Redone signal system completely...

This commit is contained in:
Ognjen Milan Robovic 2023-12-30 06:33:33 -05:00
parent 756b6d1047
commit 02d8a2bd0d
7 changed files with 110 additions and 28 deletions

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@ -1,3 +1,5 @@
#include "game.h"
#include "render.h"
#include "engine.h" #include "engine.h"
#include <string.h> #include <string.h>
@ -5,6 +7,27 @@
#include <unistd.h> #include <unistd.h>
#include <png.h> #include <png.h>
static void limit (int * pointer, int minimum, int maximum) {
if (* pointer < minimum) { * pointer = minimum; }
if (* pointer > maximum) { * pointer = maximum; }
}
static void idle_game (void) { return; }
static void exit_game (void) { render_active = 0; }
static void camera_move_right (void) { camera_x++; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); }
static void camera_move_left (void) { camera_x--; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); }
static void camera_move_down (void) { camera_y++; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
static void camera_move_up (void) { camera_y--; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
static void show_trait_menu (void) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
static void show_skill_menu (void) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
static void show_value_menu (void) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
static void show_resoo_menu (void) { menu_show [menu_resources] = menu_show [menu_resources] ? 0 : 1; }
static void (* action_list [signal_count]) (void);
int camera_x = 0; int camera_x = 0;
int camera_y = 0; int camera_y = 0;
@ -117,6 +140,50 @@ void view_side_hud (void) {
return; return;
} }
void bind (int signal_id, void (* action) (void)) {
action_list [signal_id] = action;
}
void unbind (int signal_id) {
action_list [signal_id] = idle_game;
}
void engine_configure (void) {
int index;
for (index = 0; index < signal_count; ++index) {
unbind (index);
}
bind (signal_escape, exit_game);
bind (signal_up, camera_move_up);
bind (signal_down, camera_move_down);
bind (signal_left, camera_move_left);
bind (signal_right, camera_move_right);
bind (signal_r, show_resoo_menu);
bind (signal_t, show_trait_menu);
bind (signal_s, show_skill_menu);
bind (signal_v, show_value_menu);
}
void engine_synchronize (void) {
/*if (IsKeyPressed (KEY_RIGHT)) { camera_x++; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_LEFT)) { camera_x--; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_DOWN)) { camera_y++; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_UP)) { camera_y--; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_T)) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
if (IsKeyPressed (KEY_S)) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
if (IsKeyPressed (KEY_V)) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
if (IsKeyPressed (KEY_R)) { menu_show [menu_resources] = menu_show [menu_resources] ? 0 : 1; }*/
action_list [signal] ();
/*if (IsKeyPressed (KEY_P)) { dump_world_screenshot (); }*/
}
/*static void dump_block (unsigned int * * * pixels, unsigned int * source, int index, int x, int y) { /*static void dump_block (unsigned int * * * pixels, unsigned int * source, int index, int x, int y) {
int i, j; int i, j;

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@ -1,9 +1,6 @@
#ifndef UMORNA_ENGINE #ifndef UMORNA_ENGINE
#define UMORNA_ENGINE #define UMORNA_ENGINE
#include "game.h"
#include "render.h"
extern int camera_x; extern int camera_x;
extern int camera_y; extern int camera_y;
@ -17,4 +14,10 @@ extern void view_map_overlay (void);
extern void view_side_hud (void); extern void view_side_hud (void);
extern void bind (int signal, void (* action) (void));
extern void unbind (int signal);
extern void engine_configure (void);
extern void engine_synchronize (void);
#endif #endif

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@ -18,7 +18,6 @@ static void define_menu (int show) {
} }
int menu_count = 0; int menu_count = 0;
int menu_items [menu_limit]; int menu_items [menu_limit];
int menu_show [menu_limit]; int menu_show [menu_limit];

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@ -78,7 +78,6 @@ enum {
}; };
extern int menu_count; extern int menu_count;
extern int menu_items [menu_limit]; extern int menu_items [menu_limit];
extern int menu_show [menu_limit]; extern int menu_show [menu_limit];

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@ -5,11 +5,12 @@
#include <raylib.h> #include <raylib.h>
int main (void) { int main (void) {
game_configure (); game_configure ();
render_configure (); render_configure ();
engine_configure ();
while (render_active != 0) { while (render_active != 0) {
engine_synchronize ();
render_synchronize (); render_synchronize ();
view_map (camera_x, camera_y); view_map (camera_x, camera_y);

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@ -1,11 +1,8 @@
#include "render.h" #include "render.h"
#include "engine.h"
#include <stdlib.h> #include <stdlib.h>
#include <raylib.h> #include <raylib.h>
float render_zoom = 2.0;
static Texture2D render_texture [render_texture_count]; static Texture2D render_texture [render_texture_count];
static Font font = { 0 }; static Font font = { 0 };
@ -16,14 +13,14 @@ static void render_clean_up (void) {
CloseWindow (); CloseWindow ();
} }
float render_zoom = 2.0;
int render_active = 0;
int signal = signal_none;
int render_width (void) { return (GetScreenWidth ()); } int render_width (void) { return (GetScreenWidth ()); }
int render_height (void) { return (GetScreenHeight ()); } int render_height (void) { return (GetScreenHeight ()); }
static void limit (int * pointer, int minimum, int maximum) {
if (* pointer < minimum) { * pointer = minimum; }
if (* pointer > maximum) { * pointer = maximum; }
}
void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) { void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) {
Rectangle source, destination; Rectangle source, destination;
@ -49,8 +46,6 @@ void render_string (char * string, int x, int y) {
DrawTextPro (font, string, position, dump, 0.0, FONT_SIZE, 4, tint); DrawTextPro (font, string, position, dump, 0.0, FONT_SIZE, 4, tint);
} }
int render_active = 0;
static void render_exit (void) { static void render_exit (void) {
render_active = 0; render_active = 0;
} }
@ -86,21 +81,24 @@ void render_configure (void) {
void render_synchronize (void) { void render_synchronize (void) {
Color background = { 0, 0, 0, 0 }; Color background = { 0, 0, 0, 0 };
if (IsKeyPressed (KEY_RIGHT)) { camera_x++; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); } EndDrawing ();
if (IsKeyPressed (KEY_LEFT)) { camera_x--; limit (& camera_x, 0, world_width - (render_width () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_DOWN)) { camera_y++; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_UP)) { camera_y--; limit (& camera_y, 0, world_height - (render_height () / (int) (BASE_SIZE * render_zoom))); }
if (IsKeyPressed (KEY_T)) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
if (IsKeyPressed (KEY_S)) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
if (IsKeyPressed (KEY_V)) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
if (IsKeyPressed (KEY_R)) { menu_show [menu_resources] = menu_show [menu_resources] ? 0 : 1; }
if (WindowShouldClose ()) { render_active = 0; } if (WindowShouldClose ()) { render_active = 0; }
/*if (IsKeyPressed (KEY_P)) { dump_world_screenshot (); }*/ signal = GetKeyPressed ();
EndDrawing (); switch (signal) {
case KEY_UP: signal = signal_up; break;
case KEY_DOWN: signal = signal_down; break;
case KEY_LEFT: signal = signal_left; break;
case KEY_RIGHT: signal = signal_right; break;
case KEY_ESCAPE: signal = signal_escape; break;
case KEY_R: signal = signal_r; break;
case KEY_T: signal = signal_t; break;
case KEY_S: signal = signal_s; break;
case KEY_V: signal = signal_v; break;
default: signal = signal_none; break;
}
BeginDrawing (); BeginDrawing ();

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@ -11,9 +11,24 @@ enum {
render_texture_count render_texture_count
}; };
enum {
signal_none,
signal_up, signal_down, signal_left, signal_right, signal_escape, signal_tabulator, signal_return, signal_new_line,
signal_a, signal_b, signal_c, signal_d, signal_e, signal_f, signal_g, signal_h,
signal_i, signal_j, signal_k, signal_l, signal_m, signal_n, signal_o, signal_p,
signal_q, signal_r, signal_s, signal_t, signal_u, signal_v, signal_w, signal_x,
signal_y, signal_z, signal_0, signal_1, signal_2, signal_3, signal_4, signal_5,
signal_6, signal_7, signal_8, signal_9, signal_l_bracket, signal_r_bracket, signal_minus, signal_equal,
signal_slash, signal_backslash, signal_quote, signal_backquote, signal_space, signal_backspace, signal_dot, signal_comma,
signal_cite, signal_caps_lock,
signal_count
};
extern float render_zoom; extern float render_zoom;
extern int render_active; extern int render_active;
extern int signal;
extern int render_width (void); extern int render_width (void);
extern int render_height (void); extern int render_height (void);