New sprites, added models to chads...
@ -148,6 +148,85 @@ void game_configure (void) {
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chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_LEFT, 1, 2, 0, -1);
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chad_define_block ("Ashdust", CHAD_BLOCK_DOWN | CHAD_BLOCK_RIGHT, 1, 2, 0, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Bone", 0, 1, 1, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock & Redgrass", 0, 1, 1, -1);
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chad_define_model ("Bones", 0, 1, 1, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Redgrass", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Skull", 0, 1, 1, -1);
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chad_define_model ("Skull & Bones", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Gravestone", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Gravestone", 0, 1, 1, -1);
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chad_define_model ("Rock", 0, 1, 1, -1);
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chad_define_model ("Gravestone", 0, 1, 1, -1);
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chad_define_model ("Firewood", 0, 1, 1, -1);
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chad_define_model ("Firewood", 0, 1, 1, -1);
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chad_define_model ("Firewood", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Acid Reed", 0, 1, 1, -1);
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chad_define_model ("Sign", 0, 1, 1, -1);
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chad_define_model ("Sign", 0, 1, 1, -1);
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chad_define_model ("Sign", 0, 1, 1, -1);
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chad_define_model ("Sign", 0, 1, 1, -1);
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chad_define_model ("Huge Rock", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Huge Acid Reed", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Huge Rock & Skull", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Huge Acid Reed", CHAD_MODEL_CLIP, 1, 2, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Tree Trunk", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Acid Reed", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Acid Reed", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Rock", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Rock", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Sign", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Firewood & Bone", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Rock & Redgrass", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Rock & Skull", CHAD_MODEL_CLIP, 2, 1, -1);
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chad_define_model ("Huge Rocks", CHAD_MODEL_CLIP, 2, 2, -1);
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chad_define_model ("Gravestone & Redgrass", CHAD_MODEL_CLIP, 2, 2, -1);
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chad_define_model ("Firewood & Redgrass", CHAD_MODEL_CLIP, 2, 2, -1);
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chad_define_model ("Dead Tree", CHAD_MODEL_CLIP, 2, 4, -1);
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chad_define_model ("Dead Tree", CHAD_MODEL_CLIP, 2, 4, -1);
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chad_define_model ("Huge Rocks", CHAD_MODEL_CLIP, 3, 2, -1);
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chad_define_model ("Dead Tree", CHAD_MODEL_CLIP, 4, 5, -1);
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chad_define_model ("Dead Tree & Skulls", CHAD_MODEL_CLIP, 4, 5, -1);
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chad_define_model ("Dead Tree & Acid Reed", CHAD_MODEL_CLIP, 4, 5, -1);
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chad_define_world ("Ashlands", 0XBEEF, 0, chad_block_count);
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chad_configure ();
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BIN
sprite/model_1_1.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
sprite/model_1_2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
sprite/model_2_1.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
sprite/model_2_2.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
sprite/model_2_4.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
sprite/model_3_2.png
Normal file
After Width: | Height: | Size: 911 B |
BIN
sprite/model_4_5.png
Normal file
After Width: | Height: | Size: 6.0 KiB |