIZE * zoom, y * BASE_SIZE * zoom, BASE_SIZE * zoom, BASE_SIZE * zoom };
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DrawTexturePro (ashlands_data, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE);
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}
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}
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}
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static void clean_up (void) {
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CloseWindow ();
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}
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void engine_configure (void) {
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InitWindow (1800, 900, "EAX");
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SetExitKey (KEY_ESCAPE);
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SetTargetFPS (60);
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atexit (clean_up);
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icons = LoadTexture ("sprite/menu/menu.png");
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SetTextureFilter (icons, TEXTURE_FILTER_POINT);
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ashlands_data = LoadTexture ("sprite/world/ashlands.png");
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//~Texture2D vvv = LoadTexture ("sprite/orc/manor.png");
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unit_data [orc] = LoadTexture ("sprite/orc/units.png");
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unit_data [human] = LoadTexture ("sprite/human/units.png");
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unit_data [elf] = LoadTexture ("sprite/elf/units.png");
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}
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